Unleash the power of Mjöllnir in this 16-Bit retro inspired action platformer with beautiful pixel art by Henk Nieborg and a complete soundtrack by Chris Hülsbeck.
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2018
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Available: 2018

 

Recent updates View all (11)

April 27

Devlog

First of all I'm sorry that I didn't post updates the last two weeks, I got knocked out by a bad case of the flu. However, this week I felt better and resumed working on Tiny Thor.

Besidest lots of small polishing tasks (smoother aiming, screen shaking for stampers) and minor bug fixes, this is what happened in the last weeks.

Our protagonist got a makeover! We've implemented the new player sprite (156 glorious frames, and it will be even more in the end because we will add some custom animations/outfits later on). It was a lot of work, but Henk did an outstanding job on the animation, again.





Henk also updated all the NPCs (now fully animated) and I already implemented them while Steffen made them speak the first draft of our games story.



Another important piece of the game is sliding into place: The music!
Chris and Fabian already sent the ingame tracks for the first three worlds over to me, and they are on the verge of finalising those tracks. The music reminds me of Chris' early Amiga works with a more modern sound. I'm listening to those tracks all the day right now :-)
As soon as the tracks are finalised we will prepare some short snippets for you to listen to.



Steffen also redesigned the first world of levels with the new combat design in mind.

They still have some rough edges gameplay wise and some look like construction sites, but we’re happy that they provide more engaging gameplay now.
Next up are the two boss fights of the first world!



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April 6

Gamepad Support

Welcome to the weekly development update on Tiny Thor.

This week our biggest task was to work on tweaking and polishing the aiming mechanic further as well as implementing the gamepad controls.

The aiming has now a very slightly acceleration component which enables the player to aim more precisely. For the gamepad we tried different controls, and for now this is the final scheme we came up with:



The most part should be very obvious. To aim and throw the hammer, the player has two possibilities. First, he can press and hold the "Throw Hammer" Button. The aiming preview appears on the screen and by pressing left/right on the DPAD or the left analogue stick the player can rotate freely.

This works exactly as on the keyboard. But with a gamepad it's also possible to just use the right analogue stick, which immediately opens the aiming preview. By pressing the right analogue shoulder button the player can throw the hammer. If you release the analogue stick you can cancel your shot.

This is quite an advantage when playing with the gamepad over the keyboard. Because of that we had endless discussions if we should allow this or not. Of course we'd love to offer the same player experience for keyboard and gamepad players.

We also discussed switchung to a WASD/Mouse Control Scheme on Deskop PCs, but I don't think it fits the retro vibe of the game well. So - at least for now - we decided against this solution and we even tweaked the keyboard aiming more so the gap between keyboard and gamepad isn't too big.

But we would love to hear your opinion on this topic.
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About This Game

Tiny Thor – Become a Hero


Slip into the role of the legendary Thunder God Thor. Destroy enemies with your hammer, collect coins and jewels, solve switch puzzles and explore big worlds. Destroy your surroundings with your hammer to battle your way to the exit or to bonus caves.

Tiny Thor is a classic Jump'n'Run that cleverly combines elements of action, puzzles and skill. The unique hammer-throwing action spellbinds players right from the start and acquires special superhuman abilities and upgrades as the game progresses.

Features


  • 16-Bit pixel art by legendary Henk Nieborg
  • Soundtrack by Chris Hülsbeck
  • Throw the hammer to destroy enemies and surroundings
  • Epic boss fights
  • Collect jewels and coins
  • Solve tricky switch puzzles
  • Learn awesome special capabilities and weapon upgrades
  • Explore four big worlds divided into 40 stages
  • Lots of secrets to discover

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP / Vista / Win7 / Win8
    • Processor: 1GHz
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1GHz
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    Minimum:
    • OS: Ubuntu 14.04.2 LTS
    • Processor: 1GHz
    • Memory: 256 MB RAM
    • Storage: 40 MB available space
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