Defend real cities from night raids on a satellite map of the Earth. Build launchers, nets and radar by day. At night, hunt drones and missiles in the dark before they hit: every strike that gets through puts a city's lights out.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to see how players adapt their defenses as districts grow and raids change. Player feedback will help us tune the difficulty, make the dawn reports clearer, and find where the game slows down during real play.”

Approximately how long will this game be in Early Access?

“We’re aiming for about two to three months. The timing will depend on player feedback and how the performance and balance work progresses.”

How is the full version planned to differ from the Early Access version?

“We plan to improve performance when moving around the map and during busy raids, refine the difficulty across campaign operations, and make the dawn reports easier to use when planning the next night. Player feedback will help us decide which changes to prioritize for the full release and also adding more versatility to gameplay on different maps to make game funnier for players to progress trough.”

What is the current state of the Early Access version?

“The Windows build includes 13 single-player operations across the United States, Germany, Poland, and the Baltic states, with Easy, Normal, and Hard difficulty. You deploy defenses by day, intercept raids at night, and review the results at dawn. Survive seven nights to complete an operation, then keep playing to beat your survival record. ”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the base price the same during Early Access and at full release.”

How are you planning on involving the Community in your development process?

“We plan to read feedback and bug reports in Steam Discussions and use them to prioritize updates. If a raid felt unfair or hard to read, tell us the operation, difficulty, and night. For performance issues, it also helps to include your PC specs and what was happening when the slowdown started.”
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This game is not yet available on Steam

Planned Release Date: Nov 30, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

Steel Umbrella is a real-time air defense strategy game played on a satellite map of the Earth. By day, you place launchers, nets and radar around a city. By night, the drones and missiles come out of the dark, and every one that gets through puts part of the city's lights out.

Build by day, fight by night

Day and night cross the map the way they cross the real globe. While the sun is up, you have time to think: where the attacks will come from, what each launcher can reach, which site you can afford to leave open. Once night falls, your layout is set. Only your mobile crews can still move, and the raid is on its way.

Find them in the dark

You only see what your defenses can see. A launcher shows the contacts inside its range. The radar's sweep leaves a fading mark wherever it crosses something. Press G to ping: every contact the ring reaches lights up for four seconds, and your launchers lock on at once and hit more often. Then the radar needs 45 seconds to recharge, so choose the moment.

Every hit costs something

Each city depends on three sites: a civic center, a power station and a factory. They feed three ratings:

  • Trust: the people's faith in you. It falls with every hit on homes and power. At zero, you lose.

  • Functionality: power and industry. It sets how fast your defenses set up, reload and repair.

  • War power: what the factory can supply. It sets how well your launchers hit and how many reloads reach them each night. Below 50, your upgrades lock.

Damage carries over from night to night, and repairs only come at dawn. Survive ten nights to win.

Choose how to hold

  • Four defenses: launchers with long reach and limited missiles; nets that catch drones over a site; early-warning radar; and pickups, mobile machine-gun crews that hunt drones and can be driven anywhere, even mid-raid.

  • A choice every three nights: one card out of three. New defenses, upgrades, emergency items, or, in the United States, a new region to defend.

  • A talent tree with three branches: Intercept, Shield and Home Front. You earn a point every night.

  • Four emergency items: repair every site, reload every launcher at once, a net on every site for one night, or an early warning that shows where tonight's raid will launch from.

About the setting

Steel Umbrella takes place over real countries, some of them under air attack today. It is a game about defense only: you never launch an attack, and in every theater the job is the same, protecting the city beneath the sky. Every site in the game is fictional, and no real weapon system is named. The borders are there for orientation; they are not front lines.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.

Mature Content Description

The developers describe the content like this:

Steel Umbrella depicts fictional missile and drone attacks on infrastructure in real-world locations, including countries affected by contemporary conflicts. Combat is presented through symbols, trails and stylized explosions on satellite maps. Buildings can be damaged or destroyed, causing power outages. No people, blood, gore, injuries or human deaths are visually depicted.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 2 GB or AMD RX 560 2 GB; Vulkan support
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1650 4 GB or AMD RX 570 4 GB; Vulkan support
    • Storage: 2 GB available space