Unleash the power of Mjölnir in this 16-Bit retro inspired action platformer with beautiful pixel art by Henk Nieborg and a complete soundtrack by Chris Hülsbeck.
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About This Game

What is this game about?

Tiny Thor is a 2D pixel art platform dedicated to the greats from the 16-Bit area. The player’s main weapon is Mjölnir – a magic hammer – that bounces off enemies and walls. So the player has to carefully aim and use the environment to do bouncy trick shots to defeat enemies or solve physic-based puzzles. This leads to all kinds of crazy and funny situations – think breakout meets 2D platforming.

Who are you?

I'm Jochen, an indie game developer from Germany. I wanted to do to a 2D platform game since I was a child. Back then two of my idols were Chris Hülsbeck, who did the music to Turrican, and Henk Nieborg, who did the art for games like Lionheart, Ambermoon and Flink (later he did art for Contra and Shantae).

My child-fantasy has always been to do a game together with them. When Tiny Thor started as a small 48-hour game jam project, it was really just a small, at best average platform game. I really liked the basic premise of the game, but really haven’t pushed it further.

One day Henk did a mockup of the game which just blew me away. I tried to get him on-board together with Chris and when they agreed I knew this is probably a once-in-a-lifetime chance to fulfill my child’s fantasy – so I basically started the game from scratch and since then it really became a labour of love.

Fabian Del Priore also joined the team, helping Chris with the music. Nauris Amatnieks and Andrew Bodo are doing art for the game. They are amazing – and we get tons and tons of positive feedback for their work.

Last but not least there is Steffen. I met Steffen when I was an employee at Gameforge (a german game developer / publisher) and we became friends. So I asked him if he wants to join the project and it’s just astonishing how much love he puts into the game design. I really think once the game is released and the player are having fun with it it’s mainly his merit.

So in the end, we’re a bunch of gamers and industry veterans that want to create games to reassemble the fun of the good old days and adding a modern flavor to it. Click here if you want to know more about us.

What inspired you to create this game?

The game that inspired me to even become a game developer was Turrican on the Amiga. I still play through it once a year or so. In discussions Steffen and myself also reference games like Super Metroid, Super Mario Bros, Sonic and Mega Man a lot – so we definitely take inspiration from them as well. From more recent games Celeste comes to mind: Probably the best controls ever in a platformer. And Shovel Knight – a gem on so many levels.


  • 16-Bit pixel art by legendary Henk Nieborg
  • Soundtrack by Chris Hülsbeck
  • Throw the hammer to destroy enemies and surroundings
  • Epic boss fights
  • Collect jewels and coins
  • Solve tricky switch puzzles
  • Learn awesome special capabilities and weapon upgrades
  • Explore four big worlds divided into 40 stages
  • Lots of secrets to discover

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP / Vista / Win7 / Win8
    • Processor: 1GHz
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: 10.6.8
    • Processor: 1GHz
    • Memory: 128 MB RAM
    • Storage: 40 MB available space
    • OS: Ubuntu 14.04.2 LTS
    • Processor: 1GHz
    • Memory: 256 MB RAM
    • Storage: 40 MB available space
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