Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
Recent Reviews:
Mostly Positive (38) - 71% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,444) - 77% of the 4,444 user reviews for this game are positive.
Release Date:
Nov 15, 2018
Developer:
Publisher:

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Recent updates View all (189)

April 23

Dark Frontier, Onslaught, and Community Spoilers!



Dark Frontier is coming to Eternal!

Eternal's 6th set brings 200+ new cards, new mechanics, and new dangers. Will you survive the onslaught?

Check out the first Dark Frontier spoilers...and maybe get one of your own!

Dark Frontier
2 comments Read more

April 22

4/22/19 Balance Changes



Homecoming has had a significant impact on Eternal’s metagame, leading to our most diverse ECQ final day, so far. But there’s always room for improvement, so we’ve got a handful of additional changes that we’re making.

First, we’d like to see a little more presence for aggro, particularly those aggressive strategies without a large number of Fliers. To this end, we are buffing a variety of low-cost units that have each had such great success in the past, they were at one point nerfed.

Buffs:
  • Argenport Instigator - Now 2S (was 2SS)
  • Crownwatch Paladin - Now 2/2 (was 2/1)
  • Desert Marshal - Now 2/2 (was 2/1)
  • Rakano Artisan - Now 2/2 (was 2/1)
  • Champion of Chaos - Now gets +1/+1 with each ability (was +1/+0)

In particular, we are hoping to give players looking for aggressive counter-play against sites a couple more attractive options.

Buffs:
  • Flame Blast - Now 1FFF (was 2FFF)
  • Treachery - Now can discard a unit or a site (was previously only able to discard units)

Flame Blast was once a defining direct damage spell, but has mostly fallen by the wayside, since its increase in cost. This change functionally restores Flame Blast to full power; but now in a new context where its ability to hit sites can be very impactful.

Treachery has seen occasional play, but hasn't been versatile enough to receive widespread adoption. Opening the option to discard sites gives new flexibility and purpose to a fun and aggressive form of interaction.

Finally, as we’ve looked at game data over the past couple of months, we’ve decided to take further measures to bring the Smugglers back a bit to line up with the rest of the Merchants.

Nerfs:
  • Red Canyon Smuggler - Now 2/1 (was 2/2)
  • Hidden Road Smuggler - Now 2/2 (was 2/3)
  • Great Valley Smuggler - Now 2/2 that gets +2/+2 if you have a relic (was 3/3 that gets +1/+1 if you have a relic)

Red Canyon Smuggler and Hidden Road Smuggler have been at a fairly high rate, benefitting from enough of the same black market cards, that they have used as four-ofs alongside each other too often, contributing to making games more repetitive. We believe these new stat lines are still very competitive, but will hopefully open up more three-cost options and decrease the pressure for players to play both of them alongside each other.

Great Valley Smuggler was pushed enough that it was seeing heavy play even in decks with no relics at all. This change brings its stats more into line with Howling Peak Smuggler. Like Howling Peak Smuggler, we're happy with players having a powerful option when they take advantage of the synergy, but we wanted to pull back on the benefit for players just running as many Smugglers as possible.

Players stacking Smugglers and Merchants have also lead us to realign two cards that have seen heavy use in these kinds of decks.

Nerfs:
  • Jotun Hurler - Now 3/3 (was 4/4)
  • Shelterwing Rider - Now 0/4 (was 0/5)

Jotun Hurler, like Xo of the Endless Hoard, was just a little too efficient at providing free material for players to exchange with their Market. This change should hopefully take a little pressure off of aggro decks that were finding one-drops too risky to gamble on. We tested other numbers, but wanted to go the extra mile in this case toward opening up more possibilities for early aggression.

Shelterwing Rider was already a powerful threat that received a buff during a period in which Hooru was struggling. Korovyat Palace was one of the two most played Homecoming cards in the ECQ and it's safe to say that Hooru is no longer struggling. While Korovyat Palace is definitely a card we're monitoring closely, it has been an important reason for Hooru finally getting a chance to shine. That said, the use of many Merchants was making the Shelterwing Rider + Korovyat Palace combination a little too reliable, and our hope is that restoring Shelterwing Rider to its original stats will increase the range of counter-play available.
3 comments Read more

Reviews

“Eternal has far and away the most generous card acquisition rate of any of these modern digital CCGs. It’s only right that a breakneck thrilling game is as open with its goodies as it is creative in its card design.”
Pocket Tactics

“A huge variety of game modes and a solid reward structure complement each other, and the draft format is hard to beat if you're a fan of limited-style gameplay. If you're looking for something off the well-worn digital card game trail that has a great foundation and lots of room to grow, check it out!”
Game Informer

“Eternal takes one big step toward Hearthstone from Magic: The Gathering. It looks and feels a lot like Hearthstone in practice, but brings back things like 'instant' cards that can be played during your opponent's turn, mana cards with specific colors for each faction, decks with any number of factions mixed, and declaring which of your minions will attack and then letting your opponent choose their own blockers. The key here is Eternal has managed to make all these things quicker and more satisfying than most other digital CCGs that try them, not sacrificing depth for accessibility.”
PC Gamer

About This Game

The Game Has Changed

Six-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun! Eternal offers the best of both worlds:
  • Rich, deep strategic gameplay and counterplay with fast-spells and tactical combat!
  • Next-gen mobile-friendly digital design with quick, smooth and intuitive gameplay!
…all wrapped up with exciting digital mechanics and the most generous game economy out there!

Play What You Want

Eternal is the most truly, generously free-to-play digital card game you can find. We’re committed to giving players the cards they need and the creative freedom to build any deck you can imagine.
  • Every card and every game mode in Eternal can be played for free, without ever paying a dime.
  • The only limits are your imagination – Eternal has no restrictions on which cards can be played together in your deck!

Play How You Want

Eternal has a variety of game modes to suit any player:
  • Tournaments – Test your mettle in competitive play with cash prizes!
  • Events – Frequent events introduce fun new twists and temporary rules!
  • Ranked – Grab your favorite constructed decks and battle for the top spot on month-long Leaderboards!
  • Casual – Pull off wacky combos in fun pick up games. Jank welcome!
  • Draft – Build a deck on the fly from 48 cards passed by other players, and keep what you Draft!
  • Sealed League – Crack 14 packs and build your way to victory in a month-long Sealed League!
  • Promo Quests – Each month introduces a new card that can be earned for free during special Promo Quests!
  • Campaign – Join the battle for the Eternal Throne in story-driven PVE campaigns that introduce new cards to the game!
  • Forge – Level up your game against the AI in Forge! Pick cards for your deck from sets of three, and see how far you can go!
  • Gauntlet – Learn new tricks in the Gauntlet! Test your constructed deck against AI opponents and wild Boss Powers designed by the best professional TCG players in the world!

Play When You Want

Eternal’s cross-platform play brings your decks and your collection anywhere you want to be. Your account goes with you to just about anywhere, so there’s always time for a lightning-fast game!

Eternal is available on:

  • PC on Steam
  • Xbox One & Microsoft Store
  • Android Phones and Tablets
  • iOS Phones and Tablets

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X 10.9 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: OS X 10.9 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with OpenGL 3.x capabilities
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

What Curators Say

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