You are the hurricane. Spawn storms across five seas, steer them toward the coast and push them toward 300 mph while humanity promises to act “by 2050.” Or switch sides and defend it: run the hurricane hunters’ base, fly into the eye, forecast the track and issue the warnings.

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Planned Release Date: Q1 2027

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About This Game

Hurricane mode: you are the hurricane

The oceans are warming and humanity promises to act "by 2050." You're not waiting. In the main mode of I, Hurricane you are the force of the climate: create the most powerful storms in history and send them where they hurt the most… or where no one sees them coming.

Hunters mode: defend humanity

The second game mode is the opposite: you're not the hurricane, you're the one standing up to it. For a whole season you run the hurricane hunter base of your sea — NOAA in the Atlantic, and its counterparts in the Pacific, the Indian Ocean, Australia and Europe. Choose which cyclone to measure, with which aircraft and how many passes; fly into the eye, build the official forecast in the forecast room and get the warnings out to every coast in time. Every life saved counts, but every false alarm makes people trust you less. Manage the money, the fuel, the hangar and the crews, and sell the photos and videos from your flights to the news.

Hurricane mode: steer them toward the coast

Back in hurricane mode, push or bend your storms' path: an arrow shows which coast they would hit and in how many days. When a major hurricane makes landfall, time slows down and the camera closes in so you can watch the impact. Here the hunters are against you, chasing your storms: you can't shoot them down, but you can get their budget cut.

Make them stronger

Between seasons you heat the ocean and unlock new abilities for your storms. Your allies: carbon credits, private jets to the climate summit and gasoline subsidies. Year after year, your hurricanes blow past Category 5 on their way to 300 mph.

Choose your god

Six climate gods, each with a gift and a price. You start with two, and every story you win awakens another:

  • Deluvia, goddess of the endless rain;

  • Tempest, who intensifies faster, though his disasters alarm the world more;

  • Duplicia, with deception at half price, though fewer cyclones are born;

  • Immensus, whose giant cyclones forecasters see coming;

  • Torrida, who heats the sea more cheaply, though humanity cuts emissions harder;

  • Driftwind, who bends the tracks, though his storms grow more slowly.

Spawn storms

Seed storms over warm water and watch them grow, just like the satellite images on the evening news, with the wind spinning around them. The ocean glows green where a storm has the best chance to thrive; choose badly and it fizzles out.

Outsmart humanity

People get alarmed, prepare, evacuate… or abandon the coast. Behind every decision there's someone: the idealist Ernest Pending, the energy tycoon Cole Profitt, the insurer Mercy Clause, Senator Hank Tepid, the meteorologist Marissa Nimbus and the developer Seymour Shore. If alarm grows, the world slows down warming and protects itself better. With false alarms and rumors, people eventually stop listening.

Real hurricanes, typhoons and cyclones

Storms follow real rules: they grow over warm water, are weakened by crosswinds and dry air, and die out over land. When two cyclones get close, they spin around each other: the Fujiwhara effect. Their behavior is tuned against the historical record of each sea.

Measure the damage

Damage mode paints each storm's footprint on the map: the hardest-hit provinces, the money lost, the deaths and the people who left. Places you hit again and again slowly empty out.

Just like on the news

When a major hurricane makes landfall, the 34 Knots channel breaks into its programming with a live reporter, and The Isobar runs a special edition.

Features

  • Five real seas, seen as if from a satellite: the Atlantic of hurricanes, the Western Pacific of typhoons, Australia and the South Pacific, the North Indian Ocean with its two seasons a year and, once you win the Atlantic story, Europe and the Mediterranean. Hundreds of coastal regions.

  • Two game modes: hurricane mode, where you create and steer the storms, and hunters mode, where you defend humanity: fly into the eye, forecast and issue the warnings.

  • Ten powers to create, move, stall or fuel your storms.

  • Up to eight storms at once in the busiest seasons.

  • Six climate gods, each with a gift and a price.

  • Story mode across 25 years and 5 eras, plus endless free play.

  • No two years alike: El Niño, La Niña, volcanoes and desert dust change every season.

  • Humanity's characters, from the meteorologist to the climate-denying senator, with their own version in every culture.

  • Damage mode: each storm's footprint, province by province.

  • The Isobar, "the paper that takes the pressure," and the 34 Knots channel cover every season.

  • Four difficulty levels, from "Thoughts and Prayers" to "Sensible Humanity."

  • Five languages: English, Spanish, Japanese, Traditional Chinese and Indonesian.

  • Free-play missions: festivals, games, weddings and trips you can call off or save.

All storms in the game are simulated: none recreates a real disaster. The satire targets decision-makers, never the victims.

System Requirements

    Minimum:
    • OS: Windows 10 de 64 bits
    • Processor: Intel Core i5-8250U or AMD Ryzen 5 2500U
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti, AMD Radeon Vega 8
    • DirectX: Version 11
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 10 u 11 de 64 bits
    • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 o Intel Iris Xe
    • DirectX: Version 11
    • Storage: 8 GB available space