An inventory-management auto-battler where your score grows exponentially. Arrange Code Blocks on a grid and let your program run itself. Find the loops and loopholes that push your Payload past every target.

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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Demo

Payload Architect is a roguelite auto-battler about inventory management and exponential scaling. You buy Code Blocks, fit them into your grid and then watch the code run on its own. To win, your Payload has to beat each target before you run out of Reboots.

You start with an empty grid. Buy Code Blocks in the shop and find the right spot for each one. Where a Block sits changes what it does: some boost their neighbors, others affect the whole grid, and the position also decides when the Block is executed.

What's in the Demo

The demo lets you play runs up to and including Phase 4. It includes 2 Mainboards, 3 Software Packages, 94 Blocks, PCIe components, Firmware, Runtime Injections and Scripts.

The full version adds:

  • New Software Packages and more Blocks for the existing ones

  • New Mainboards for different playstyles

  • More content overall, and more synergies to find

  • More varied Encounters

  • A complete run through Phase 7, followed by Endless Mode

Join our Discord to share your most broken builds, report bugs and help shape the game.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: DirectX 11-capable graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space
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