Ever wonder how a GPU draws a triangle? In Hello Triangle, you build one yourself. Wire comparators, adders, and multipliers into graphics hardware, press Run, and watch your circuit draw the screen pixel by pixel—from a single triangle up to a rotating 3D cube.

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Hello Triangle is built level by level, and player feedback has already shaped a lot of how it plays. During the demo, players showed us where the circuit editor felt clunky and where the difficulty jumped too fast, which led to changes in both the tools and the levels.

Early Access lets us develop the later acts the same way—having players actually build, test, and optimize their own GPUs, and using that feedback to keep improving the game. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We currently expect Early Access to last about a year. We plan to release the remaining acts as separate updates, though the timing may shift depending on development progress and player feedback. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to expand beyond the first two acts with three additional acts:

- Speed: Tiles and multiple cores working together, exploring what makes a GPU fast.
- Surfaces: Texture mapping and how texture memory works.
- Programmable: Building a shader core that runs a supplied program.

We'd also like to expand the game based on what players want to see. Some ideas we're currently considering include a creative mode, exporting circuits to Verilog, and importing your own 3D models and scenes for your GPU to render. These are still possibilities we're exploring rather than locked-in promises. »

Quel est l'état actuel de la version en accès anticipé ?

« Acts 1 and 2 are complete, with 20 levels taking you from lighting up half a screen to drawing a solid cube rotating in 3D—all generated by the circuits you build.

Every level is fully playable and scored. The parts you build are saved for future levels, so going back to optimize an earlier part's performance will also help your later designs.

The first two acts offer several hours of play, with plenty of room to spend more time experimenting with different designs and chasing better scores. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We may increase the price as new acts are added. Players who buy during Early Access will get all of those updates and the full release at no extra cost. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We welcome feedback through Steam discussions, reviews, and email. Whether it's a confusing concept, a sudden difficulty spike, an awkward editor control, or a bug, hearing about it helps us figure out what needs work.

Player feedback has already led to a lot of changes since the demo came out. We plan to keep working this way throughout Early Access, and we'll use patch notes and devlogs to share what we've changed and how player feedback shaped those decisions. »
Lire la suite
Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Télécharger Hello Triangle: Build a GPU - Demo

Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 1ᵉʳ trimestre 2027

Ce produit vous intéresse ? Ajoutez-le à votre liste de
souhaits et recevez une notification lors de sa sortie.
 

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

Voir toutes les discussions

À propos de ce jeu

Ever wonder how a GPU draws a triangle? In this game, you build one to find out.

Hello Triangle is a puzzle game about designing graphics hardware. Each level gives you a target image to draw and a set of basic parts: comparators, adders, multipliers, and registers. You wire them together, press Run, and watch your circuit draw the image pixel by pixel.

  • Step-by-step pixel debugging: If your circuit draws a wrong pixel, it gets marked right on the image. You can click that pixel to rewind the simulation to the exact clock cycle where your circuit drew it.

  • Working with hardware: Because you're building circuits instead of writing code, you don't have loops or functions. If you want to repeat something, you wire up a counter. If you want to do two things at the same time, you build a second unit—which takes up more space on the board.

  • Plain English first, terminology later: Levels explain the problem in everyday terms without heavy textbook jargon. Once you get your circuit working, the game tells you what real hardware engineers call it, and saves your design as a reusable part for later levels.

  • Area, delay, and cycle tracking: Every working circuit is scored on board area, signal delay, and clock cycles, and the game saves your best scores for each level.

No hardware background needed

If you know a bit of math or programming, you'll be fine. You start with ready-to-use arithmetic parts rather than raw logic gates, and every level builds directly on what you made in previous levels. Over time, those parts come together into a working GPU that you designed yourself.

Runs in a custom simulator

Your GPU runs inside the game's simulator, meaning every pixel on the virtual screen is actually calculated by the circuit you wired. Obviously it won't run CUDA or OpenGL, and it's not going to replace your real graphics card, but the underlying math and logic are the real thing.

Early Access

The Early Access version includes Acts 1 and 2 (20 levels total), taking you from lighting up half a screen to rendering a rotating 3D cube with your own circuit. For the full release, we're planning additional acts focused on rendering speed (tiles and multi-core), textures, and a programmable shader core.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Art and music made with AI tools.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 or 11, 64-bit
    • Processeur : 64-bit (x86-64)
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : OpenGL 3.3 or DirectX 11
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : A mouse or trackpad, and a keyboard. A window of at least 960 × 640.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    Minimale :
    • Système d'exploitation : macOS 11 or later
    • Processeur : Intel or Apple silicon
    • Mémoire vive : 2 GB de mémoire
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : A mouse or trackpad, and a keyboard. A window of at least 960 × 640.
    Recommandée :
      Minimale :
      • Système d'exploitation : 64-bit Linux distro with glibc 2.28 or later, or SteamOS
      • Processeur : 64-bit (x86-64)
      • Mémoire vive : 2 GB de mémoire
      • Graphiques : OpenGL 3.3
      • Espace disque : 500 MB d'espace disque disponible
      • Notes supplémentaires : A mouse or trackpad, and a keyboard. A window of at least 960 × 640.
      Recommandée :
      Filtres d'évaluations