Dark and Light is a vast sandbox survival RPG set in a world dominated by powerful elemental forces. Find your way in a meticulously crafted world, featuring breathtaking landscapes, a wide variety of mythical creatures, and limitless possibility to craft, build, and unlock dozens of powerful weapons, spells, and skills.
Recent Reviews:
Mixed (233) - 45% of the 233 user reviews in the last 30 days are positive.
All Reviews:
Mixed (7,261) - 53% of the 7,261 user reviews for this game are positive.
Release Date:
Jul 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. Dark and Light’s Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately one year.”

How is the full version planned to differ from the Early Access version?

“In terms of core gameplay, Dark and Light’s Early Access version is not far off from our eventual goal. Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible.

In subsequent updates, we will focus on gradually introducing the following features and improvements:

-Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife

-Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more

-Additional servers globally and higher player caps per server

-Additional support for private server hosting

-Cross-server PvP activities

-Improvements to the in-game chat system, including support for voice chat

-Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more”

What is the current state of the Early Access version?

“Dark and Light is a true Early Access game. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be.”

Will the game be priced differently during and after Early Access?

“The price of the Early Access version will be relatively lower than that of the full launch version.”

How are you planning on involving the Community in your development process?

“We’ve already laid the foundation for Dark and Light, so from this point, we want the development process to be a collaborative effort between Snail and the community. We’ve already begun building a relationship with our community on Facebook, Reddit, Twitter, and Discord, and we plan on joining and supporting conversations on fansites and our official forums to stay up-to-date on player sentiment and feedback. We also plan on opening a Support system specifically for fans to directly communicate their feedback to us. We are very open to the opinions and concerns of the community, and we want to work together to make Dark and Light the best game it can be for the entire community.”
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Recent updates View all (184)

October 18

Oct. 18 Closedbeta Test build Patch Update

Greetings, Adventurers in Ganareth,

For the past few days, we’ve been working on fixing the game, both in Sacred Path and Shard of Faith. These fixes will be updated in closedbeta build for testing and be pushed live next week.

We would like to extend our appreciation to all the players who help pointed out bugs, and provided feedback and suggestion to us.

Key fixes

•Fix the issue where in Sacred Path dismounting tames will cause characters rubberbanding and being teleported.
•Fix the issue where in Sacred Path, water surface reflection isn’t displayed correctly.

We received a lot of feedback and bug report about vanilla after DLC is out, and fixing those issues make into out top priority. While we continued to work on fixing bugs in DLC, we will also keep an eye out for the Sacred Path, and timely fix issues and bugs in vanilla.


•Fix a lot of terrain that are getting characters stuck.
•Fix the issue where creatures are not getting killed while they are outside the map boundary.
•Fix the issue where characters are killed when they reach above the maximum height designated in the map.

We received numerous reports about character getting stuck in terrain and being forced to trigger death, so we examine the terrain and fix a bunch of them. Had you encountered similar situation after this update is pushed live, please contact us with the coordinate about the location that is getting your character stuck, and we will timely fix it.


•Fix some quests that can not be completed.
•Fix some knowledge nodes that can not be unlocked.
•Summoning Stone: Elite Spectre will no longer need to be unlocked in Knowledge before you can use it to summon Elite Spectre.

We are progressively testing and adjusting issues that are impeding progression in Quest and Knowledge.

Harvesting\Biome\Interactable facility

•Increase harvest yield for glowing plants in Necromancer plants. Now you will gain more Magic Shards from these magical plants. You might also harvest Hot Spring Energy from them, especially when you use Scythe to harvest.
•Spawn more resource such as Grass, Wood, Stone around the camps so that survival is more player-friendly.

•Fix some floating Ore deposit.
•Fix some incorrectly-placed Demon Treasure Chest that ends up being inaccessible.

•Fix the issue where Summoning Altars are consuming material but not validly summoning elites and bosses while in cooldown.


•Increase the damage for Gorgon incarnation and her mythical artifact, which dramatically enhance its ability to damage elites, bosses and wild creatures. This would allow Gorgon incarnation to be paralleled to Satyr Incarnation.

•Fix Saurianian Stone Sword’s model so that its blade is following the right direction.

•Adjust stats and stats growth rate for Behemoth and Monarch Crab, so that their stats will be increased more when tames level up.

•Increase the damage and hp for the creatures summoned from Necromancer’s staff head.

•Fix the collision for Satyr and Gorgon to avoid being damaged from attacks coming from a long distance.
•Fix the issue where character stats are incorrect when they shapeshifted into Dune Thrasher and Sluagh.

•Fix the issue where sprinting is invalid for some creatures.

Wild creatures

•Reduce the Werewolf spawning rate in the Howling Sands.

•Increase damage and HP for creatures in the caves, so that you will be challenged more before you confront the cave bosses.

•Extend the skill cooldown for Szareth the Huntress so that characters are no longer consistently under her flame.

•Fix AI for Behemoth and Celestial Dragon so that they will fight back when attacked.

•Fix an issue where Monarch Crab gets glitched below the terrain when summoned.

•Fix Dharkhu’s death animation in its ragdoll.

•Fix Uillip’s eye blinking animation.

•Fix the issue where Elite Dune Thrasher and Arakkonen the Devourer are not lootable when they are killed.

•Fix Giant Bufo’s IK to allow more natural movement.

•Fix the issue where United Army and Guards are not returning to their original point when they are aggroed away to targets.


•Greatly increase the flying speed for Spell Tower Ammo.
•Fix an issue where Spell Tower is not targeting crouching characters.

We received feedback saying that the flying speed for Spell Tower Ammo is too slow to provide protection for bases, so we significantly increase its speed in this update so much so that even using Balefire Sabaton will not help you dodge the bullet.

•Fix an issue where Saurianian Sausage is not listed as craftable in Stone Fireplace.
•Fix an issue where Aroma Oil and Venom cannot be crafted in Advanced Millstone.
•Fix an issue where Portal Beacon cannot be placed.
•FIx Acidic Extract’s crafting material.

UI and Usability

•Pathway Guide

The terrain complexity in Shard of Faith is mazing players who wander around Ganareth, so we are placing interactable Brazier at forks. When you interact with these Brazier, a map will show up to indicate your current location, and you can follow the dotted line to traverse to the areas you desired, or you can use Portal to teleport to these areas.

•Optimize the UI element and vfx for respwan screen.

•Add vfx for Summoning Altars for differentiation purpose. Elite altars are blue, Boss altars are purple, Mythical altars are yellow while Spectre altars are red.

•Fix the area names not showing up correctly in HUD.
•Fix the issue where texts not showing up in their entirety in some screens.

Assets and VFX fixes

•Optimize the vfx for Oil Lamp so that it is no longer overtly dazzling.

We’ve noticed some vfx for items from vanilla are unpleasant to look at in Shard of Faith, and we had adjusted the vfx for campfire and Frostbolt in previous update. We will continue to adjust other dazzling vfx.

•Fix an issue where Spell Generator is not glowing when activated.

•Optimize Werewolf’s howling vfx so as to reduce its cost in performance and avoid lagging issues.

•Fix the missing texture for Goblin Treasure.
•Fix the missing texture for House Seal.


•Lower the volume for the growling sound when characters are hungry.
•Tune up the volume for the snoring sound when sleeping. (we believe that is what snoring sound like)
•Fix the issue where Sluagh chain sound can be heard from a long distance.


Russian localization are ready for implementation, as soon as we fix the some text incorrectness discovered during the proofread.
Spanish, German, Portuguese, Japanese and French will be completed later.

Other known issues
The below issues are also fixed, and they will be updated in later builds.

•Fix an issue where Reagent Bottle spoils.
•Fix an issue where elites and bosses will flee and can’t be killed.

•To make it easier to craft manor structures, we will implement the below changes:
- Greatly reduce the weight for Silica Powder and Charcoal, so that characters can carry more with them.
- Fire Essence will now last 3600 seconds when used as fuel in Refining Forge.

DLC has a lot of weapons and spells that require crafting material generated in the Refining Forge, so we lower its cost.

We’ve collected a lot of feedback from players, and we are grateful to your bug report, feedback and suggestions. We will keep our effort up to make Dark and Light a better game.

Thank you.

18 comments Read more

October 16

DNL- Movie Poster Community Event Winners!

Thank you all for participating in the community movie poster event and we are happy to share with you our winners!

The community team chosen winners are:

These winners will be receiving a code each to play DNL with a friend! Congrats guys!

And drumroll please for our grand winner of the $25 dollar Amazon gift card! We asked and the community chose:

Congratulations to @TheRealBlaze406 for winning the event!

So that concludes our event! Stay tuned for more info on the next event and we hope that you are enjoying Shard of Faith!

Take care Adventurers and happy hunting!
5 comments Read more
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About This Game

The shattered remains of the mother planet Gaia float in stark contrast against the sky on nearby satellite planet, Archos, serving as inescapable evidence of the dark forces surrounding the world. As a lone explorer in the wilderness, you must learn to understand the terrain, natural resources, as well as how to domesticate the local creatures and build a home. You will need to harness and control the magical energy that courses through the planet, or you risk being consumed by the looming darkness that permeates throughout the planet.

Every aspect of Dark and Light has been re-imagined, re-worked, and upgraded from the 2004 original. Gaia’s very existence is dictated by primal elemental forces, including wind, earth, water, fire, light, and darkness. These elements course through the world, sometimes clashing and causing earth-shattering changes. Gaia houses a number of various biomes, including lush forests, soaring peaks of ice-capped mountains, a towering volcano clouded with sulfur and ash, as well as breezy floating islands, ominous dark forests, wide swamps, and deep caverns. Extreme weather conditions will put you to the test; you'll need to procure food and water, as well as the proper tools required to roam this expansive land and brave the unforgiving elements.

Ages ago, Gaia was attacked by dark forces and collapsed, plunging the world into darkness. Many sought exodus to Archos, one of Gaia’s satellite planets - unwittingly (or for some, perhaps intentionally) bringing the dark forces along with them. As a result, Archos’s atmosphere has been adversely affected, causing some strange occurrences on the planet during the night. During the day, Archos’s landscape is peaceful, but once the sun sets, the planet immediately plunges into chaos. Occasionally, the remnants of Gaia will block out the sun, causing an eclipse on Archos, resulting in a violent, bloodthirsty frenzy among the planet's native creatures. Eclipses also provide an opportunity to obtain incredibly rare magical resources, so players must learn to survive during eclipses if they want to thrive.

Magic permeates throughout everything Dark and Light, and the line between physical and magical becomes increasingly blurred as the game progresses. There are dozens of magical skills related to survival, exploration, defense, transformation, control, attack, and more. Players can harness the power of the elements to construct buildings, erect a network of portals to transport you all across the continent, and even control the weather. Possibilities aren't just limited to creation and control, however. Players can master important battlefield skills with a magic staff and over 14 different melee and ranged weapons, including bows, swords, daggers, and more. Players can also use magic to forge weapons and create their own legendary equipment.

Dark and Light features dozens of magical beasts, including dragons, griffins, unicorns, centaurs, goblins, and many, many more. There are also plenty of unique creatures that players have never seen before, and all are native to this planet. All the creatures in the game survived the havoc spread by the destruction of Gaia, and thus are all imbued with incredible magical powers. Players can hunt them for food and clothing, extract their magical essence, or they can choose to tame them and raise them as faithful companions.

Players and NPCs can all progress through their own growth systems, and players can choose which skills they want their characters to master. These include both physical skills such as speed, endurance, and strength, but can also apply to a character's crafting abilities. Whether a character chooses to be an architect, a mage, or a warrior is all up to them, the combinations of skills and stat builds in Dark and Light are virtually limitless. It is possible to become a master of all skills, but doing so will require tremendous time and effort. In order to develop a strong foundation, players are encouraged to specialize and cooperate with one another throughout their time on Archos.

Archos’s punishing environmental conditions have bested many adventurers who tried to go it alone - players will need to band together to survive. Dark and Light is designed to encourage cooperation at every level; survival, exploration, and combat are all incredibly demanding, and few will be able to fully master their surroundings. This is particularly true in regards to group combat, where supporting and managing a diverse battalion of warriors, mages, trainers, and more will grant you a major advantage in large-scale battles.
Players can choose to start in one of three main cities, each one belonging to one of the three ruling factions on Archos. This community structure is critical in the early stages of the game, when players are relatively weak and need support from others. Your role in the faction becomes increasingly important as you progress through Dark and Light - if you establish your specialty early, it’ll go a long way in helping you contribute to the success of your faction.

Dark and Light's sandbox world affords players the freedom to create and build just about anywhere in the world. Whether you want a secret underground base or a fortress atop a massive floating island, if you can reach it, you can build there. As the forces of darkness simmer on the horizon, defending your homestead will become increasingly important. A combination of physical and magic fortifications, including NPCs and tamed creatures, will be necessary for players to defend their land from being engulfed by darkness.

Archos is still threatened by the total collapse of Gaia and a massive invasion by the forces of darkness. Even though the portals that link Archos to Gaia have closed, darkness emanates from the mother planet, affecting all the living creatures on Archos. Whether to embrace the darkness or fight it is a choice that remains solely with you, and it is your choice that will represent the future of the world.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i5 2500K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i7-5820k 6x 3.3 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space

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