Airheart is a dieselpunk airplane action game, where every colorful level is built on top of the previous one, all the way up to the stratosphere. Welcome to Granaria, a flying city in the clouds. Meet Amelia - a young pilot and fisherwoman wishing to reach the abundant worlds edge.
All Reviews:
Positive (23) - 91% of the 23 user reviews for this game are positive.
Release Date:
Jul 24, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have many ideas how AIRHEART should be in a final version. But we don't want to go that way by ourself. We want to work with all your feedback to improve our game towards a goal you helped us to define. We are sure, that you will give us lot of great ideas, which will make AIRHEART better than we ever could imagine.”

Approximately how long will this game be in Early Access?

“We want to release the full version only when we and the community think that the game is ready. We estimate that this will be in Mai-June 2018”

How is the full version planned to differ from the Early Access version?

“The final version will have full game arch, better polish, new systems and a complete experience”

What is the current state of the Early Access version?

“It is neither content nor feature complete. We'll start with 3 airplanes, 8 levels, 2 bosses 6 types of fish and 10 weapons.”

Will the game be priced differently during and after Early Access?

“We don't know the final prize of AIRHEART yet.”

How are you planning on involving the Community in your development process?

“The people who love AIRHEART are a vital part of our development process. Features we implement are discussed to gather feedback. We also encourage our community to suggest their own ideas here on our steampage.”
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Recent updates View all (17)

April 26

Last early access update before official release. Lots of new content!

Hello everyone,

Good news! It took a while, but we are now ready to finally update Early Access with our current status. We’ve been working the last 3 months to finish all content of Airheart and make it better than ever before. We really hope you’ll like what you’ll see.

Here is a list of all the major changes

Two brand new airplanes and 6 new weapons

The Pinty Woodpecker Fisher plane and the Dunne Daredevil high-end plane are now in the game, giving two new options in the low- and high-end of the cost spectrum. Also we now have 6 new weapons in the game, bringing the total to 25.

Elite drones and third boss:

As with pirates, the game now has silver and gold elite drones, which can spawn great rewards, but are way tougher to defeat. Also, on level 12 you can finally battle the third boss, that has been teased in the last update.

More interesting ecosystem

Fish now don’t just disappear when you catch them, but they also get replaced by secondary species, like jellyfish, salp, kryll or sea urchins (depending on the sky layer). Most of these are not valuable, but a danger to your quest.

More advanced plane AI

The battles you fight should be a lot more interesting now, that the AI will actually calculate flight path to attack you from desired angles. Also, the fractions of the game will now more often fight out their fights among them, making of for tense battlefields, especially in Autumn Forest.

Brand new crafting system

The old crafting system felt really grindy, having you to shoot dozens of enemies to finally get the required amount of parts to craft a new weapon. We instead made a new crafting system, based on inventions and ideas. You’ll have to use the trash you find to craft useful items like boxes, magazines, scopes or batteries to find out the combinations that make for fully usable airplane parts in the end.

Multiple weapons and harpoon secondary

Wings now don't have their secondary weapon anymore, but instead have a slot property, so you can take up to two weapons with you, allowing for interesting combos that make the mine launcher or the nuke much more useful. Since the wings don’t have a secondary weapon anymore, the secondary fire button will now fire the harpoon, allowing for new combos with the rope and the weapons at the same time.

Tutorial & story screens:

The game now features a flight test tutorial, that should help new players to accommodate with the ins and outs of the game. Also, the first version of the story screens is now in the game. We are currently making them prettier and are looking to hire a voice actress for Amelia. But it should already help to tie world together.

Massive performance improvements

The game runs now massively better across all platforms. We’ve rewritten the cloud system and the layer culling system. We also optimised how much performance the AI needs for its calculation. This should assure that the frame-rate is now stable all the way to the end.

And lots, lots more.
But, this isn't our final release! Most importantly - the game doesn't have the ending yet - after the last layer (12th), there is just an empty space, where you can fly freely. ;)
The current status is that this is the version we are submitting into QA for consoles for the full release in the summer. So, since getting this console focused version done as soon as possible, there are a few things to keep in mind here:
  • Gamepad focus build:
    This is our PS4 master submission, so the focus of the game is purely on gamepad controls. It should be playable with keyboard and mouse, but especially the interface isn't fully tested on it. Of course, we will optimise all of that for the final full PC release, but we wanted you to be able to take a look earlier.

  • UI aspect ratios untested:
    Similarly, the UI is maybe not responding too well to screen aspect ratios aside from 16:9 or 16:10. If you have a really wide monitor (or a 4:3), some screens might produce some ugly overlays of menu items. You can help us tremendously to identify all these quirks, if you send us screenshots in the steam forums.

  • Translations are placeholders:
    The current translations are all automated google translate version. Hence they are absolutely horrible. Getting these into the game helps us to identify, if there are any missing spots. For the full release, the game will of course have professionally translated texts, as well as an UI that reacts according to the different text lengths.

  • Steam achievements, trading cards, big picture mode etc - untested:
    While the game will now track achievements, most of them haven’t been properly configured in Steam yet. So all Steam specific features are to be taken with a bit of caution.
Again, thank you all for being among the first to support the game, during its early phase. We hope you like what it turned out to be and that this update can get you excited for the final release

Blindflug Studios
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About This Game



Airheart is a dieselpunk airplane action game, where every colorful level is built on top of the previous one, all the way up to the stratosphere.

Welcome to Granaria, a flying city in the clouds. Meet Amelia - a young pilot and fisherwoman wishing to reach the abundant worlds edge. Sky fishing became a really dangerous job, with pirates roaming around everywhere. So start your engines, arm your airplane and get ready to make the catch of a lifetime!

Airheart combines free roaming, twin stick gameplay with a beautiful, colorful world. Defeat your enemies, salvage their scrap and reuse it to craft new parts for your airplane. Build and try out over 40 weapons and airplane parts. Combine their abilities to become the pirates worst nightmare. Or just have some fun with your enemies and use your harpoon to disarm, unshield, swing them around or drag them back home to disassemble them.

An airplane game, reimagined in a wonderful world, Airheart is a treat to fans and newcomers to flight action games alike.




Assemble your airplane and take off on your quest of rising through all the sky layers above the city of Granaria. With every level built on top of the previous one, it’s a huge 3D space to explore and fight in.


Arm your plane with machine guns, sniper rifles or lasers and fight off dozens of different enemies. With over fourty weapons and plane parts to craft and discover, there is a ton of explosive combinations.


Catch flying fish and sell their precious oil to buy a new equipment. Be careful, some of them will try to hunt... YOU!


Use your harpoon to reel in and bring home giant fish, disassemble your enemies, fling them into rocks or even steal your foes weaponry!


Find launch bases to advance to ever higher sky layers and explore the changing seasons on the way to the stratosphere! But be thorough to find all their secrets and collect tons of loot!


Get ready to fight powerful bosses like a zeppelin or a mechanical snake, that will try to hinder your advance to the highest regions. Being a fisherwoman in the sky is not a piece of cake.


Collect junk of defeated enemy airplanes and tinker on new inventions in your workshop. Craft all new parts and weapons for your airplane, the results might surprise you...


You know those hypnotizingly beautiful flowers, that hunt bugs? Well, that’s a great metaphor for the colorful world of Airheart. Chosen as one of Game Art Challenge winners from the Game Developers Conference 2018, Airheart will enchant you with its unique art style.


A custom made soundtrack promises to keep you energized and ready for the adventure!


Challenging enemies, interesting combination of guns and harpoon, hunting rare fish between sky islands - it’s tons of fun!


The skylayers will change with new species entering the ecosystem as you play. Inspired by how real habitats change due to overfishing in the real world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2GHz Dual Core (SSE2 instruction set support)
    • Memory: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
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