Pixel Painter is a 3D texture painter made for pixel art. Paint crisp, pixel-perfect textures straight onto your models, layer procedural materials like stone, wood and vines, shape light and wear with smart masks, and export clean PBR maps for games and animation.

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About This Software

Texture painting, made for pixel art

Pixel Painter lets you paint low-resolution, pixel-perfect textures directly on a 3D model. Every brush stroke lands on whole texels - no blur, no smudged edges - so what you paint is exactly what ends up in your game or animation.

Paint directly on the model

  • Hard-edged pixel brushes, an eraser, and a fill tool that fills a face, a UV island, a tile or every tile

  • Marquee selection that paints only the visible surface or straight through the model

  • Symmetry painting, plus Mirror / Flip for a whole layer after the fact

  • Texture resolutions from 16 to 1024 pixels per tile, with UDIM support for big models

Procedural materials, one click to try

Drop a material from the Asset Shelf onto your model and tune it live: 17 built-in procedural materials including brick, cobblestone, wood, planks, parquet, roof tiles, metal, moss, vines, grass, dirt, sand, snow, water and lava. Place them by UV, tri-planar, planar or cylindrical projection, and save your own as reusable materials.

Layers and smart masks

  • Paint and fill layers, groups, blend modes and opacity, with colour tags to keep big stacks readable

  • Masks you paint by hand, or generate from the model itself: Light (aim the light and the pixels follow), Ambient Occlusion, Curvature, Position and Pattern

  • Copy and paste layers between texture sets

Full PBR

Base Color, Metallic, Roughness, Normal, Height, Emissive and Opacity - preview them under bundled HDRI lighting, or browse and download free HDRIs from Poly Haven without leaving the app.

Bake mesh maps

Bake Position, World Space Normal, Ambient Occlusion and Curvature maps in one click, then use them to drive your smart masks.

Render your finished model

Turn the model you just painted into a presentable image without leaving the app. Render makes a path-traced still: light bounces around your scene, so you get soft shadows and natural reflections.

  • Light it like a studio: directional, point and spot lights, several at once, placed right on the 3D view

  • A transparent or solid-colour background for dropping renders onto a portfolio or store page

  • A built-in denoiser to clean up the image, and you can cancel any time while it renders

  • Sizes from 1024 up to 4096 pixels, plus 1080p and 4K

  • Save as PNG, or as EXR to keep the full lighting range

From your 3D app to your game or animation

  • Exported maps are standard image files, so they work in a game engine and in an animation or rendering pipeline alike

  • Import FBX, OBJ and glTF (.gltf / .glb) models; re-import an updated mesh and keep the paint you already did

  • Export PNG (8 / 16-bit), TIFF (8 / 16 / 32-bit float) or EXR (16 / 32-bit float)

  • Nearest-neighbour upscale on export (up to 8x) keeps pixels crisp at any size

  • Your own export presets for file naming and channel layout

  • Autosave, so a crash never costs you an afternoon

Make it yours

Build your own palettes, and extend Pixel Painter with Python scripts and plugins.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4-core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 GPU with 2 GB video memory
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 8-core 64-bit CPU
    • Memory: 16 GB RAM
    • Graphics: OpenGL 4.1 GPU with 4 GB video memory
    • Storage: 500 MB available space