Explore an alien frontier in a first- and third-person action RPG Campaign, or lead survivors in Last Rail's turn-based squad battles. Two single-player modes with separate stories and saves: scavenge, mine, craft equipment and bring your people home.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm developing Salvage Frontier on my own, and I want feedback from people playing its Campaign and Last Rail modes while I refine them. Early Access lets players help identify confusing tutorials, progression problems, balance issues and the moments worth building on. My focus is on fixing and improving both existing modes even if initial sales are modest. Larger expansions will depend on player feedback and the time and resources available.”

Approximately how long will this game be in Early Access?

“There is no fixed 1.0 release date, and I do not yet have a reliable completion estimate. I plan to assess progress by the quality and completeness of the two modes: understandable progression, satisfying story content, reliable saves and improved presentation and performance. I will share progress and any revised plans through Steam updates rather than promise a date I cannot support.”

How is the full version planned to differ from the Early Access version?

“I plan to develop the included storylines further, refine missions and rewards, and improve the tutorials, interface, environments, combat presentation, animations and performance. The priority is to make the existing Campaign and Last Rail experiences more complete and consistent. Additional content may be considered as feedback and resources allow; specific future features and the final scope are not guaranteed.”

What is the current state of the Early Access version?

“The current version includes two separate single-player modes with independent saves. Campaign begins with Ark training and Landing Outpost assignments, and includes exploration, combat, trading, blueprint crafting, probe-based mining and extraction, resonance chips, optional settlement missions and the Starfall wreck expedition. Last Rail includes the Ward Nine opening, Hollow Station headquarters, Cinder Junction and the branching Cinder Line story arc, with real-time exploration, turn-based squad combat, equipment, training and crew requests. Both modes support manual saves. The complete planned story is not available yet. Expect bugs, balance changes, uneven visuals and animations, performance issues and some text-only dialogue. Content and save compatibility may change during development. Online multiplayer is not included in this release.”

Will the game be priced differently during and after Early Access?

“The Early Access release starts at a low introductory price. I may raise the price as meaningful content and improvements are added, or when the game leaves Early Access. No future amount or increase date has been decided. A later base-price increase would apply to new purchases; existing owners would not need to buy the same game again.”

How are you planning on involving the Community in your development process?

“Please use the Steam Community discussions to share bug reports, suggestions and experiences from either mode. For problems, include the mode, mission, what happened and the steps that led to it. I plan to use recurring reports and player feedback to prioritize fixes, tutorial clarity, balance and useful content, and to explain changes through Steam update notes. This is a solo project, so I cannot promise every suggestion or a fixed update schedule.”
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About This Game

Two ways to survive the frontier

Salvage Frontier brings together two single-player sci-fi adventures: an open-world Campaign with first- and third-person combat, and Last Rail, where real-time exploration gives way to turn-based squad battles. Choose either mode from the main menu. Each has its own story, equipment and saved progress.

Campaign — Build a life beyond the Ark

Begin aboard the Ark, complete your field training, and arrive at Landing Outpost. Help Vale secure the settlement, search for a missing expedition and follow silent relays into an alien wilderness. Return from each journey with supplies, discoveries and decisions that shape your next assignment.

  • Fight in first- or third-person view, manage ammunition and medical supplies, and customize compatible weapons.
  • Explore on foot, by rover or by hoverbike. Investigate settlements, salvage sites, caves and a crashed-ship expedition.
  • Trade with Rook and use resources and blueprints to fabricate equipment. Some gear is repairable; limited equipment has a finite working life.
  • Survey with a finder and consumable probes, locate deposits and extract resources. Searches can come up empty, and rarer materials take persistence to find.
  • Recover key fragments, assemble access to the Starfall wreck and search for weapon components.
  • Unlock resonance through the story, then equip craftable chips with offensive, defensive and support effects.

Last Rail — Bring your crew home

An outbreak has torn Ward Nine apart. Lead survivors out of the district, find refuge at Hollow Station and travel by rail to Cinder Junction. Search for supplies, rescue people and choose how to help a frontier struggling to hold together.

  • Explore in real time, then command individual squad members in turn-based grid combat.
  • Spend action points on movement, attacks and abilities. Use cover, flanking and overwatch, and keep track of ammunition and medical supplies.
  • Equip and train your crew at headquarters, prepare for the next operation and combine different roles in battle.
  • Play the Cinder Line story arc, make branching mission decisions and follow available crew requests between expeditions.
  • Keep separate manual saves so you can return to earlier decisions and try another approach.

One developer, an evolving game

Salvage Frontier is being made by one developer at bambideath Studios. The current game includes playable missions and progression in both modes, with exploration, combat and equipment systems to learn and use.

This is an unfinished game in active development. The complete planned story is not yet available. Expect bugs, balance changes, uneven visuals and animations, performance issues and some text-only dialogue. Content and save compatibility may change as development continues. Please judge the game by what is available today.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools are used during development to help create some artwork, 3D assets, music, sound effects, character voice recordings, and narrative text. This content is prepared in advance and incorporated into the game, its store page, or marketing materials. The game does not generate AI content during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-12800HX
    • Memory: 32 GB RAM
    • Graphics: RTX 3070 Ti Laptop GPU, 8 GB
    • DirectX: Version 12
    • Storage: 25 GB available space
    • Additional Notes: Requirements may change during Early Access. Wider hardware testing is ongoing. Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system