Build a game that generates a million dollar in revenue. Or sell a million units. 10 turns is all you get. Raise capital, hire a team, pick a genre, manage productivity, run launch, clean up the post launch mess. All in a days work. How hard could it be? Minimalist, 2D, Turn based strategy.

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Free Demo

Play The Studio - Indie Grind Demo

Check out the full game

 

About This Demo

The Studio is a minimalist, 2D, text based strategy simulation about building games. What does it take to design, build, collate, publish and distribute a game. Imagine a small team with two to four resources that just opened doors for business. What do we do to get past that first milestone? Our first published title.

It is an underdog story.

When we started thinking about building the Studio, we wanted the game to reflect our own journey. What did it take for us to take a step on the wild side and bet everything on building the game? Where did we get stuck? Our biggest challenges? The most troubling of hurdles? The questions that generated the wildest and longest debates? The wall we could never breach?

Raise capital, hire resources, do market research, pick a genre, a market segment, a target language, debate design decisions to death, pick the right playtest and launch model and the let the simulation run. See how well or not well you do, Tweak your resource mix to eck out higher productivity with the team you picked.

What happens when you are ready to ship the game? Do you keep everyone on the payroll? Do you fire everyone to extend your runway? How low will you stoop to survive? Do you ask friends and family for help?

The core game loop is trying to get to the finish line without dying in the process as a business. Rather than bullets,arrows or axes, its running out of runway that gets everyone in the end. As the Indie studio owner you make the decisions and own the outcomes. The same decisions don't always lead to the same outcomes.

You have ten turns (years) to ship your first title. You can never raise enough capital, so what do you do when you run short? Who do you ask for help? The games you want to make and the games you can afford to make are two different planets. Which one do you choose? What happens when you are finished build? What kind of calls do you have to make to launch it? What if rather than a pot of gold at the end of rainbow, you end up with a game that falls flat. How do you resurrect your title from the dead?

The game forces you to make choices at each stage. Capital and turns are finite. They run out. The challenge is to build and ship a game that generates enough revenue to break even at the end of your quest. Each attempt is scored so you get a sense of how far off from the finishing line you were when the ball dropped. The objective it to not just reach the finish line, but to cross it in style.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 11
    • Processor: i5, i7, i9
    • Memory: 1600 MB RAM
    • Graphics: No GPU required
    • Storage: 850 MB available space
    Recommended:
    • OS: Windows 11
    • Processor: i5, i7, i9
    • Memory: 1600 MB RAM
    • Graphics: No GPU required
    • Storage: 850 MB available space
    Minimum:
    • Requires an Apple processor
    • OS: 15.2
    • Processor: Apple Silicon
    • Memory: 1600 MB RAM
    • Graphics: No GPU required
    Recommended:
    • Requires an Apple processor
    • OS: 15.2
    • Processor: Apple Silicon
    • Memory: 1600 MB RAM
    • Graphics: No GPU required
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