An old mountain farm in Upper Carinthia, a few people from the city and five years to learn from the neighbors how to live off it. A narrative game with real weather, a village full of people and decisions that come back next winter.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The first five years are finished and stand on their own. Before the hard years come, when the market closes and only what the farm produces itself counts, I want to know how players experience years 1 to 5: where it's too easy, where too hard, where you don't know what to do.”

Approximately how long will this game be in Early Access?

“About a year. Years 6 to 9 will come as one big update, the rest of the arc after that.”

How is the full version planned to differ from the Early Access version?

“The full version tells the whole arc: from year 6 on, what you could buy so far starts to disappear — electricity, seed, spare parts. What you learned, built and put by in the first years then decides whether the farm can carry you. Plus more festivals, more paths in the village and a chronicle across all the years.”

What is the current state of the Early Access version?

“Years 1 to 5 are fully playable, with five crossroads, 24 building projects, the village year with its festivals and an ending of its own after year 5. About seven to ten hours of play.”

Will the game be priced differently during and after Early Access?

“Yes. The price will go up for the full version. Everyone who buys in Early Access gets all updates at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion forum and the optional survey in the game (Esc → Give feedback). I read the feedback myself, and it goes into every update.”
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About This Game

A farm nobody wanted anymore

Two, three or four of you come from the city and buy an old farm in Upper Carinthia, in the Austrian Alps. The roof holds, the barn stands, the soil is good. What's missing is everything people used to know. Down the road lives Hias. He's old, he has time, and he finds you funny.

Learning before it counts

For now the co-op store is full and the bank account is fine. If you like, you can buy the hay you didn't make. But every month there's a new notice on the board at the store, and in the village people talk more quietly than they used to. What you learn in these five years, what you build and who you get on with will count later.

The year on the farm

  • Plan the week — who goes to the fields, who to the forest, who stays in the parlor. Or "How Hias would do it", and only step in when something's on fire.
  • Read the weather — real daily weather data from Carinthia. On haymaking days you decide by the signs in the sky whether to mow. If it rains on the cut grass, the hay is ruined.
  • Build what lasts — henhouse, bee house, earth cellar, bread oven, smokehouse: 24 projects, each visible in the farm picture once it's finished.
  • Cellar and winter — preserve, dry, pickle or sell. Whether it lasts until Candlemas or until Easter, nobody tells you in advance.

A village with a life of its own

Mass on Sunday and then a beer at the inn, where the regulars' table settles who helps whom with the mowing. Raising the maypole, the church fair, the singers' masked ball, bringing the cattle down from the alpine pasture. The neighbors grow older, marry, have children and die. Whoever belongs gets help. Whoever only buys stays "the ones from up the hill".

A crossroads every year

The neighborhood or the farmers' market, bees or cheese, the stranger at the Graben or the wall with the old farmer. There's time for one path, and the other is closed for good. You don't decide with a button but with the hours you put in.

Why did that happen?

Every loss tells you its cause: how many wet days, how many frosty nights, how much hay was missing. No hidden dice rolls, no walls of numbers. Behind every rule there's a calculation, and behind every calculation what the old people knew. What the neighbors teach you ends up in your notebook — 98 chapters on old crafts, plants and farm work.

Early Access: the first five years

Years 1 to 5 are finished and playable, with their own ending: about seven to ten hours. From year 6 on, what you could buy so far starts to crumble away. That's being worked on.

Good to know

  • English and German. Names, places and festivals stay Carinthian and are explained when they first appear.
  • Three difficulty levels. On "Easy" you can enjoy the village and the story; on "Hard" you can starve.
  • A calm path for anyone who finds the calendar too much: Hias plans the weeks until something happens.
  • Painted pictures for every season, old Ländler recordings from 1908 to 1917 and the sounds of the farm.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The images (places, characters, objects) were created with the image model FLUX.1 Krea and the short transition films with Wan 2.2, then selected, edited and integrated by hand. The texts, dialogue, rules and the English translation were written with the help of AI language models and specified, checked and revised by the developer; the village, characters and names come from the developer. Nothing is generated by AI while the game is running.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Dual core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 or DirectX 11, 1 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Screen 1280 x 720 or larger. German only.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11, 64-bit
    • Processor: Quad core
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 1920 x 1080
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