You just lost your job. All you have is an empty garage and a family counting on you. Buy cars, haggle hard, sell at a profit. But inspections can be wrong, sellers lie, and inflating your claims has a price.

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About This Game

You just lost your job. All you have is some cash, a rented empty garage, and a family counting on you. Buy a car, sell it at the right price, then do it again. That's where the road from a street garage to a Premium Showroom begins.

Inspections can be wrong. The car never is.

Every car carries a history: crash records, replaced parts, a resprayed hood, a tired engine. The seller won't tell you all of it — some of them flat-out lie.

You can send a car to inspection. But the inspection has a quality of its own. A rookie inspector reads a 30% tyre as 18% or 42%; an expert stays between 28% and 32%. The error cuts both ways: a rookie can miss the seller's lie, but can also invent a defect that isn't there and make you walk away from a good deal.

If you have the money, a paid inspection gives you certainty. If you don't, the report in your hand is a guess — and you'll be making your offer based on that guess.

Remember: the reading can be wrong, the car cannot. If the report says the engine is fine but it isn't, you'll find out when the customer brings it back.

Which car you buy matters more than what you paid

Not every car on the lot is a bargain. Some listings are priced well above what they're actually worth, and nobody is going to tell you which ones.

  • 145 models, 229 distinct definitions: petrol, diesel, hybrid, electric — manual and automatic. The diesel automatic and the petrol manual of the same model are different cars, priced differently.

  • Every car has its own buyer. A worn-out "project car" won't interest anyone but a bargain hunter; repair it and it opens up to every segment.

  • You set the price tag. Set it too high and no customer will come for that car at all — and nobody will explain why.

  • Unsold stock isn't free: parking and insurance come out of your pocket every single day.

The declaration is your word — and you can lie

What you declare to the customer is up to you. You can make the flaws look smaller than they are, and the price really does go up.

The bill arrives from two directions: getting caught during the sale (a customer who knows cars will tear your claims apart on the spot), and the complaint and compensation that lands days later. Your reputation drops, and when it drops, fewer customers walk through your door.

Difficulty: don't drown while you're learning

The game ships with three modes, and the difference lives on a single axis — the floors and ceilings of buying and selling prices:

  • Very Easy — listings can't go far above a car's real value, so you won't get fleeced even if you buy without inspecting. Made for learning the systems.

  • Easy — a balanced start. The default mode.

  • Normal — close to real life. The lot holds cars priced 30% above their worth, and weeding them out is your job.

Customer volume, rent, salaries, taxes and inspection quality are identical in all three. You can change the mode from the settings at any time.

And everything else

  • Negotiation: every customer has their own patience, budget and temperament. Some know cars, some are in a hurry, some walk out at a single wrong offer.

  • Four shops: Street Garage → Neighbourhood Lot → City Dealership → Premium Showroom. Each tier means pricier stock, more customers, heavier rent.

  • The market: the newspaper prints it every morning — EV demand spikes, diesel tanks. Seasons swing demand too.

  • Staff and skills: marketer, mechanic, inspector, field researcher, accountant. Hire someone, or learn it yourself.

  • Keep the books: per-car profit and loss, daily, weekly and monthly reports, and a notepad on your desk.

Plays fully offline. English and Turkish.

A dealership's profit doesn't live in the car on the floor. It lives in the price you paid for it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's visual content was created with generative AI tools during
development. This covers the vehicle artwork, customer and employee portraits, shop
backgrounds and story illustrations, produced using locally run image generation
models. Every generated image was individually reviewed, selected and in most cases
manually edited by the developer.

The rest of the game's visual and audio content is not AI-generated: brand emblems
were drawn programmatically, UI buttons were adapted from a CC0-licensed asset pack,
and sound effects come from CC0 libraries and the developer's own recordings.

No content is generated by AI while the game is running. The game is fully offline,
never connects to any AI service during play, and collects no data from the player.
All artwork ships with the game as pre-made files.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4000 series / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable integrated graphics (Intel HD 4000)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Minimum 1280x720 resolution. Landscape only.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU (GTX 1050 / RX 560)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 1920x1080 or higher recommended.
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