RICOCHORD is a roguelite about bouncing orbs. You move and aim, your orbs fire on their own, and they ricochet through the static until they come back to you.

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Date de sortie prévue : 4ᵉ trimestre 2026

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À propos de ce jeu

RICOCHORD is a roguelite about bouncing orbs. You move and aim, your orbs fire on their own, and they ricochet through the static until they come back to you. Each hit plays a note of the chord the song is on, in time with the beat, and a chain of hits climbs the chord.

[h2]How a run works[/h2]

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[*]A run is one track: 12 waves of Static, 2 mini bosses and a final boss, about 5 minutes.

[*]Static steps down the pit on the beat. Static that crosses the red line breaches and drains your Amp, your health.

[*]Destroyed Static drops notes. Collect them for XP. Each level up offers 3 cards: a new orb, an orb upgrade, a pedal or a fusion.

[*]Cards roll a rarity: Common, Rare, Epic and Legendary. Rarer cards are stronger and turn the Volume up; Common cards turn it down. Above 4 Volume, each point gives new Static +2.5% health and +0.8% speed, and a run pays +5% Resonance for each point of its average Volume.

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[h2]The Static[/h2]

13 kinds of Static march down the pit, and stage Monitors stand among them. Some of them:

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[*]Warden: Takes 75% less damage from hits on its underside. Hit it from above or the sides.

[*]Phasm: Fades out for 2 of every 6 beats. Orbs pass through it while it is faded.

[*]Tuner: Every 2 bars, heals nearby Static by 15% of their max health.

[*]Baffle: Shields itself and the Static in the 8 cells around it. The shield absorbs damage equal to the Baffle's max health and comes back 2 bars after it breaks.

[*]Slapback: Fires a bullet back at you when an orb hits it, at most once every 2 beats.

[*]Monitor: Terrain, not Static. It cannot be destroyed: orbs bounce off it and enemy bullets stop on it. It falls apart at the red line without draining your Amp.

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[h2]Orbs, fusions and pedals[/h2]

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[*]10 orbs with 3 levels each: Pulse, Ember, Frost, Volt, Venom, Prism, Bass, Phantom, Seeker and Echo. Ember burns, Frost freezes, Volt chains lightning and Bass explodes.

[*]Two orbs at max level fuse into one of 11 fusions, such as Shatterflame (Ember and Frost) or Hydra (Pulse and Prism).

[*]16 pedals boost every orb you hold, such as Overdrive (+12% damage), Tremolo (+12% fire rate) and Looper (every 7th shot fires a free extra orb).

[*]Bass, Echo, Volt and Frost each add their own part to the song while you hold them.

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[h2]Tracks and bosses[/h2]

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[*]3 tracks, each with its own song: Neon Shallows (132 BPM), Chrome Cathedral (140 BPM) and The Silent Core (150 BPM).

[*]6 bosses. The final bosses: The Metronome (its swinging weight deflects your orbs), Feedback (break the speaker ring to hit the core) and The Hush (silences your orbs every few bars).

[*]Before each boss the drums and bass drop out for 2 bars, and the boss comes in on the downbeat.

[*]Each track has 6 Tempo levels. Clearing a Tempo opens the next, harder one.

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[h2]Between runs[/h2]

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[*]Runs pay Resonance. Spend it in the Mixer: 18 meters with 104 segments, such as Damage, Fire rate and Max Amp. A full meter lights a peak with an extra effect.

[*]Bosses pay Gold Notes. Spend them on 8 Tapes, each changing one rule of a run. With Shred, once an orb lands 8 hits before it returns, its later hits always crit. You load 1 Tape at first, and clearing Chrome Cathedral and The Silent Core opens one more slot each.

[*]6 conductors, each with a starting orb and a perk. Every conductor, orb and pedal is open from the first run.

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[h2]Daily Setlist, Encore and replays[/h2]

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[*]The Daily Setlist: one seeded run a day with the same track, conductor and one of 8 modifiers for every player, and a Steam leaderboard for each day.

[*]After the final boss, play on into the Encore: endless waves that each add 1 Volume, with a mini boss back every 4th wave.

[*]Every run is recorded. Watch a replay at up to 4 times speed or save it to a file.

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[h2]Controls and options[/h2]

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[*]Mouse and keyboard, or a controller in every menu and in play.

[*]Auto aim, a trajectory preview, separate volume for music, sound effects and orb hit notes, and settings for screen shake and screen flashes.

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Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : 2 cores at 2 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 11 compatible
    • Espace disque : 500 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : 4 cores at 3 GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11 compatible
    • Espace disque : 500 MB d'espace disque disponible
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