An isekai RPG written live by AI. Type anything to anyone — lie, bargain, confess — and they answer what you actually said. Errands, places, allies and your own abilities are written out of what you do; hand-written rules decide every fight. Serve either king, bring one down, or broker a peace.

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About This Game

The AI writes everything except the rules

Every person you meet, every word they say, every errand they hand you and every place it sends you is written by AI while you play. There are no dialogue trees and no script waiting for you to find it. The one thing the AI doesn't write is the rules: turn order, damage and death are hand-made and the same every time, so this is still a game you can learn.

Say anything. They answer what you said.

There are no dialogue options. Lie, threaten, over-promise, confess — you type it, the reply is written for what you actually said, and what you said is what the world then has to deal with.

From one playthrough, unedited:
  • You: "That is one nice dream. Maybe you should give up the war and just go paint"
    A commander who once wanted to be a painter: "Give up the war? And let Hobric's beastfolk trample every last village that still holds a brush? No, Trowel. I paint with steel now. Though I admit— I still make it pretty."
  • You: "Double the pay and I will"
    A nervous scribe: "Two hundred and forty? That's... quite a leap." He agreed to 240 gold, and the game holds him to it.

The world is written before you take your first step in it

Every run opens by writing its own world: the age, how magic works, the peoples and what they want, what the Demon King actually is and where he stands right now — then who you were on Earth, how you got here, and the ability you woke up with. Tell it what kind of world you want, or leave it to chance.

The world is built out of what you do in it

  • You mention a place nobody has been. If it is close enough to walk to, it gets built, and you can go there.
  • You take someone's errand. A destination is written for it and placed on the map. The world is larger because you agreed to something.
  • You argue about the price. Talk a keeper down and the bed costs less. What you agree is what you are charged.
  • You ask someone to come with you. They decide. Someone who does not like you enough will say no.
  • You talk down something trying to kill you. A person, an animal, a monster, the boss of the dungeon: anyone you fight can be talked onto your side. Not all of them forget whose side they were on.
  • You play the way you play. New abilities are written against your build, and the ending is written out of the run you actually had.

Rules the AI can't bend

You can walk into a fight you cannot win. The AI can talk during a fight, but it never decides one: the numbers follow the same rules every time. You can learn this game, and you can misjudge it.

Two kings, and neither of them is yours

A king pulled you into this world to win his war, and a Demon King waits on the other side of it. Both are new every run, and the one who summoned you is keeping a secret. Fight for either of them. Slay the Demon King or turn him to your side; beat the king who summoned you and he yields his crown, alive. Or make a peace both banners will sign. Each one ends the war differently, and the world carries on after it, changed by what you did. Factions keep count of what you have done for them and what you still owe.

Everyone remembers you

You are not from here, and the war did not start with you. Everyone you meet will remember you — not all of it, and not the same way.

The AI runs as an online service, so the game needs an internet connection.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses AI in two ways.

While you play, AI writes the world: its history, characters, places, quests, dialogue (including replies to what you type), your abilities and the chapters of your Book. This runs on our online service, so an internet connection is required. You can also spend credits to have AI illustrate a chapter of your Book with a picture or a short video cutscene with sound.

Some of the art that ships with the game was made with AI tools during development: the world-map symbols, the prologue backgrounds, several world tilesets, ability and item icons, the game's icon and the store artwork. Character sprites and portraits, music and sound effects are made by human artists.

The AI is instructed never to write sexual content or gratuitous gore, and only names things that exist in the game. In fights, turn order, damage and death are decided by the game's own rules; when you try to talk an enemy down, the AI only rates how good your argument was, and the game decides whether it works. Pictures and video are only made when you ask for them, from a fixed template, and are checked by the provider before you see them. You can report anything from the pause menu.

Connects to 3rd-Party Service for AI Content Generation: OpenRouter (text) and Higgsfield (pictures and video)

Mature Content Description

The developers describe the content like this:

Turn-based fantasy combat in which people and creatures are killed, drawn in pixel art without blood or gore. The story deals with war, death, cruelty and crime, and inns and taverns imply drinking.

Characters, dialogue and story are written live by AI in response to what you type, so wording varies from run to run and may include strong language. The AI is instructed never to write sexual content or gratuitous gore. At New Game you choose who the world is written for (under 13, 13 to 17, or adult), which sets how plainly it is written.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support (integrated graphics are fine)
    • Network: Broadband Internet connection
    • Additional Notes: Requires a broadband internet connection and a Steam account. Characters, places, quests and dialogue are written live by an online AI service; that service is included in the price of the game, subject to a monthly fair-use limit. Play past the limit can be topped up with credits bought in game. Optional dictation runs a speech model on your own computer and works best on a recent CPU.
    Recommended:
    • Additional Notes: Requires a broadband internet connection and a Steam account. Characters, places, quests and dialogue are written live by an online AI service.
    Minimum:
    • OS: macOS 13 Ventura (Apple silicon) or macOS 11 Big Sur (Intel)
    • Processor: Apple silicon or dual-core Intel
    • Memory: 4 GB RAM
    • Graphics: Any Mac that runs the OS above
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Requires a broadband internet connection and a Steam account. Characters, places, quests and dialogue are written live by an online AI service; that service is included in the price of the game, subject to a monthly fair-use limit. Play past the limit can be topped up with credits bought in game. Optional dictation runs a speech model on your own computer and works best on a recent CPU.
    Recommended:
    • Additional Notes: Requires a broadband internet connection and a Steam account. Characters, places, quests and dialogue are written live by an online AI service.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.