Platform it, then skate it. Jump, wall-run and vine-swing through bright hand-built stages, then call your air board mid-run to grind vines, ride waterfalls and kickflip across canyons. Chain it all into one fast line and chase the gold time.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: 2027

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game



Platform it. Then skate it.
Misty is a young wind monk chasing Wisp, the last breeze left in the world. Run, jump and wall-run through bright hand-built stages, then kick out your air board mid-run to grind, carve and kickflip your way to the goal.

Move like the wind

  • Triple jumps, long jumps, backflips, ground pounds and an air dash
  • Wall runs, wall jumps, ledge grabs and vine swings
  • Throw a gust of wind, then leap off it to reach what you shouldn't
  • Bounce off giant mushrooms, trampoline clouds and toy springs

Grab your board

Call the air board on any run downhill. Grind rails, vines and branches, ride stone flumes and canyon half pipes, and string kickflips, heelflips, grabs and spins into one combo. Then step off and keep the combo going on foot.

Worlds inside paintings

An abandoned castle hangs paintings that still hold the wind. Step through one and land in its world:
  • Drift Isles: toy harbours, trampoline clouds, windmills, sinking shoals and a climb to a castle in the sky
  • The Canopy Jungle: bounce caps, biting Snapjaws, barrel cannons, a moonlit run and a rising flood
  • Sunscour Mesa: sandstone spires, slot canyons and a 2 km board run down a desert wash

Short stages, real challenge

Every stage is a 2 to 3 minute run built around one big idea. Checkpoints keep a fall cheap and there are no lives, but the clock runs the whole way: chase bronze, silver and gold, then come back for the strawberries hidden on the riskiest lines.

Features

  • A full 3D moveset and a board with real tricks, in one seamless run
  • Three painted worlds, each with its own enemies and gimmicks
  • A castle hub with a skate bowl, a cliff-side board run and a room for every world
  • Medal times and hidden strawberries to chase
  • Play with a controller or keyboard and mouse, and remap any input

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Misty and the Last Breeze is a solo-developed game made with a lot of AI assistance. Here is how AI was used.

Code. The game is built in Godot. Most of the gameplay code, tooling and automated tests were written with AI coding assistants (Claude Code and Codex), working from my design direction, and reviewed, playtested and revised by me. Design decisions, level layouts, movement feel and what ships are mine; the assistants do much of the typing.

3D models and art. Many in-game models and textures were made in Blender through scripts written with AI assistance, often rebuilt from concept images. Some of those reference images were generated with AI image tools. Other visuals, such as shaders, UI and effects, are authored in code. Painting and key-art images in the game that began as AI-generated images are kept as AI-assisted work.

Music. Music is generated with Suno and then selected, arranged and edited by me. Ambience and sound effects are mostly synthesized in code (procedural audio) rather than sampled from other artists.

Mockups and planning. I use ChatGPT's image generation for mockups, mood boards, UI layouts and promotional concepts while planning. These are for exploring ideas; they are not meant to ship as finished art unless noted above.

What is not AI. The game itself has no runtime AI: every enemy, NPC, line of dialogue and level is fixed content that I designed and authored. Nothing is generated or adapted while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 460; Vulkan 1.2 or DirectX 12 compatible
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Additional Notes: Requirements are provisional and will be updated after testing the Windows release build.