Fight across a dark tabletop in a campaign-driven bullet heaven. Build a trio of survivors, forge persistent weapons and battle through forty stages before facing the repeatable Last Bell Vigil! Plus much, much more!!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Greywake: Last Bell enters Early Access with a finished thirty-stage campaign, more than forty named bosses and a repeatable Vigil endgame after Stage 30.

Early Access is not being used to complete the initial campaign. It gives me the opportunity to balance the game against the builds real players create, improve clarity and accessibility, refine progression and respond directly to player feedback.

Player experience will help shape balance, presentation and the additional stages, classes, bosses and endgame content planned on the road to full release.”

Approximately how long will this game be in Early Access?

“I currently expect Greywake: Last Bell to remain in Early Access for approximately 12 months.

This is an estimate rather than a fixed deadline. The timing of the full release will depend on development progress, player feedback and the level of refinement required to deliver the planned expanded campaign.”

How is the full version planned to differ from the Early Access version?

“The Early Access release contains a finished thirty-stage Campaign Trail, more than forty named bosses and the Last Bell Vigil endgame.

For the full release, I plan to expand the Campaign Trail to forty stages and add further bosses, classes and endgame content. The planned full-release roster includes seven combat classes, fourteen specialisms and twenty-eight Advanced Paths.

I also plan to continue improving balance, accessibility, presentation and quality of life throughout Early Access. These plans describe my current direction and may evolve in response to development and player feedback.”

What is the current state of the Early Access version?

“The Early Access version contains a complete thirty-stage campaign playable from Wreckshore Beach to The Last Bell, followed by the repeatable Last Bell Vigil after Stage 30.

The campaign includes more than forty named bosses, more than seventy enemy identities, five difficulty tiers per completed stage, persistent weapon loot, Campaign Level progression, the Campaign Trio, the Keep, optional Delves and collectible miniature presentation.

The initial Early Access campaign has a beginning, a complete progression path, a final stage and repeatable endgame content. Ongoing development will focus on balance, refinement, accessibility, quality of life and expansion towards the planned full-release scope.”

Will the game be priced differently during and after Early Access?

“The price may increase as substantial new campaign stages, classes, bosses and endgame content are added.

Any future price change will reflect the expanded scope of the game and will be communicated in advance. Players who purchase during Early Access will receive subsequent updates without needing to purchase the base game again.”

How are you planning on involving the Community in your development process?

“I will gather player feedback through the Steam Community and the official Greywake Discord.

I am particularly interested in feedback on build balance, difficulty progression, class and weapon interactions, controller usability, accessibility, visual clarity and long-term campaign progression.

Feedback will inform balance changes, quality-of-life improvements and development priorities. I will communicate major updates and decisions through Steam announcements and development posts.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

THE BELL TOLLS. STAND AGAINST THE END.

The bell over Greywake has rung, and everything buried between the Keep and the coast has heard it.

Greywake: Last Bell is a campaign-driven survivor action game fought across a dark tabletop. Face hundreds of enemy figures, assemble devastating combinations and carry the spoils home across a Campaign Trail that will reach forty stages at full release.

Your weapons attack automatically, but survival depends on movement, positioning and the choices that shape your build. Every stage brings new ground, new enemies and another step towards The Last Bell.

FORTY STAGES TO THE LAST BELL

This is survivor action built around a real campaign.

Fight from the wreck coast at Wreckshore Beach, through grave roads, drowned fens, the Marches and Castle Vrass, before reaching the bell itself.

Early Access begins with a finished thirty-stage Campaign Trail containing more than forty named bosses. Every completed stage can be challenged again across five escalating difficulty tiers.

Alongside the Campaign Trail runs your separate Campaign Level. It opens classes, skills and Advanced Paths without replacing stage progression. Clearing stages and overcoming higher difficulty tiers earns Campaign Points for a permanent skill tree.

After Stage 30, the Last Bell Vigil opens as a repeatable endgame expedition with branching routes and trials fought at the campaign’s upper limit.

Further stages, classes, bosses and endgame content will be added during Early Access as Greywake: Last Bell advances towards its full forty-stage campaign.

BUILD WITHOUT LIMITS

100+ WEAPONS, SKILLS, EVOLUTIONS & ASCENSIONS

Weapons and class skills gain ranks throughout a run. Reach the right requirements and they transform into higher forms that fight differently, not simply harder.

Fan of Blades becomes Bladestorm, turning everything caught in its reach into a target for execution. Gravefire Stream becomes Cremation and forks into three burning columns. Other transformations create returning shots, wider defensive formations, chained killing blows and battlefield-altering zones.

At full release, seven complete combat classes will offer fourteen specialisms and twenty-eight Advanced Paths. These paths change the rules behind your build:

  • Burn spreads as enemies fall.

  • Shattering one frozen enemy can break others nearby.

  • Layered traps detonate together.

  • Marks jump to more dangerous targets.

  • Hexed enemies rise as thralls.

  • Defensive walls grow stronger while holding back the horde.

Choose powers that work together, then turn those interactions into a build of your own.

FORGE WEAPONS WORTH KEEPING

Weapons found during the campaign are persistent individual items.

Every weapon has a permanent material and rarity, its own rolled properties and up to three sockets. Some carry rare skill-rank bonuses that push an ability beyond its normal ceiling. The rarest weapons can carry two such bonuses. Others bear a named Signature that changes how a compatible power behaves.

Return to the Armoury to inspect every property, compare weapons directly and equip the best find. Reforge one imperfect property at a time, salvage what you no longer need, then return to the campaign and hunt for something better.

A lower-tier weapon with an exceptional combination can still give you a reason to reconsider your whole build.

Rare Rites and Pacts can drop during a run, pushing your build in unexpected directions. Every weapon has at least one Rite capable of changing its behaviour, opening up even more combinations. Pacts offer extraordinary power, but always ask the same question: at what cost?

BUILD YOUR CAMPAIGN TRIO

Take three survivors of different classes into battle.

You lead one survivor at a time and can hand command to another during the fight. The other members hold formation and contribute class-flavoured attacks of their own.

Their specialisms can also work together. Frozen targets become prey for Ranger attacks. Rooted enemies feed other powers. Marks, burns, summons and defensive formations create opportunities across the party.

Greywake: Last Bell is single-player throughout. Your Campaign Trio is a party you build, develop and command within that campaign.

RETURN TO THE KEEP

Between stages, return to a persistent Keep that grows with the campaign.

Store and refine weapons in the Armoury. Spend Campaign Points at the Training Yard. Set the Dog’s orders at the Kennel. Prepare rites and wards in the Chapel. Review the campaign from the War Room and display what you have conquered in the Trophy Hall.

The run ends. Your campaign does not.

DESCEND INTO DELVES

During a stage, a sealed entrance may open somewhere on the battlefield. Enter it to leave the open ground behind and descend into an optional Delve.

Explore procedural room layouts shaped by six authored themes, including crypts, caves, smuggler tunnels, collapsed mines, ruined keeps and the Grave Mile. Doors seal until combat is over. Traps arm beneath your feet. Elites wait deeper inside, with reward rooms, Vaults and a Delve Warden guarding the route’s final challenge.

You never have to enter. The reward must be worth the risk.

COLLECT THE MINIATURES

Every survivor, enemy and boss takes the field as a miniature-style figure.

Raise the Miniature Shelf in your Trophy Hall to collect creatures from stages you have cleared, then add elites and trophies from bosses you have personally defeated.

Your collection progresses from card to plastic and metal. Those material changes are not confined to a menu. They alter how the collected figures appear on the battlefield itself.

Build a record of the campaign one defeated creature at a time.

FACE A HORDE THAT FIGHTS BACK

More than seventy enemy identities appear across the campaign.

Slow undead press forward as a wall. Predators cut across your movement. Ranged enemies maintain their distance. Summoners retreat while raising reinforcements. Some enemies split when killed, shield nearby allies, carry standards or unleash telegraphed attacks that demand an immediate response.

Bosses signal the blows that matter. Whether you survive them depends on the build you created and where you stand when the attack lands.

EARLY ACCESS

Greywake: Last Bell enters Early Access with a complete thirty-stage campaign, playable from Wreckshore Beach to The Last Bell, followed by the Vigil endgame after Stage 30.

The Early Access campaign includes more than forty named bosses and has a beginning, a complete progression path, a final stage and repeatable endgame content. Early Access is not being used to finish the initial thirty-stage campaign.

Early Access provides the opportunity to balance the campaign against the builds real players create, refine the experience through direct feedback and expand upon a complete playable foundation.

During Early Access, additional campaign stages, classes, bosses and endgame content will be added on the road to full release.

The full release is planned to include forty campaign stages, seven combat classes, fourteen specialisms and twenty-eight Advanced Paths. The final full-release boss count has not yet been fixed, but it will expand beyond the Early Access roster.

KEY FEATURES

  • A complete thirty-stage Early Access campaign, with the Last Bell Vigil opening after Stage 30.

  • A planned forty-stage Campaign Trail for full release.

  • More than forty named bosses in Early Access, with additional bosses planned for full release.

  • 100+ weapons, skills, Evolutions and Ascensions with behaviour-changing higher forms.

  • Seven combat classes planned for full release, offering fourteen specialisms and twenty-eight Advanced Paths.

  • Persistent weapon loot with permanent materials, rarities, rolled properties, sockets and Signatures.

  • A three-survivor Campaign Trio with leader switching and cross-class interactions.

  • A persistent Keep containing the Armoury, Training Yard, Trophy Hall, Chapel, Kennel and more.

  • Optional Delves featuring sealed rooms, traps, Vaults, elites and Wardens.

  • A collectible miniature presentation that progresses from card to plastic and metal.

  • More than seventy enemy identities across the campaign.

  • Five difficulty tiers per stage, culminating in Bellbreaker.

  • Single-player campaign progression built around persistent choices rather than an endless mode.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Greywake: Last Bell is developed entirely by one person. Generative AI tools were used to assist with some pre-generated visual assets and to support translation into more languages. I personally reviewed, selected and integrated every shipped asset and translated text. Nothing is generated by AI while the game is running, and the game makes no connection to external AI services.

Mature Content Description

The developers describe the content like this:

The game contains frequent fantasy violence, blood effects, undead creatures, corpses and dark horror imagery. Combat and death are presented from an elevated gameplay perspective and are not intended to be realistic. There is no sexual content.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.4 GHz processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card with 2 GB VRAM
    • Storage: 15 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core 3.0 GHz processor
    • Memory: 16 GB RAM
    • Graphics: Dedicated DirectX 11 compatible graphics card with 4 GB VRAM
    • Storage: 15 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD recommended.
    Minimum:
    • OS: Ubuntu 22.04 LTS 64-bit or SteamOS 3
    • Processor: Dual-core 2.4 GHz processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL-compatible graphics card with 2 GB VRAM
    • Storage: 15 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system.
    Recommended:
    • OS: Ubuntu 24.04 LTS (64-bit) or SteamOS 3
    • Processor: Quad-core 3.0 GHz processor
    • Memory: 16 GB RAM
    • Graphics: Dedicated OpenGL-compatible graphics card with 4 GB VRAM
    • Storage: 15 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD recommended.