Build a high-rise one floor at a time. Rent out apartments, offices, and hotel rooms, open cafés and shops, and keep the elevators moving as hundreds of tenants live, work, and play in your pixel-art tower. Keep them happy, and your tower climbs a little higher.

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Planned Release Date: To be announced

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About This Game

A Little Higher is a pixel-art tower management sim. Start with a lobby and a few apartments on one city lot, and build up: offices, cafés, a hotel, shops and restaurants, a movie theater, and penthouses fifty floors above the street. Every tenant has a day of their own, and every one of them needs a ride home.

Keep your tenants happy to earn stars, buy the lots next door to widen your site and raise the height limit, and unlock new rooms as you grow, from hotel suites and basements to executive offices and penthouses. Your tower runs day and night, through rain and snow, across all four seasons.

Lay slabs, drag out lobbies and elevator shafts, and place rooms on a cutaway of your tower. Dig basements for parking, storage, a power generator, and the garbage room. Found a layout you like? Hold Shift, drag over it, and stamp copies of it up the tower.

Residents leave for work, office workers line up for lunch, hotel guests check in for the night, and everyone remembers how their day went. Slow elevators, noisy neighbors, rent above the going rate, garbage piling up: they notice it all, and unhappy tenants move out. The Stats window shows what's bothering them and where.

Elevators are the heart of every tower. Add cars, choose where each one stops and rests, and schedule pickups for the morning rush. Express shafts jump between sky lobbies, sky elevators climb fifty floors at a time, and a maintenance crew keeps the cars from breaking down.

Set rents and hotel rates, hire housekeepers, receptionists, and bellhops, and keep the lights on with power to spare. Open cafés, restaurants, shops, a grocery store, and a movie theater with new releases every week, sell condos, and take out a loan when cash runs thin. Just don't let the bank take the tower.

  • Nearly 30 kinds of rooms, from studios and condos to a hospital, a movie theater, and Keith's Bar

  • Tenants with routines, moods, and memories of their own

  • Ordinary, express, and sky elevators that run on schedules you set

  • Day and night, weather, and four seasons

  • Copy and paste whole floors to build faster

  • Wren, a retired site foreman, walks you through your first tower

  • Easy, standard, and hard modes

  • Four relaxing piano tracks

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game’s background music (four solo piano tracks) was created with AI.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: ual-core 64-bit CPU, 2.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: DirectX 12 compatible graphics, integrated is fine
    • DirectX: Version 12
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 64-bit CPU, 3.0 GHz or faster
    • Memory: 4096 MB RAM
    • Graphics: DirectX 12 compatible dedicated graphics
    • DirectX: Version 12
    • Storage: 300 MB available space
    • Additional Notes: Very large towers with thousands of rooms run best on a faster CPU.
    Minimum:
    • OS: macOS 11 Big Sur (Intel) or macOS 13 Ventura (Apple Silicon)
    • Processor: Intel Core i5 or Apple M1
    • Memory: 2048 MB RAM
    • Graphics: Metal-capable graphics
    • Storage: 400 MB available space
    Recommended:
    • OS: macOS 14 Sonoma or later
    • Processor: Apple M1 or newer
    • Memory: 4096 MB RAM
    • Graphics: Apple Silicon graphics
    • Storage: 400 MB available space
    • Additional Notes: Very large towers with thousands of rooms run best on a faster CPU.
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