A Viking puzzle saga about untangling. Read the weave, pull only what lies on top and free the living Golden Thread across eight Norse worlds and 200+ handcrafted levels, with a Mastery Knot to close every chapter and 3 Daily Knots every day.

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Planned Release Date: Q4 2026

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About This Game



In the halls of the North, every knot hides one living Golden Thread. Study the weave, find the strand that lies on top, and pull it free. Move by move, the tangle opens until the gold runs free.




Ravel has one rule you can feel. Strands cross over and under one another, and only a strand with nothing across it can leave the loom. Pull a held strand and it snags, and you can see exactly why. Read, pull, and watch the weave change.




Follow the Golden Thread through a Norse saga in eight chapters. Each one changes the scenery, the materials and the way the weave behaves.
  • Fjord Shores: dawn on a Nordic fjord, where you learn to read the crossings.
  • Ironwake Forge: a cliffside smithy over molten currents, where rope gives way to steel cable and iron chain.
  • Runestone Vale: basalt and red fissures, where Rune Bonds lock the loom until you free them in order.
  • Frostmere: a frozen lake under pale aurora, where one weave runs across two faces of the loom.
  • Stormwake Harbor: a tidal village whose living anchors shift the loom as you play.
  • Worldroot Grove: an ancient forest where new strands and anchors grow into the weave.
  • Twinfall Pass: twin waterfalls and a suspended bridge, with paired strands that answer each other.
  • The Deep Loom: a star-lit well where everything you have learned comes together.




The rule never changes; the looms do.
  • Twisted pairs bind strands together.
  • Clockstep looms turn after every pull.
  • Lanterns light the weave at nightfall.
  • Mirror Weaves hide a second face.
  • Living anchors move, and tangles grow.
Every board is handcrafted and solvable.




Every chapter closes with the Mastery Knot: three trials in one run, 8, 16, then 24 strands, each set over a living stage. You'll face a signal fire, a molten crucible, a tidal maelstrom and a well of aurora. Clear all three without a snag to awaken the chapter's Master Rune, or return for a stricter Legend run.




3 Daily Knots every day · 1,000+ a year.
  • Easy, Medium and Hard: three ranked tries at each.
  • Flawless only: no snags and no hints, or the solve won't climb the anonymous standings.
  • Streaks: keep your Daily Thread streak alive.
The Daily Knot plays online; the campaign plays fully offline.




  • Three stars on every level, each for something different: free the Golden Thread, solve without a snag, and meet the level's own mastery goal. Replays add the stars you missed and never take one away.
  • 44 Golden Runes mark real discoveries and feats. They are collectibles, never currency.
  • Your Tapestry: every knot you free is woven into it as a string-art medallion drawn from its own board.



  • A complete premium game: no ads, no in-game purchases, no energy meters or waiting.
  • Help when you want it: free hints, and an Unwind when a knot gets the better of you.
  • Comfort settings: Reduced Motion support, a High contrast mode, and separate music and effects volume.
  • Built for the mouse: click a free strand or pull it out of the weave.
  • 23 languages: the whole game, from English and Finnish to Japanese and Korean.



Wishlist Ravel: Golden Thread, and be there when the first strand comes free.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Ravel: Golden Thread includes content made with generative AI during development, all reviewed and refined by our team:
- Art: the chapter backdrops, maps, board skins, reward, rune and Daily art, the chapter story paintings and the key art were generated with AI image tools (OpenAI image generation and Scenario), then art-directed and refined by Lucky Dreamer.
- Music: the soundtrack is our own, created with Suno.
- Translations: 21 of the game's 23 languages, and the localized store text, were drafted with AI and reviewed by us.
- Store media: some trailer sound effects were generated with ElevenLabs, and the key art was upscaled with Topaz.
The campaign's 200+ levels are handcrafted. Nothing is generated by AI while you play.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: WebGL 2-capable GPU (Intel UHD Graphics 620 or better)
    • Storage: 500 MB available space
    • Additional Notes: An internet connection is needed only for the optional Daily Knot.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Dual-core 2.0 GHz (Intel or Apple silicon)
    • Memory: 4 GB RAM
    • Graphics: WebGL 2-capable GPU (Apple M1 / Intel UHD Graphics 620 or better)
    • Storage: 500 MB available space
    • Additional Notes: An internet connection is needed only for the optional Daily Knot.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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