Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.
All Reviews:
Mixed (318) - 68% of the 318 user reviews for this game are positive.
Release Date:
Mar 27, 2017
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December 18, 2018

1.31 Solstice



It's the Great Celebrations!

For the occasion we are going to make the old Halloween and festivities quest available. You can accept them as soon as the update is done and you will have until January 7 to do so. In addition, there will be a new task that will call a special holiday "boss". The quest to access this task must be accepted before January 7th, but the creature will remain available permanently. However, unlike the others, you will have to pay with some imperial candies to launch the action. In exchange, its loot will be more interesting. In the same vein, the rewards given in the Candy shop have been revised and improved.

In addition to the end-of-the-year event, we added a new boss for less experienced players and another for a higher category. Both are in Grimaldaz and both will be permanent.

To finish with the update, several players had asked us to allow the transfer between a Steam account and a Virtys account. It will be possible now.
0 comments Read more

October 10, 2018

1.30 Quasidragonus


The next update will be on October 16th. It is important for us to thank all the players that keep following us and all the volunteers that work for us for so many years.

Release note 1.30
  • Four new series of quests from mid-level to high level ( more than 50 tasks)
  • New recipes for taming, horticulture, botany, breeding, fighting, prospection, extracting, hunting and archaeology.
  • Runic mills
  • New tasks for the new recipes.
  • A new type of ingots in small quantity.
  • A new type of weave in small quantity
  • You will now be able to dye the leathers.
  • Some other corrections.
4 comments Read more

About This Game

Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.

What to expect from the game:

  • Skill Based: We use a system based on your hero, your tool, your companion, your location and some magic to calculate your capability to execute an action.
  • Sandbox: It’s up to you to understand how to progress in the game.
  • Storytelling: Old school style with text as the main medium for storytelling.
  • Crafting: Complex, with a skills distribution mechanic from material to final product.
  • Huge: The game is online since 2012, there are years of content available right now.
  • Asynchronous: Play how much you like, be it 15 minutes or 20 hours, and program your hero’s actions. He will be doing them when you are sleeping, partying or working.
  • Indies: The game is rough on players; you have to work hard to reach your goals.
  • Devs: We are close to the players and you can discuss the future of the game with us.

Asynchronous made cool

To break the prejudice that asynchronous game had to be simple games. That was really important to us. We wanted a game that people could spend less time on than live MMO, but that could offer more for each second online. Your characters work while you are offline, but you will be also thinking about what you are going to make them do next time you log in.
There are lots of games out there that are time-consuming for nothing. Building an asynchronous game that goes deeper into RPG gameplay: that was a battle worth fighting.

A typical day in Therian Saga

You can play the game the way you want. There is never a situation in the game where you have to stay at the computer. You can quit in the middle of a dungeon, even in the middle of a fight, and come back the next day and pick up where you left off. If you quit in the middle of a fight with another player, your characters will continue to fight as well as they can while you are offline.

What about the typical day? As an example, suppose you can manage only short-playing sessions during your day. You might schedule tasks for your hero in the morning, then just check if everything is ok at lunch time and maybe indulge in some trading and social activities. In the evening, when you have a bit more time, you'll have lots of “live gameplay” options: quests, adventures, dungeon-raiding, fights with other players in the arena, maybe even a boss run. At the end of your play session, you might ask your hero to sleep, or carry on working during the night. If you miss one of your normal play sessions, your heroes usually have enough tasks left that they can continue to evolve anyway.

Now that gives you a lot of flexibility and, as you can see, the game goes beyond asynchronicity and offer lots of live gameplay possibilities.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 Compatible Card (nVidia, AMD or Intel)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: .NET 4.51, Silverlight

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