Bare-handed 3D fighting. No weapons, no guns. Thirty-eight fighters from thirty-four nations share one 255-move set drawn from thirteen martial arts, sixty of them throws. Eleven stages run from day to sunset to night across a single match.

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About This Game

No weapons. No guns. Hands only.


Fighting games put two people in a box. Battle royales hand everyone a rifle. Fighting Nations does neither: thirty-eight fighters, each one carrying a different national flag, and nothing in their hands.

255 moves. Every fighter knows all of them.


One move table, shared by the entire roster. Not a short list each, but a deep one everybody owns.

  • 255 slots: seventeen directional inputs across fifteen button combinations
  • Quarter-circles, half-circles and full 360 rotations
  • 60 throws, from hip tosses to power bombs
  • A four-stage rage charge
  • Hit windows measured frame by frame, not estimated

The set draws on thirteen martial arts: Muay Thai, boxing, kickboxing, karate, taekwondo, kung fu, jeet kune do, silat, capoeira, Korean traditional martial arts, pro wrestling, military hand-to-hand combatives and ground grappling.

Thirty-four nations. Four who carry no flag.


No two fighters share a flag. Norway, Taiwan, Germany, Spain, Ethiopia, Mexico, Argentina, Turkey, Japan, Mongolia, Singapore, Vietnam, the Philippines, Canada, the United States, Korea, Thailand, Indonesia, Bangladesh, Italy, the Netherlands, Ireland, Russia, Hungary, Pakistan, Finland, Sri Lanka, Egypt, India, China, Brazil, Ukraine, Sweden, the United Kingdom.

Four fighters stand outside that count. They carry no flag at all. You will work out why.

Eleven stages. Every one of them breaks.


Eleven destructible stages. Across the rounds of a single match, the light runs from day to sunset to night. The fight you finish does not look like the fight you started.

The world came before the game


The roster did not begin in a design document. It began in SERAPHIM, a 75,000-word novel published on Amazon in 2025. Most of these fighters were in print before they were in the engine.

Where this actually stands


Built in Unreal Engine 5.8 by one person. Here is the honest state of it:

  • 38 fighters playable, all 255 moves - done
  • Eleven destructible stages - done
  • Local 1v1 with two gamepads - done
  • Online multiplayer - in testing
  • The roster is going to 64, a full tournament bracket
  • A 64-fighter battle royale is the goal, not a promise

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some artwork and the background music in this game were created with the assistance of generative AI tools. Character models and animations are licensed or purchased assets. No content is generated by AI during gameplay.

Mature Content Description

The developers describe the content like this:

Fighting Nations is a bare-handed martial arts fighting game. Combat is bloodless: no weapons, no gore, no injuries depicted. Some fighters wear revealing or form-fitting costumes, and character models use physics-based ody movement. There is no nudity, no sexual content, no drug use and no gambling.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit 이상
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Gamepad recommended. Local 2-player versus supports two controllers.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-12700K / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 Ti (8 GB) / AMD Radeon RX
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Gamepad recommended. Local 2-player versus supports two controllers.