Bare-handed 3D fighting. No weapons, no guns. 196 fighters from 196 nations, one per nation, share a 499-move attack set drawn from 13 martial arts, with 60 throws. 11 stages run from day to sunset to night across a single match. Local two-player on one machine.

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About This Game

No weapons. No guns. Hands only.

Fighting games put two people in a box. Battle royales hand everyone a rifle. Fighting Nations does neither: 196 fighters, one for each of 196 nations, and nothing in their hands.

499 attacks. Every fighter knows all of them.

One move table, shared by the entire roster. Not a short list each, but a deep one everybody owns.
  • 255 on the base layer — seventeen directional inputs across fifteen button combinations. A complete grid: not one slot empty, no two names alike.
  • 244 more while L1 is held — a second attack layer on the same inputs.
  • 65 movement options on R2 — jumps, rolls and dodges. 564 slots in all.
  • 60 throws, from hip tosses to power bombs, each locking attacker and victim into a single continuous animation.
  • Quarter-circles, half-circles and full 360 rotations.
  • A four-stage rage charge. Charged attacks cannot be interrupted.
The whole table is public — all 564 slots, listed and named. Don't take our word for it, count it yourself.

Thirteen martial arts

Taekwondo, karate, muay thai, kickboxing, boxing, wrestling, capoeira, kung fu, pencak silat, jeet kune do and more.

196 nations. One fighter each.

No two fighters share a flag — Korea, Japan, China, Thailand, Sweden, Ukraine, Egypt, Brazil, Mexico, Nigeria, Turkey, Indonesia and a hundred and eighty-four more.

Every fighter in the game today is a placeholder built from licensed assets, put there so no country's seat would sit empty. Each one is meant to be replaced by a character made by a 3D artist from that country, credited by name and nation, keeping their copyright. That call is open now.

Eleven stages, and things break

Six halls of Korea's Gyeongbokgung Palace, a Tokyo back alley, a Japanese dojo, a battle arena, an African savanna and more. Walls shatter on the second slam, utility poles topple, props scatter. Across the rounds of a single match the light runs from day to sunset to night. The fight you finish does not look like the fight you started.

No mercy on the ground

Knock someone down and they stay down — long enough to stomp them, punch them, or leap into a wrestling leg drop after a heavy knockdown. Taunt them while they get up: every taunt has its own mocking laugh. High block, low block or jump-sweep. Block too much and you get thrown. Whiff and you get punished.

Local two-player

Two gamepads, each picks its own fighter. Playing the CPU alone? A second player can press any button on the other pad to jump in — HERE COMES A NEW CHALLENGER.

The world came before the game

The roster did not begin in a design document. It began in SERAPHIM, a 75,000-word novel published on Amazon in 2025. Some of these fighters were in print before they were in the engine.

Where this actually stands

Built in Unreal Engine 5.8 by one person. The honest state of it:
  • 196 fighters playable, all 499 attacks — done
  • Eleven stages — done
  • 60 paired throws — done
  • Local 1v1 with two gamepads, drop-in mid-match — done
  • Online multiplayer — not yet. It is the next milestone.
  • Every character is a licensed placeholder, and the open call exists to replace them
  • A 64-fighter battle royale is the goal, not a promise

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some artwork and the background music in this game were created with the assistance of generative AI tools. Character models and animations are licensed or purchased assets. No content is generated by AI during gameplay.

Mature Content Description

The developers describe the content like this:

Fighting Nations is a bare-handed martial arts fighting game. Combat is bloodless: no weapons, no gore, no injuries depicted. Some fighters wear revealing or form-fitting costumes, and character models use physics-based ody movement. There is no nudity, no sexual content, no drug use and no gambling.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit 이상
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Gamepad recommended. Local 2-player versus supports two controllers.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-12700K / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 Ti (8 GB) / AMD Radeon RX
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Gamepad recommended. Local 2-player versus supports two controllers.