An island that appears on no map. A scientific community that vanished without a trace, and machines that still guard it. A narrative single-player third-person shooter: explore, fight and uncover what happened. Inspired by a real legend.

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About This Game

A narrative single-player third-person shooter, inspired by a real legend.

You are ATL-03, sent to an island that no nautical chart records. A scientific community lived there for decades. No one is left, but their facilities are still powered and their machines are still on guard. Your mission is to go in and find out what happened.

How it plays

  • Get your orders. From the Base, M.R.S. Control assigns each objective and tells you the little that is known about the island.
  • Move forward sector by sector. Rainforest, coast, fog and concrete buildings, each holding its part of the story.
  • Avoid or fight. Every machine behaves differently. Learn its patterns, break its weak points or stay out of sight.
  • Solve what they left behind. Panels, equipment and records you have to bring back online to keep going.
  • Piece the story together. Records, photographs and samples reveal who lived there and what made them disappear.

The legend of Friendship Island

Since the 1980s, a legend has circulated: radio transmissions coming from Friendship, an island inhabited by a community no one could find.

It is a legend, not a documented fact. The Friendship Protocol takes it as a starting point and builds a work of fiction on top of it.

The operation

Meridian Resource Systems has finally traced the signal. Through the static only one word is clear, "Friendship", and the corporation turns it into the name of an operation.

On the island lies what was left by a community that studied KURA: a material found nowhere else, able to store, transmit and transform information, energy and life. Every discovery answers part of what the corporation never asks: who these people were, what they were looking for and why they disappeared. The evidence is incomplete and sometimes contradicts itself.

Features

  • Single-player. A guided story, no PvP and no mandatory online connection.
  • A story told by the place. Architecture, signage, documents and old transmissions.
  • Machines altered by KURA. Drones, quadrupeds and a human-sized biped, each with its own sound.
  • FARO on the radio. Your operator, aboard the M.R.S. ship, guides you and warns you when something doesn't add up.
  • Analog science fiction. Late-1970s technology, brutalist concrete and a corporation that catalogs everything as an asset.
  • Full controller support.

Demo

We are preparing a playable demo for Steam Next Fest in June 2027. Wishlist the game and Steam will let you know when it's out.

Developed in Unreal Engine 5 by Parabola Studio, an independent studio.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super 6 GB / AMD Radeon RX 5600 XT
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 1080p, low settings, 30 fps. SSD required.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 12 GB / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 1080p, high settings, 30 fps.