PositronX is a roguelite FPS where time can be slowed, stopped and rewound. You can fly, wall jump, blink or teleport; space can be traversed in an instant. You can stop bullets in mid air and send them back to attackers or call in help to fight for you. Or just jump into a Black Hole and live for eternity.
All Reviews:
Positive (16) - 100% of the 16 user reviews for this game are positive.
Release Date:
Apr 27, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe there's no better way to develop a game than doing it with and for the people that will ultimately enjoy it. Also we think sharing our development process, plans and getting feedback from people playing the game paves the way to a more fun and successful project.
Thank you for taking part of this!”

Approximately how long will this game be in Early Access?

“We aim to have the game stay in Early Access for as long as needed to ensure we release the best possible product we can. We aim for an initial period of 6 months but based on the feedback and the community involvement, this can lengthen up to a year. At the same time, our plan is to have PositronX be a fully fledged product at all times (yes, even during Early Access) with little to no glaring issues and full play-ability.”

How is the full version planned to differ from the Early Access version?

“The full version will be a more complete product in all aspects. It will have all content in (all 5 stages), lots of new enemy types and improved current ones, double number of weapons, Imprints and Implants and more Game Modifiers. Diversified AI, more variety in options and encounters, more characters to chose from, more bosses and mini bosses.

We also aim to have Coop multiplayer and Deathmatch but probably after 1.0 version.”

What is the current state of the Early Access version?

“PositronX Early Access version is fully playable and stable, with content for hours of play. In our internal Alpha Testing phase we have people that played the game for hundred of hours. We planned to release the best Early Access PositronX version that we can, testing, polishing and improving for months before release day.”

Will the game be priced differently during and after Early Access?

“After release the price could be a bit higher due to the long hours and resources we need to put in to have everything finished.”

How are you planning on involving the Community in your development process?

“Communication is key.
- We plan to listen to anything people have to say about the game, good or bad.
- We plan to respond as fast as possible to any issue or question people might have.
- We plan to update the game as often as possible (aiming for an update every two weeks)
- We plan to keep a tight scheduler about the development process, what goes out, what stays in and when. Anyone interested would see whats next and whats in the game currently.”
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Recent updates View all (9)

January 9

New Weapon : Nail Gun, Faster playable characters, 25 new Imprints and lots of Optimizations

Version 0.7.9 is out now. This release focuses on optimizations as well as expanding the options and fine tuning characters. The speed of playable characters increased by 20% for an even more dynamic gameplay, new weapon added : Nail Gun and set as the starting weapon for our newest character, Atom.
We also spent quite a while on optimizing the rendering performance in maps with outside environment as well as resource loading while completely revamping the Enforcer and Heavy Enforcer characters and Soliders animations.

Key points in this release are:
- Faster speed of movement for all playable characters
- Teleporting now works from anywhere in the room once you cleared it (don't have to go to the teleporter to move to a new room)
- New weapon : Nail Gun (starting weapon for our newest character, Atom)
- Enforcer and Heavy Enforcer characters completely revamped
- Animations for Soldier characters revamped, Advanced Soldier walking speed decreased
- 25 new Imprints that affect gameplay in ways we haven't before
- Crafting Imprints and Crafting Weapons terminals added
- Optimizations on rendering performance and resource loading

For a more detailed log please follow this link https://steamcommunity.com/app/529970/discussions/3/1742231069939571257/
7 comments Read more

November 8, 2018

New character : Atom, Open Area outside environment, More playable-extended maps, Revamped music, More Implants

Version 0.7.8 is out! This has been a wild ride but we took our time to improve the game in almost every aspect. Open area outside graphics theme, more and extended maps, Stage1 graphics and lighting greatly improved, new Implants and one new playable Character : Atom.
Our focus has been to heighten the initial impression with the game but also to make everything more interesting and fun for people already playing the game.

Key points in this release are:
- New open area theme and new maps added
- New character : Atom (technical character, defenders manipulation specialist)
- More Implants and thus more combinations possible
- Stage 1 lighting and graphics improved, maps extended
- Music revamped completely (we removed the current theme with a more industrial/rock dynamic approach)
- Each character has 3 starting perks now instead of one
- Hard Reset game mode changed
- Jump pads

For a detailed change log please read https://steamcommunity.com/app/529970/discussions/3/1750106661705264087/
1 comments Read more
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About This Game

PositronX is a Rogue-lite First Person Shooter that emphasizes on strategic fast-paced combat, creative time and movement mechanics and detailed graphical quality, packed into a highly re-playable experience. With basically countless different combinations of Weapons, Implants, Imprints and Upgrades, the game you will play will never be the same twice.

What if time stood still when you moved and only advanced when you stopped moving?

There are tens of Implants to use in PositronX and they can totally change the way you play the game. Time can be slowed, stopped and rewound, you can fly, wall jump or teleport; space can be traversed in an instant. You can stop bullets in mid air and send them back to attackers or call in help to fight for you. Or just jump into a Black Hole and live for eternity. These are only some of the things you can experience while playing PositronX.


In PositronX you will die a lot. Based on the setup you choose to start with and the choices you make during the game, the play-through could be either easier, harder or almost impossible to beat. But don't take it personally if you die often, you are supposed to. There is an ever growing database with information that updates with each run. After a few deaths you should be getting the hang of it and you will be doing a lot better.

In the good Rogule-lite spirit, PositronX offers a hand-crafted randomized game experience

Current Features

  • Multiple characters to start with each with their own characteristics
  • Player progression system
  • Tens of Implants (fully upgrade-able abilities that your character can acquire, each with their own modifiers)
  • A dozen weapons to choose from (each having two very different firing modes, each with their own modifier)
  • Tens of Imprints to customize your character
  • Hundreds upgrades to improve upon both Implants and Weapons
  • Various levels of difficulty that cater to beginner and advanced players alike
  • Game Modifiers that change the rules of the game
  • Two game stages to play in
  • Game+
  • Local Leaderboards
  • Retro mode
Basically everything we have done is to make sure that the player will always have a new experience; new combinations to try on and options to choose from for countless hours of play.

Early Access

By the end of Early Access we expect to greatly expand upon existing content while adding new features, adjusting and polishing everything that's already in.
  • More Characters to play with (we are aiming for 10 in the final release)
  • More Weapons (we are aiming to have 20+ in the final release)
  • More Implants (100+)
  • More Imprints (100+)
  • 3 more game stages (5 in total)
  • 10+ new bosses and Elite units (each stage will have at least 3 bosses specifically designed for that stage)
  • 15+ new enemy types
  • Steam Achievements
  • Story and world lore
  • Improved AI, character models and animations
  • Rich sound environment

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Win7+
    • Processor: I5 2.4 ghz or similar
    • Memory: 8 GB RAM
    • Graphics: GForce 660 GTX or AMD similar
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: Any Sound Card with 3D support
    • Additional Notes: The game has been tested to run on Intel GPUs as well but for a decent experience use a dedicated known video card
    • Requires a 64-bit processor and operating system
    • OS: Win7+
    • Processor: I7 3.4 ghz
    • Memory: 8 GB RAM
    • Graphics: GForce 770 GTX or AMD similar
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: Any Sound Card with 3D support

What Curators Say

14 Curators have reviewed this product. Click here to see them.

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