A shared-world city builder and economy game. Buy land, lay roads, build block by block, sell power and water, and set your rent. Every rival is a real player, every price was set by one, and the city keeps running when you log off.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EconoCity is already fun to play, so there is no reason to keep it hidden until it is finished. New features are added to the live world while everyone plays it, and since all players share one economy, the people playing it now shape how it grows. Early Access also allows the rules to be balanced against real cities, not simulated ones.”

Approximately how long will this game be in Early Access?

“I have big plans for the game. It already is very much playable, but I expect new features to be released into Early Access for at least a year.”

How is the full version planned to differ from the Early Access version?

“More building and resource types, better economy simulation, and balance tuned on a world that has been running for a long time.”

What is the current state of the Early Access version?

“The game is playable and already fun! Primary multiplayer features are working, and initial economy is implemented and stable.”

Will the game be priced differently during and after Early Access?

“Prices may increase as we implement new features, progressing towards the full release.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and reports from inside the game. Balance changes come from what's happening in the live world.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Somewhere on the map there is a corner nobody has reached yet. No roads, no power, no people, just cheap land. Pave a road into it and you have made it worth something, to you and to everyone who builds next to you.
EconoCity is one city, shared by everyone who plays it, and nothing in it is free.
The land you want belongs to someone. The cheapest route for your water pipe crosses a lot whose owner can charge you for passing, or refuse. The residents will pay your rent only while it's a better deal than the building across the street. And if you are the only one selling power to a district, you will find out that buildings can say no. But then again, can they? You are the monopoly there!

It keeps going without you

Close the game and the city carries on. Your tenants pay, your plants sell, your rivals plan. Come back after a few days and find out what changed: a new tower blocking your best street, a district that grew around your road, a price war you didn't know you were in.
Some players end up as landlords. Some own the grid. Some just pave roads into empty country and sell the land beside them. You'll find your habit.

Early Access

EconoCity is being built in the open, in the same world you play in. Coming next: goods hauled over roads, farms that feed bakeries and factories, and warehouses that trade the seasons.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some graphical content may be pre-generated using AI tools, especially in the Early Access stage to speed up development.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • Network: Broadband Internet connection
    Recommended:
    • Requires a 64-bit processor and operating system
    • Network: Broadband Internet connection
    Minimum:
    • Network: Broadband Internet connection
    Recommended:
    • Network: Broadband Internet connection
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