An action-stealth roguelite about newly sentient creatures investigating the sudden collapse of their ecosystem. Sneak, fight, and negotiate your way through expeditions, learning a little more about your planet each time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us time and feedback to expand on what's working, clarify what's confusing, and build out what players want more of. We're a 5-person studio and this is our first commercial release. Getting feedback from early players has been crucial for us so far.”

Approximately how long will this game be in Early Access?

“We're planning to be in Early Access for 4-6 months, releasing the full version 1.0 in mid 2027.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a vertical slice. It has two playable characters and one environment for roguelike runs (the Swamp). We're planning to add more playable characters and another environment, as well as building out the existing systems and choices. The Early Access version includes a tutorial that introduces the story, and we plan to finish the tale in the full release.”

What is the current state of the Early Access version?

“Early Access includes two characters, many territories in the Swamp biome, a tutorial, and 50+ ideas, places, and creatures to encounter and record in your ingame log. You can piece together all the information available about the story in about 12 hours, depending on your level of skill. Combat, stealth, conversations with creatures, the Idea upgrade system, and the core run loop are all functional and representative of the final game's feel.”

Will the game be priced differently during and after Early Access?

“We plan to offer a significant discount, selling the game for $10 during Early Access as a thank-you to players who come in early and help shape the game. We plan to raise the price to approximately $20 when we release the complete, polished 1.0.”

How are you planning on involving the Community in your development process?

“Our Discord is where we chat with players, release new builds, and respond to any and all feedback. We're very active and love engaging with the community! Join our Discord from the Steam side panel.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Bauble is an action-stealth roguelite about newly sentient creatures investigating the sudden collapse of their ecosystem. Explore the world of Bauble, from meadows inhabited by friendly creatures to territories prowled by monsters. Sneak and fight your way through expeditions, learning about your planet from wizened creatures, clues in the environment, and patterns you notice over time.

Gameplay

You're a simple creature that became aware of itself fairly recently. Traverse this dangerous planet, first to get home, and then to uncover the source of mysterious decay around you. Hop the gaps, hide in the brush, pick off a patroller, or ask a local for directions to get along in your search for knowledge. Expeditions into the world take about 20 minutes, and at each stage a good plan matters more than fast reflexes.

Collect Baubles along the way: creative energy manifested physically in pink orbs. As sentience emerges across this young planet, these orbs have become the fascination of many creatures.

Sneak, Fight, and Talk

Avoid creatures you can't fight, fight creatures you can't avoid, and chat with anything that looks reasonable. Get creative to escape each hostile territory unscathed.

In the Bauble Demo, hop, swipe, chirp, screech, and lob flaming rock as a volcano imp.

Learn

The upgrades you collect from Baubles are called Ideas. They represent your creature gaining awareness of themselves and the world around them. The ideas you choose shape how your creature thinks, survives, and thrives.

Your creature, the ideas you've picked up along the way, and your own style determine how you survive each expedition.

Core Features in the Bauble Demo

  • One playable character: the volcano imp

  • A fixed run: 8 rooms with a boss at the end

  • The tutorial

  • 50+ Ideas (powerups) to mix and match into new strategies

Coming in Early Access

  • Two more playable characters

  • Lots more Ideas

  • Ability loadout options for characters

  • More environments, hazards, enemies, and bosses

  • A complete story arc

  • Fragmented lore to collect and piece together across runs, collected in an encyclopedia of the planet

  • Meta progression: Ideas, characters, loadout options, and routes to discover each run (and try on the next one)

  • Challenge modes with leaderboards

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: 2.4 GHz or equivalent 64-bit processor
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM / DirectX 10+ support
    • DirectX: Version 10
    • Storage: 4 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS Tahoe or newer
    • Processor: Apple M1 or later
    • Memory: 8 GB RAM
    • Graphics: Apple M1 or newer
    • Storage: 4 GB available space