EVILGARD is a single-player fantasy RPG with the soul of a classic MMORPG. Build a party of story companions, develop classes and abilities, explore dungeons, collect loot, craft gear, and discover a world filled with secrets, nostalgia, and unexpected genre twists.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EVILGARD is intended to grow together with its players. Early Access allows me to gather feedback on gameplay systems, classes, balance, usability and future content, and use it to improve the game throughout development.”

Approximately how long will this game be in Early Access?

“I currently expect Early Access to last approximately 12 to 18 months. The actual duration may change depending on development progress and community feedback. Quality takes priority over a fixed release date.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feature a significantly larger world with additional regions, questlines, dungeons, class content, specializations, crafting, trading and exploration systems. Existing systems will be expanded, balanced and refined throughout Early Access based on player feedback.”

What is the current state of the Early Access version?

“At the start of Early Access, the level 1–10 starter island is planned to be fully playable and already include quests, story companions, classes, combat, loot, dungeons, exploration, gathering, crafting and other core gameplay systems. Depending on playstyle, this first area is expected to offer roughly 10 to 20 hours of gameplay.”

Will the game be priced differently during and after Early Access?

“The price will initially be lower during Early Access. As the game grows in scope and development progresses, the price may increase. The full release is expected to be priced higher than the initial Early Access version.”

How are you planning on involving the Community in your development process?

“Player feedback will be an important part of development. Feedback on balance, classes, usability, performance and gameplay systems, as well as ideas and suggestions from players, is explicitly welcome. Through Steam and the EVILGARD community, I plan to regularly gather feedback and incorporate suitable ideas into future development.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

The feeling of an MMORPG - without needing other players

EVILGARD is a single-player fantasy RPG that brings the progression, party dynamics, and freedom of classic MMORPGs into an adventure designed to be played entirely on your own.

Fight using traditional spell hotbars rather than twitch-heavy action combat, gain experience and equipment, develop your character through classes and specializations, and gradually assemble a permanent party of story companions.

Your companions are more than simple pets. They take on familiar MMO roles such as tank, healer, damage dealer, and support, react autonomously during combat, and form a genuine adventuring party around your character.

Your class. Your progression.

Choose a base class, invest skill points, and develop your character through dedicated class quests.

Later questlines lead into further specializations and subclasses — such as the Necromancer — earned through their own stories instead of simply being selected from a menu.

Equipment, abilities, rare drops, and different builds make long-term character progression a central part of the adventure.

A world worth getting distracted in

Not every play session has to advance the main story.

Explore caves and dungeons, hunt for hidden treasure, discover unusual locations, collect shinies, complete collections, or simply leave the obvious path to find out what's hiding beyond it.

Dynamic encounters may appear along the way. Merchants can get into trouble, unexpected events can unfold, and small stories may begin that have absolutely nothing to do with what you originally set out to accomplish.

Quests are not designed to constantly put you under artificial time pressure. If you'd rather spend an hour gathering materials or following a suspicious trail through the forest, you are free to do exactly that.

Gather, trade, and craft

The world of EVILGARD is meant to stay busy even when you are not fighting.

Gather resources through harvesting and farming, craft items and equipment, and interact with different outposts and merchants.

Autonomous gatherers, craftsmen, and traders can carry out their own tasks, acquire resources, manufacture goods, and move items through the world.

Trade between different outposts also plays a role, helping regions feel like connected parts of the same world rather than isolated quest hubs.

Dungeons, loot, and classic MMO logic

Enter caves and dungeons, fight regular enemies, elites, and bosses, and hunt for rare items and abilities.

EVILGARD takes classic MMORPG systems seriously.

Their logic?

Not always.

Why does a wolf carry coins?

Where exactly was that rat keeping a legendary helmet?

And why has that merchant apparently been standing in the same spot for twenty years, waiting specifically for you?

Some questions are probably better left unanswered.

A serious fantasy world that occasionally becomes completely absurd

EVILGARD is not a pure parody. Its characters take their world, its dangers, and its stories seriously.

The humor comes from situations, familiar RPG clichés, and the strange rules players have accepted without question for decades.

Only the narrator is allowed to occasionally break the fourth wall - and sometimes he appears to know considerably more about video games than anyone living in EVILGARD reasonably should.

Sometimes the rules suddenly change

EVILGARD deliberately plays with the history of video games.

A puzzle may temporarily transform the RPG into a 1990s-style point-and-click adventure. A particular boss encounter may suddenly follow a completely different set of rules. Other moments pay homage to older genres without requiring you to know the original inspiration.

These genre shifts are deliberately kept as special surprises.

EVILGARD remains an RPG at heart — but you should never be completely certain what is waiting behind the next door.

Features

  • Single-player RPG with the feeling and progression of a classic MMORPG

  • autonomous story companions acting as tanks, healers, damage dealers, and support

  • real-time combat built around spell hotbars and traditional RPG stats

  • classes, skill points, class quests, and later specializations

  • loot, rare drops, and different character builds

  • dungeons, caves, bosses, and hidden locations

  • harvesting, farming, and crafting

  • merchants, outposts, and interconnected trade systems

  • shinies, collections, and treasure hunts

  • numerous side quests and larger quest chains

  • exploration without constant time pressure

  • nostalgic references to RPGs, MMORPGs, and classic PC games

  • unexpected genre shifts and minigames

  • meta humor without turning the entire world into a parody

  • controller and Steam Deck support

EVILGARD is meant to be the kind of world where you can follow the main quest - or completely forget about it for three hours because you only wanted to gather a little ore.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During the development of EVILGARD, only a small number of AI-generated images are currently used as temporary placeholders. These will be fully replaced with non-AI-generated artwork as development progresses. By the time of the final release, EVILGARD will no longer contain any AI-generated content.

All creative elements, including the story, characters, quests, dialogue, gameplay systems, and overall creative direction, are developed by the developer personally. AI is not used to generate voice performances, clone voices, or train voice models.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Prozessor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD RX 6600 oder besser
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Sound Card: DirectX compatible sound card
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