After school, Aili always slips away to a quiet corner. Piece together your classmates' messages, work out where everyone was on the school map — and find her. Every day you solve keeps a small, gentle after-school memory.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Akan datang

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 

Tentang Permainan Ini

After school, find that quiet corner.

Being alone is a little easier. Still, she quietly hopes someone will remember to come and find her.

You're the teacher. Each afternoon you open the record book and read what your students left behind: "I'm in the reading corner." "I'm further west than Rin." "Aili wasn't over here." Put the clues together, place everyone on the school map — and when every position fits, you've found Aili.

Features

  • A prologue and 60 days of logic puzzles, growing from 3×3 to 10×10, each with exactly one solution
  • Simple rules: exactly one person in every row and column; messages, area headcounts and furniture are all the clues you need
  • Stuck? Hints walk you through the reasoning step by step, like a classmate thinking it over with you — not just the answer
  • Every time you find Aili, you keep an illustrated memory and a short story from that day
  • A memory album, a scenery album and student profiles let you get to know ten very different classmates
  • After Chapter 6: an ending theme and an album of memories — and Aili's story continues
  • Made for PC: keyboard and mouse controls, drag and drop, automatic saves

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Pre-generated content (created during development, not generated while playing):
- The ending theme song "さくら色の上履き" was created with Suno.
- The title logos were generated with an AI image tool and reviewed by the developer.
- Game artwork (scenes, character art and illustrations) was created with the help of AI image generation and upscaled with Real-ESRGAN, then selected and edited by the developer.
- AI assistants (Codex, Claude) were used to help write code and to draft/translate some text; all story text was reviewed by the developer.
The game does not generate any content with AI at runtime.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.0 GHz
    • Memori: 4096 MB RAM
    • Grafik: DirectX 11 compatible graphics
    • DirectX: Versi 11
    • Storan: 1024 MB ruang tersedia
    • Nota Tambahan: Keyboard and mouse required.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 / 11 64-bit
    • Pemproses: Quad-core 2.5 GHz
    • Memori: 8192 MB RAM
    • Grafik: Dedicated GPU with 1 GB VRAM
    • DirectX: Versi 11
    • Storan: 1024 MB ruang tersedia
Penapis Ulasan