Lead a divided coalition against a demonic incursion in this turn-based tactics campaign for 1–4 players. Equip your soldiers, coordinate attacks, and make the hard calls between battles. Fight alone or share command with friends. Four powers. One world to lose.

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About This Game

Four powers. One world to lose.

Humanity survived its last great war by learning to coexist. Now a demonic incursion threatens the fragile order that holds its four powers together.

Common Darkness is a turn-based tactics campaign for one to four players. Prepare your soldiers, lead them through dangerous operations, and decide where your coalition commits its strength. Play solo or share command with friends as battlefield losses and difficult decisions follow you into the next mission.


Concept artwork — shared command, competing priorities.

Share the battlefield. Carry your own responsibilities.


Coordinate squads with other commanders in a shared campaign. Between operations, responsibility for key crew members determines who makes their decisions. In solo play, those responsibilities are yours.


Concept artwork — survival depends on one another.

Make every move count.


Use cover, find flanking positions, and bring equipment suited to the fight. Recover vital supplies, hold threatened positions, and get your soldiers to extraction. When someone falls, reaching them can become the most urgent objective on the map.


Combat concept artwork — coordinated fire against the incursion. Visual development target; final visuals may change.

Decide what your coalition can afford.


Recruit and equip soldiers, pursue research, and develop your base between missions. Competing calls for help force you to choose where to intervene. Your campaign keeps a record of the responses you answered and the ones you left behind.

Follow the Incursion.


An authored story campaign takes the coalition from its first emergency response into a widening struggle for survival. Meet the crew, weigh decisions with visible costs and consequences, and carry those choices toward the campaign's conclusion.


Enemy concept artwork — the Vess. Visual development target; final visuals may change.

Features


  • A turn-based tactical campaign for solo play or 2–4-player co-op.
  • Squad equipment, cover, flanking, rescue and extraction decisions.
  • Recruitment, research and base development between operations.
  • Shared campaign progression with responsibilities assigned across commanders.
  • An authored story with optional operations and consequential decisions.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used to create pre-generated artwork, music, sound effects, and narration, including artwork used on this store page.

System Requirements

    Minimum:
    • Additional Notes: System requirements will be finalized before release.
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