5,998 clubs. 473 competitions across 221 nations. Step in as an owner or manager, take your club from the bottom to the top, and build your own footballing empire in a massive living database.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We would rather balance this game against how people actually play it than
against how we imagine they will. Early Access is how we get that. It also
matters most for the part of the game we want to grow furthest, the story the
world tells about your club, because what is worth reading about your season
is a question players can answer better than we can.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We are aiming for around three months, with updates arriving throughout rather
than all at the end.

That is an estimate rather than a promise. If what players find means the
game needs longer to be what it should be, it will take longer. We would
rather leave Early Access when the game is ready than on a date we picked
before anybody had played it.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to use Early Access to deepen what is already here rather than bolt
new modes onto the side.

The biggest of those is the story the world tells about you. The news desk
and the social media platform already react to results, transfers and
sackings. We plan to grow them into something that follows a season properly,
with storylines that run, rivalries that build, reporters with an angle, and
a reputation shaped by what gets written about you.

We also plan to keep improving the transfer market, the finance system and the
youth system, and the tools for building and sharing databases and scenarios,
led by what players ask for most. And to keep fixing what the community
finds, which on a simulation this size is work that does not really stop.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The game is complete and playable from end to end today. You can found a club
or take one over, play full seasons, work the transfer market, run the
finances, bring players through the academy, follow the world's reaction on
the social platform, edit any database, build scenarios, and publish all of
it to the Steam Workshop. Nothing described on this page is a placeholder or
a plan.

What Early Access means here is a game still being tuned. A simulation this
large will throw up bugs and balance quirks that only appear deep into long
saves, and We will be fixing those in the open, with the people finding them.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We are not planning to change the price when the game leaves Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“The Discord is where this gets decided. It is where bug reports land, where
balance gets argued about, and where we post what we are working on before we
build it rather than after.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 9 Okt, 2026

Permainan ini dijadualkan untuk dibuka dalam kira-kira 13 hari

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Tentang Permainan Ini

Football Ambition 27 offers you a casual but deep football management experience that simulates more than 5,000 clubs in a living, dazzling footballing world. You can play the game in two modes: manager mode and owner mode.

5,998 clubs. 131,995 players. 473 competitions across 221 nations, from the top of Europe down to the sixth tier of England and Spain. Clubs will sign players, sack managers, run out of money and win things while you are busy with your own season.

Start the way you want to. Take over an existing club with its existing squad, drop into the lowest tier with a handful of players, or build a brand new club from nothing.

Play the world realistically or turn the realism down. And choose how the game ages around you: players retire and are reborn, or fresh players emerge over time the traditional way.

Computer-controlled clubs weigh their finances, their squad needs and their playing style before they buy or sell. A club will not hand over a key player because you bid high, and it will not sign someone it has nowhere to put. Fees and wages come from where a player actually stands in the game, not from a number typed into a table.

On deadline day the clock runs in two-hour blocks. Answers come back the same afternoon, players leave before midnight, and the club that said no at nine might say yes at four.

Budgets come from what the club is genuinely worth. Revenue comes from the gate, the broadcast deal, the sponsors and what you sold. Money spent on a stand is money not spent on a striker, and the stand takes months to open before it earns a penny back.

In owner mode there is a figure called Safe to Spend. It is the amount you can spend once the season’s expenses are paid.

Every young player from the age of 14 already belongs to an academy. Find someone special and you negotiate with the academy that holds them, against every other club that spotted them too. Some come good, some never do. If you really want a challenge, skip the scouting system: spot academy players yourself in the market and send scouts to learn their expected overall rating.

An immersive social media system. Supporters, rival fans, reporters, aggregator accounts and commentary accounts will talk about your club, your players and other top AI clubs.

Every account is a person with a temperament. Follow the ones worth reading, turn the bell on for the ones you cannot miss, and watch the following grow or collapse with the results.

Cut a scenario out of any database and set the world where you want it. Put the table where you like, play by hand the fixtures you care about, and let the game settle the rest of the season around them.

Then start from that moment. Name it, save it, and put it on the Workshop for everybody else.

Clubs, players, nations, sponsors, coaches and more load from versioned data you are allowed to edit. Badges, kits and logos resolve from your folder before the shipped ones, so an update can never delete your work.

A whole database is one file. Publish it to the Steam Workshop as a single item, and subscribe to somebody else's to have it land in your game ready to play.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some of the artwork that ships with Football Ambition 27 was made using
generative AI tools. That covers the club badges and competition logos in
the default database, the menu and screen backgrounds, the stadium and
facility illustrations, and the library of face parts the game builds
portraits from. The national flags are not among them.

Faces are built while you play. Every player, coach and youth prospect gets
a portrait the moment they exist, including people generated seasons into
your save, assembled by the game from that shipped library of parts. It is
ordinary code doing the assembling, not an AI model, and it can only ever
use art that came with the game.

The game does not connect to any AI service. There is an optional feature,
switched off by default, that lets you connect your own AI chat assistant
to the in game database editor, so it can help with jobs like renaming
clubs or building a scenario. It runs only if you turn it on, and it only
reaches your own files on your own computer.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 (64-bit)
    • Pemproses: Intel Core i3-6100 / AMD FX-6300 or equivalent, 64-bit
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics with Direct3D 11 support, Intel HD Graphics 4000 or better
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: Windows compatible audio device
    • Nota Tambahan: 1280 x 720 minimum display resolution. Keyboard and mouse. Campaign saves start around 90 MB and grow as you play more seasons.
    Dicadangkan:
    • OS: Windows 11 (64-bit)
    • Pemproses: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memori: 8 GB RAM
    • Grafik: Any dedicated GPU, or modern integrated graphics
    • DirectX: Versi 11
    • Storan: 4 GB ruang tersedia
    • Kad Bunyi: Windows compatible audio device
    • Nota Tambahan: 1920 x 1080 display or larger. A long campaign can reach 500 MB, so allow room if you keep several saves.
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