Run a hockey club in a league you design, then simulate, watch or play every game, from a top-down view or full 3D broadcast cameras. Set the lines and the rules, make trades, manage shifts and fatigue. Edit every league, team and player in-game, import your own or community rosters.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Playfolk Hockey 27 is a management game, and a management game lives or dies on its balance: how ratings turn into results, how a season plays out, how much a line change or a trade really matters. That balance is best found with players running full seasons and telling us where it feels wrong. Early Access lets us ship the core of the game (leagues, seasons, lines and a complete match engine) and build the long-term layers of dynasty play with that feedback, rather than guessing at it alone.”

Approximately how long will this game be in Early Access?

“About six months. Early Access opens in the first quarter of 2027, and we plan the full release in time for the start of the 2027-28 hockey season. If that changes, we’ll say so in our announcements and update this page.”

How is the full version planned to differ from the Early Access version?

“The full version turns a season into a dynasty:

• Multi-season play: carry a league on from a finished season, with players aging, developing and retiring
• Injuries
• Season and career statistics
• Balance, presentation and performance work throughout, shaped by player feedback

Free agency and an entry draft are planned to follow in updates after the full release.”

What is the current state of the Early Access version?

“The Early Access version is a complete season of hockey management:

• Create a league of 4 to 16 clubs, or load any size of league from a data package
• Edit leagues, teams and players in the game, or export them as roster files and import them back
• Set the rules: period length, penalty length, offside, icing and the two-line pass
• Run your club through a full season calendar and playoffs while the rest of the league plays out around you, with standings by league, conference, division and wild card
• Make trades, set three forward lines and three defence pairs, and pick your starting and backup goalie
• Simulate any game, or watch or play it in full, with line changes on the fly, fatigue, penalties and power plays, body checks, and an arena that reacts
• Control one position or the puck carrier, with keyboard or gamepad, from a top-down view or 3D broadcast and chase cameras”

Will the game be priced differently during and after Early Access?

“Yes, the price will rise slightly at full release. Anyone who buys during Early Access gets the full game, and every update along the way, at no extra cost.”

How are you planning on involving the Community in your development process?

“We’ll keep a public roadmap and post patch notes with every update, explaining what changed and why. Steam discussions [and our Discord] are where we’ll gather balance feedback, bug reports and feature requests, and we’ll say which suggestions we’ve taken up. Because leagues, teams and players are open spreadsheet files, players can build and share their own leagues and rosters, and we’ll highlight the best community data packages.”
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Demo and Beta Versions

Yes, we do plan to release a demo version before the formal release, which will have limited management and gameplay features, but should give you a feel for the game and the quality level. We also plan a beta release for testing of the full game, The Q1 2027 release date is a very conservative estimate.

About This Game

Playfolk Hockey 27 is a hockey team management simulation that also tries to provide you with hours of fun playing hockey on-ice.  Build a league, set its rules, take charge of a club, and see (or play!) every one of your games played out on the ice.

Your club, your league, your rules

  • Create a league of 4 to 16 clubs, or load any size of league from a roster data package

  • Pick the rules: tag-up or immediate offside, hybrid or touch icing, optional two-line pass

  • Choose how often clubs meet, how long periods last, and the length of a minor penalty

  • Set forward lines and defense pairs, and your starting and backup goalie

  • Sudden-death overtime deciders

  • Follow a full season calendar while the rest of the league plays out around you

Simulate it, watch it, or play it

Every game your club plays runs as a full 3D simulation on a regulation-size rink. Player ratings influence who wins the puck, who finds the open man, and whose shots beat the goalie. The rest of the league's results come from a fast model tuned against the full simulation.

  • Line changes on the fly, with energy that drains through a shift and stamina that wears across a game

  • Delayed penalties, power plays, penalty kills and five-on-three advantages

  • Body checks that put players on the ice, and hits that can draw boarding, charging or roughing calls

  • A building that reacts: crowd, goal horn, organ and announcer

Watch it, or get on the ice

Watch from overhead or broadcast angles, follow the puck, or drop to a low chase camera behind your skater. Take control of one position or whoever has the puck, with keyboard or gamepad. Xbox, PlayStation and Nintendo button layouts are recognized.

Bring your own rosters

Edit any league, team or player in the game, or export them as roster files: names, numbers, positions, team colours and every rating. Share your leagues and rosters with the community, or import theirs, to update a league in progress or start a new one.

Planned - In development before release

Trades, injuries, player development and multi-season dynasty play.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The product banner and title images were made with AI. All other images are in-game screenshots.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: A 64-bit processor with SSE4.2. Any dual-core Intel or AMD from about 2012 onward qualifies.
    • Memory: 4 GB RAM
    • Graphics: Any Vulkan 1.0+ card with current drivers. That means GeForce 600 series, Radeon HD 7000 (GCN), or Intel HD 500 (Skylake) and newer.
    • Storage: 320 MB available space
    • Sound Card: Any audio device Windows can use works, including onboard audio or USB and Bluetooth headsets.
    • Additional Notes: Does not use DirectX by default. Optional.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / RX 560 / Intel Iris Xe class or better.
    • Storage: 512 MB available space
    • Sound Card: Any audio device Windows can use works, including onboard audio or USB and Bluetooth headsets.
    • Additional Notes: Does not use DirectX by default. Optional.