Chronos has come to devour the age of gods. Field 15 gods as living towers — each with specializations and ultimates — against 8 Titan lords and their legion. Relic drafts, conquest challenges, a Gauntlet rush, weekly trials and an endless descent. Hold the road. Buy the Pantheon time.

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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 10 月

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關於此遊戲

The age of gods is ending. Chronos, Devourer of Ages, is calling his Titans home — and the Pantheon must flee through eight battlefields to escape time itself.

Escape from Chronos is a classic tower defense with a deliberate style clash: crisp pixel-art gods holding the line against painted, looming Titans.

Fifteen gods, each a different weapon

  • Zeus chains lightning, Hephaestus drops forge-hammers, Hades reaps souls for gold, Persephone marks the living for the underworld, Hecate strips armor with curses.
  • Every god reaches a Level 5 specialization choice — two branches, one pick for every god you raise to Level 5.
  • Every god carries an ultimate — one of them aimed wherever you point it — ready again every wave. Spend them or waste them.

Eight Titan lords who fight back

Oceanus surges the tide. Hyperion blinds your gods. Prometheus steals your ready ultimates. Atlas knits his stone skin shut. Mnemosyne makes your gods forget their training. Typhon spawns his brood as he walks. Nyx veils the legion in night. And Chronos fractures time itself. Each battlefield has its own hazard — burning cinder squalls, falling sky-debris, time rifts, night pulses — and its own procedurally composed score. Between them, Talos and Kampe bar the road mid-battle.

No two runs alike

  • Relic drafts — 21 relics in three rarity tiers after elite waves
  • Conquest challenges — two per battlefield, for the players who want rules
  • The Chosen Few — draft six gods and win with only them
  • The Gauntlet of Seals — every Titan, in order, no rest
  • The Unending Hour — endless mode that borrows a random battlefield each descent, with a daily modifier
  • Rival codes — end a descent with a shareable code; a friend replays your battlefield and tries to outlast you. No server, no account.
  • Weekly Trial — a seeded challenge with twisted rules
  • Ascension — three New-Game-Plus tiers past the ending
  • Titanomachy — a hard mode that means it

A war worth chronicling

36 achievements. A codex whose lore unlocks the more you slay — every god and every foe has three tiers of story to earn. Every battle, won or lost, earns Favor: spend it on permanent boons in the Sanctum, or on 45 cosmetic raiments in the Wardrobe of the Gods. Every defeat shows exactly what broke through. Damage tracked per god, MVP crowned per battle, mid-run saves, and an accessibility pass (screen-shake, flash, damage numbers and colorblind-friendly health bars are all toggleable).

No microtransactions. No account. Your $5 buys the whole war.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Character, enemy and environment art were generated with AI tools, then curated, edited and integrated by the developer. Music and sound are procedurally composed in-engine (not AI-generated). Code was written by the developer with AI assistance. The game contains no live/runtime AI generation.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: Any 64-bit dual-core processor
    • 記憶體: 4 GB 記憶體
    • 顯示卡: DirectX 11 capable GPU (integrated graphics are fine)
    • DirectX: 版本:11
    • 儲存空間: 400 MB 可用空間
    • 音效卡: Any
    • 備註: Runs well on modest hardware. Mouse required; controller not supported.
    建議配備:
    • 需要 64 位元的處理器及作業系統
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