Defend a medieval starving city and decide how far you will go to survive: slaughter horses and dogs, arm the old and the young, and sacrifice your humanity. A dark survival city builder where, sooner or later, everyone will die.

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About This Demo

Everyone Will Die is a dark medieval survival and tower defense strategy game about defending a city that cannot be saved.

Tyre, 1187. After the disaster at Hattin, Conrad of Montferrat must defend the city against Saladin. The city is full of refugees and exhausted survivors, and the harbour is under threat.

An overwhelming enemy surrounds your walls. Supplies are running out. Weapons are limited.

Your population cannot simply be replaced. Every soldier lost, every building destroyed and every resource consumed brings the city one step closer to its inevitable end.

Your goal is to survive for as long as you can and perhaps change history.

HOW FAR WILL YOU GO?

How much of your humanity are you willing to sacrifice just to survive another day?

  • Slaughter horses, dogs, and other animals to feed the starving garrison.
  • Strip the dead of anything useful. Melt down sacred treasures. Take from the wealthy when there is nothing left to tax.
  • When soldiers become too few, arm the old. Arm the young. Send anyone still able to stand to the walls.
  • Some choices can never be undone. Siege Council decrees trade short-term relief for lasting consequences.

Every desperate measure buys you more time. Each one takes something from your people they will never get back, and asks how much of your conscience you can spare.

TEAR DOWN YOUR OWN CITY

The city itself is a resource, and you will find that it is finite. When the stockpiles run dry, survival always comes at a cost.

Dismantle houses for timber. Tear apart buildings for stone and other materials. Sacrifice parts of the city you once protected to reinforce the parts that still matter. Every solution creates another problem.

MANAGE A CITY UNDER SIEGE

Food, weapons, manpower, and building materials are scarce, and as the assaults keep coming, every choice you make shapes the city of tomorrow.

Your soldiers will grow exhausted. Disease will spread. Corpses will fill the streets. Happiness will collapse as the population realizes that there may be no rescue coming.

After every assault, recover and treat the survivors. Each one you save is a defender you won't have to replace.

DEFEND THE WALLS

Build and reinforce walls, towers, gates, and defensive positions as increasingly powerful enemy forces assault the city.

Command your troops directly in real-time battles and decide where your dwindling forces are needed most. A defense that works today may collapse under tomorrow's assault.

VENTURE BEYOND THE WALLS, IF YOU DARE

The enemy controls the land around you, but staying behind the walls may be just as deadly.

Send forces beyond the city to raid, scavenge, trade and search for desperately needed supplies. Every expedition risks soldiers you may never be able to replace.

The world outside the walls will continue to move while your city slowly dies.

SURVIVE THE INEVITABLE

You will find that there is no perfect solution.

Save food now and your soldiers may starve later. Tear down homes, and your people lose shelter. Sacrifice cavalry for meat and you lose your horses forever. Preserve your principles, and you may lose the city faster.

Every decision buys time.

Every decision has a cost.

And no matter how long you survive...

Everyone Will Die.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

A limited amount of 2D user-interface artwork was created with AI assistance.

Mature Content Description

The developers describe the content like this:

Contains strong language, medieval warfare, and disturbing siege themes, including starvation.

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