Hunt giant beasts made of food with up to 4 friends, cook them in a chaotic kitchen and eat them to steal their moves. A co-op action RPG illustrated in Brazilian woodcut style, where every tall tale you tell brings the beast back bigger.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Caçarola is a co-op game, and co-op lives or dies by how it feels with real groups. We want to tune every beast, kitchen and technique with players, and grow the world one region at a time with the community's feedback.”

Approximately how long will this game be in Early Access?

“About 18 to 24 months, with a major update every 3 to 6 months.”

How is the full version planned to differ from the Early Access version?

“More regions of the Glutton King's kingdom, each with three new beasts, a new kitchen station, new dishes and music; techniques from every beast for every hunter; more hunters; and the Glutton King himself.”

What is the current state of the Early Access version?

“At Early Access launch: 4 regions, 6 legendary beasts, 8 hunters, the co-op kitchen, the Palate technique system, tall tales that change the beasts, the hunt scoreboard and online co-op for up to 4 players.”

Will the game be priced differently during and after Early Access?

“The price will go up a little at 1.0. Everyone who joins in Early Access gets every update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through our Discord and the Steam forums, playtests and demos, and votes on which beast and region come next. It's only fair: the tall tales decide how big the beasts get.”
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About This Game



When the Glutton King fell, his legendary dishes ran away. Now a Sausage Boar is tearing up the pepper fields, a Paella Crab rules the coast and the Sapo-Bao swallows travelers whole. Somebody has to hunt them. Somebody has to cook them. That's your brigade.





Every beast is a boss fight with its own tricks and clear warnings. Get swallowed by the Sapo-Bao and wait for a friend to pull you out, dodge the Black Serpe's blue fire and fight the Paella Crab in the rising tide. Break tusks, claws and shells, and drag the meat home.



Chop, season, roast and throw food across the kitchen while the orders pile up and a dog runs off with the sausages. Every hunter shines at one station, and the whole brigade has to move as one.



At the feast, every hunter picks a dish. The first time they eat a beast, they learn one of two techniques stolen from its moves: the boar's charge, the armadillo's shell, the serpe's fire. Build your hunter from what you ate.



After the feast, the brigade picks the wildest tale about the hunt, and the village believes every word. The beast comes back the way it was told: the Sausage Boar returns smoked, the armadillo grows a steel shell, the Pepper Serpe turns black and breathes blue fire. New look, new attacks, new loot.



Every hunt ends at the scoreboard: who hit hardest, who took the hits, who saved everyone and who bit the dust, with a title for every hunter. Bragging rights included.



Tonhão and his skewer-spear, Bento the butcher, Nara the archer, Tuca the little cook, Brígida and her cutting-board shield, Seu Galdino and his churrasco sword, Vó Quitéria and her giant wooden spoon, and Pipoca, the tiny spice thief. One hunter per kitchen station.



Start in the sun-baked Pepper Tree Valley and travel the Glutton King's old kingdom: the Saffron Coast, the Steam Swamp and the Chili Canyon. Every region brings new beasts, new dishes, a new kitchen station and its own music, with more arriving during Early Access.



  • Solo with three AI companions
  • 2 to 4 players on one screen
  • Online co-op for up to 4 players
  • Keyboard and mouse or controller



Illustrated in the style of Brazilian cordel woodcut prints, with a forró soundtrack.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development we used generative AI tools to create content that ships with the game: character, creature and environment art and animation frames (generated, then edited and assembled by the team), the hunters' short voice lines, the music, some sound effects, and drafts of in-game and store text. All AI-generated content was reviewed, edited and integrated by the developers. The game does not generate any content with AI while it is running.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 4-core CPU (Intel Core i5-4460 / AMD FX-6300)
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible (GeForce GTX 750 / Radeon R7 260X / Intel UHD 620)
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560
    • Storage: 8 GB available space
    • Additional Notes: SSD recommended
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1 or Intel Core i5 (2017 or newer)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated / Intel Iris Plus
    • Storage: 8 GB available space
    Recommended:
    • OS: macOS 13 or newer
    • Processor: Apple M1 or newer
    • Memory: 16 GB RAM
    • Graphics: Apple Silicon integrated
    • Storage: 8 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.