An RTS where your units only take orders inside your radio network. Build relays to push the signal out and keep them alive, because the enemy goes for them first. Five maps, a hundred waves each.

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About This Game

Command ends where the signal does.

MESHFALL is an RTS where your units only take orders inside your radio network. You build relays to carry the signal out. The enemy goes for the relays, and when one dies, everyone past it stops listening until you rebuild it.

I made MESHFALL because I always wanted to make a game. I like RTS and tower defense games, and this is a good mix of both. I was working out how I would build a mesh network at home in case of emergencies, and that inspired me to make a game around that technology.

  • Five maps, a hundred waves each

  • Enemy outposts hold the bridges and the best ore until you take them

  • Drones that mine and build on their own

  • 100 levels and 31 unlocks that carry between runs

  • Four difficulties, controller support, 23 achievements

  • Plays offline, no account

  • Music by Vitalezzz

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Made solo. I used AI on the code. No AI art or music, everything on screen is drawn by the game itself, the sound effects are generated while you play, and the music is by Vitalezzz, public domain. The design is mine.

System Requirements

    Minimum:
    • OS: Windows 10, 64-bit
    • Processor: dual-core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: integrated
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Runs on integrated laptop graphics
    Recommended:
    • OS: Windows 11, 64-bit
    • Processor: quad-core
    • Memory: 8 GB RAM
    • Graphics: any dedicated GPU, or recent integrated graphics
    • Storage: 500 MB available space