Build a deck, choose your road, and climb a mountain that grows stranger with every step. A turn-based deckbuilding roguelike with six pilgrims, three acts, and a seed for every run. The fire has burned low. The mountain is still ahead.

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Planned Release Date: Q1 2027

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About This Game

The fire has burned low, and the mountain is still ahead.

Wanderers from different worlds gather at a campfire on the mountain road, kept by Jūbei, an old one-eyed dog who has watched every traveler arrive. Each pilgrim tells their tale. At dawn, they climb. Most don't come back. The fire burns again. She remembers.

The Legend of Jūbee: Stoogis's Revenge is a single-player, turn-based deckbuilding roguelike. Start with a small, honest deck, draft new cards, gather Tokens, and shape a build that can carry you over the summit before the summit carries you under.

A road built one card at a time.

Every run begins at the trailhead with a small, honest deck and a long way up. Enemies telegraph their intent, and every fight is yours to read. Draft cards, gather Tokens, and choose your road. Every run has a seed you can enter or share. With the same pilgrim, Specialty, Watch and choices, it plays out the same way, so the only thing between you and the top is the next decision.

Six who walk the road.

Each carries their own deck, their own burden, and their own reason for the climb. Choose who you become.
  • The Ironsworn, German Shepherd. A weathered sellsword on a private oath. Builds slowly with iron will, then closes the fight through accumulated grit. The cord at her wrist is older than her name.
  • The Longstalk, Working Cat. Walked away from a job that asked too much, and has been moving ever since. Quiet in a fight: no oaths, no speeches. The kind of eyes that saw the trick before it began.
  • The Breath, Crane · Breath Master. A disciplined wanderer of the old forms. Sequences her strikes by ancient counts, finishing fights with a single crystallised technique practiced ten thousand times.
  • The Transmuter, Fox · Alchemist. From a world bound by equivalent exchange. Trades cards, health and gold for power in the moment, and sometimes pays in things that do not grow back.
  • The Oathbearer, Goat · Pact-Sorcerer. Carries a folded paper in his inner pocket. The handwriting is his. The signature is his. He does not remember the day he signed it.
  • The Sovereign, Raven · Death-Binder. The dead remember her, and so do the living, when they survive long enough to think back on what tried to take them.

From the bamboo road to the summit.

Three acts of a mountain that grows stranger the higher you go.
  • Act I, The Bamboo Road. A bamboo forest, and the first fights of the climb.
  • Act II, The Cloudline. Rope bridges strung through the clouds, and snow on the high slopes.
  • Act III, The Summit. The last climb, in the shadow of the peak.

Features
  • Read every fight. Enemies telegraph their intent, and bosses have mechanics to learn, counter and turn against them.
  • Deep and varied. Hundreds of cards and Tokens, 70 Provisions and more than a hundred events, with ten Watches of rising difficulty.
  • Six distinct pilgrims. Each with their own deck, mechanics and burden.

Endless
Beat the game with a pilgrim to unlock Endless mode for them. The mountain turns over: wave after wave, each stronger than the last, with twin bosses from the second lap, Omens that bend the rules, and a starting loadout of your own from everything you've unlocked.


Wishlist now to be there the day the fire is lit. It helps a very small studio more than you know. A game by Mariner Digital Agency.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's content was made with generative AI tools during development. All of it was generated beforehand and ships as ordinary files; nothing is generated while you play, and the game never connects to an AI service.

Art: card, enemy, pilgrim, Token, event and backdrop paintings were generated with Midjourney, FLUX and Imagen from the developer's own written art direction and prompts, then selected, edited, cut out and composed by hand. The store page's capsule art is built from that same artwork.

Music: the soundtrack was composed by the developer and finished with AI tooling.

Video: the title-screen video, the background scene loops and the six pilgrim animations were made with AI video tools (Midjourney and custom models), then converted and edited for the game.

Sound effects: the finishing-move (Execution) sound effects were generated with an AI audio tool (Stable Audio) from the developer's own prompts, then edited and mixed by hand.

Voice: the announcer's short voice lines are synthesized with an AI text-to-speech service. Every line also appears as on-screen text.

The developer wrote the game's text and design, and chose and edited everything that appears in it.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3-capable GPU (Intel HD 4000 or equivalent)
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 landscape UI; mouse and keyboard.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core CPU
    • Memory: 8 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 landscape UI; mouse and keyboard.
    Minimum:
    • OS: 64-bit Linux
    • Processor: Dual-core 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3-capable GPU (Intel HD 4000 or equivalent)
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 landscape UI; mouse and keyboard.
    Recommended:
    • OS: 64-bit Linux
    • Processor: Quad-core CPU
    • Memory: 8 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 landscape UI; mouse and keyboard.
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