A first-person dream in rectangular prisms. Wander 27 corrupted memories of light and geometry: bend light through prisms, recall platforms that aren't there, ride a light cycle, and face the Warden, a giant soldier the war forgot.

Meld je aan om dit artikel aan je verlanglijst toe te voegen, het te volgen of te negeren

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 26 okt 2026

Dit spel zal beschikbaar zijn over ongeveer 12 dagen

Geïnteresseerd?
Voeg het toe aan je verlanglijst en ontvang een melding wanneer het beschikbaar is.
 

Over dit spel

A dream in rectangular prisms

Something has gone wrong in memory. Explore 37 levels of light, geometry, and static: surreal spaces that feel half-remembered, half-corrupted, and never quite stable.

Solve with light

  • Move, rotate and extend prisms to open the way forward
  • Touch recall lights to reveal false memories: platforms that look real but aren't there
  • Launch pads, collapsing platforms, rising floods and endless stairs

Fight back

Cast bolts of light at crawlers and sentries, slip past searchlights and artillery, and bring down bosses of forgotten times.

Ride the light

Drive vehicles down the data roads: drift through corners, stack boosts, and try to stay on the track.

Unstable words

Poem fragments haunt the final levels. Their words shifting with mystery and memory.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Memory Access Violation was made by a solo developer working with an AI coding assistant, which was used during development:

Code and level design: much of the game's code, including the level-building tools, puzzle layouts, enemy behaviour and vehicle handling, was written with AI assistance. The developer directed, playtested and revised every level. Puzzle solutions were checked by automated solvers so each one is fair.
Visuals: the game's environments, vehicles, mechs and enemies are built in code from simple geometric shapes and custom shaders. No AI image generators were used for in-game art.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent quad-core
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB VRAM)
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5500 XT (4 GB VRAM)
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
Recensiefilters