Fronts of Steel is a pausable real-time operational wargame on WWII's Eastern Front. Draw battle plans on a staff map and command divisions to break enemy lines, cut supply routes and close encirclements. Exploit terrain, keep troops supplied and choose when to advance or withdraw.

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Planned Release Date: Q1 2027

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About This Game

"Fronts of Steel" is a single-player real-time operational-level wargame set on the Eastern Front of World War II, with pause and speed controls. Choose the German or Soviet side and command division-level forces on a staff map built from real geographic data. Organize breakthroughs, stabilize defensive lines, cut off enemy supplies, and plan routes for forces deep behind enemy lines to continue advancing or withdraw.

Draw operational plans directly on the map. Draw defensive lines to deploy forces, mark attack lines to organize breakthroughs, set withdrawal lines to arrange retreats, or draw encirclement rings to set up encirclements. Assign forces to plans, adjust deployments as the situation develops, and turn local advantages into opportunities for advance.

Make terrain part of your deployment. Roads, rivers, forests, and cities affect movement routes and engagement conditions, while mud and snow change the speed of advance. When choosing an axis of attack, consider how troops will get there, whether supplies can keep up, and where to withdraw if the situation deteriorates.

Use the logistics map to check supplies, establish and move forward logistics hubs, and designate priority repair sections for damaged railways. Cut enemy supply lines to weaken their ability to sustain combat; protect your own railways and hubs so frontline forces receive support. Every push deeper requires reassessing objectives and supply capacity.

Pause at any time to assess the situation, issue orders, then resume time and watch your forces act. Adjust speed as needed: expand the offensive when a breakthrough emerges, redeploy when the attack stalls, or organize a timely retreat to preserve your forces for another battle.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's art was created with generative AI. The 11 loading-screen illustrations are AI repaints of public-domain / CC-licensed historical photographs. The UI decoration textures (panel frame, top bar, scenario-select background, desk wood) were AI-generated as well.
All assets were hand-selected and post-processed, and contain no copyrighted third-party characters or trademarks.

Mature Content Description

The developers describe the content like this:

This is a wargame set on the WW2 Eastern Front; the player commands German or Soviet division-level formations.
Violence: combat is the core of the game. Units exchange fire on the map, guns and tanks fire, and destroyed units are shown as explosions, smoke, dust and burnt-out vehicle hulls; casualties are given as strength numbers. There is no blood, no wounds, no corpses, no dismemberment and no torture on screen. As the subject is war, players will see units being destroyed throughout a session.
Historical content: the game uses historical WW2 formations, unit designations (including German Waffen-SS designations) and weapon names.
It contains no Nazi symbols (swastika, SS runes) and does not glorify either side.
Other: no profanity, no sexual content or nudity, no alcohol, tobacco or drug use, no gambling and no self-harm themes. Scenario event texts are historical narration with a grim tone (mud, severe cold, supply shortages).

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 2200G
    • Memory: 8 GB RAM
    • Graphics: Intel UHD Graphics 630 / AMD Radeon Vega 8 class integrated GPU (Vulkan 1.0 or DirectX 12 Feature Level 12_0 support)
    • DirectX: Version 12
    • Storage: 1 GB available space
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