Turn the room into your weapon in this tactical roguelike deckbuilder. Ignite oil, chain lightning and shove guards into mines. Climb ten Ruin levels per hero, race the world on the Daily Ruin, command two heroes as a Duo, or bring a friend in co-op.

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Planned Release Date: Apr 7, 2027

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About This Game

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Your hand is a weapon. So is the room.

Ruinhand is a tactical roguelike deckbuilder where cards reshape the battlefield. Read every enemy attack, spend three actions, and turn a dangerous room into a chain reaction.

Make the battlefield work for you



Spread oil and ignite the connected pool. Conduct lightning through water. Freeze a threat, shatter it, or shove it into a waiting mine. Raise a mirror and send a shot back where it came from. Positioning matters as much as the cards you draw.

Every chapter plays differently


In the Workshops the vents erupt every third turn: lure the guards onto the lanes. In the Flooded Vaults the tide keeps rising and carries every spark. In the Buried Throne the ceiling falls and the floor gives way: push your foes into the chasm.

Choose your path

Every door shows what waits behind it, and the next room depends on the door you take. Elite doors guard Champions, and their spoils are worth the scars.

Build something broken


Your build grows all run long. Rares grow likelier every chapter, the third guardian always drops a Legendary, and honed cards play for free. Crown Gifts widen your hand or add a fourth oath. Ascend your Legendaries, or swear a relic that breaks the rules outright.

Enemies that fight back


Elites carry visible marks: fireproof, plated, anchored, vengeful, archers that hunt you down and brutes that pursue. Every mark tells you how to win and how you could lose. Each run the palace fields a different court, and every chapter can send one of two guardians, a lieutenant at its side. Wound a guardian badly and it strikes back with a last, desperate move. Beat the last of them, and the Hollow King rises from the throne.

Three styles, ten Ruin levels

Every hero has three styles: Classic and two more starting decks, each with its own rule twist. Sow a minefield, flood the floor for one giant shock, or freeze a guard and shatter it. Win with a hero to unlock its next style, then climb its ladder of ten Ruin levels, each adding one new rule. Ruin 10 is meant to break you.

Daily and Weekly Ruin

One run per day, the same for everyone: same seed, same hero, same twist. Every week the Weekly Ruin stacks two or three twists on one longer run. Your first finished run is your ranked score on each leaderboard.

Play together, or play both



Pick Solo, Duo or Co-op. As a Duo you command two heroes yourself, and one End turn moves both. In co-op two players share the palace, on one screen or online: plan together and split the combo, one oils and the other ignites. Every pair of heroes has its own duet card that fuses both kits.

Rewards worth the risk


Chests spin like a slot reel and land on Specialist, Rare or Legendary cards. Optional enemies carry sealed pouches: leave early and you never learn what was inside. Rare relics break the rules: kills that burst or burn, overkill that heals, frost that spreads. Strange doors lead to palace encounters: a weeping fountain, a gambler's table, a cursed crown.

Past the palace: the Hollow Crowns

Free the palace, then keep going. Every room beyond brings one more Hollow Crown, whose strike is lethal and whose moves are soon hidden. How many Crowns can you break? Your depth goes on a global leaderboard. And the throne itself may not be the end.

  • Six heroes, plus a secret seventh, and 247 cards: 241 with two upgrades, plus six Legendary capstones. 21 are duet cards, one for every pair of heroes.
  • 63 oaths and relics, 20 palace events and Crown Gifts after the guardians.
  • 36 kinds of enemy, eight guardians with their own desperation moves, and the Hollow King. Track them all in the bestiary.
  • Four chapters with their own rooms and hazards: vents, rising water, collapsing floors and chasms.
  • Three styles per hero (18 starting decks with their own rule twist), ten Ruin levels per hero, plus Story, Standard and Expert difficulty.
  • A shared Daily Ruin, a Weekly Ruin with stacked twists, the Guardian Gauntlet boss rush and Endless depth, each with global and Friends leaderboards.
  • Play solo, as a Duo (one player, two heroes) or in co-op for two players, local or online.
  • Custom runs with 34 mutators, shareable by run code.
  • Card backs, board themes and hero palettes to earn, bestiary lore and a Palace Chronicle to uncover.
  • Elite marks, reactive surfaces, destructible cover, mines, mirrors and palace machinery.
  • A 20-room campaign with branching doors, an endless Hollow Crown gauntlet, and a Continuous mode.
  • Mouse and keyboard or gamepad, with on-demand animated card examples.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Like many small studios, we used AI image tools to create Ruinhand's artwork and store images. We wrote the English text ourselves and improved it with AI tools; the Simplified Chinese translation was made with AI. Music and sound effects come from human composers and licensed sound libraries. Screenshots and trailers show real gameplay. No AI runs while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics
    • Storage: 1 GB available space
    • Additional Notes: 1280 x 720 minimum display resolution; keyboard and mouse or a gamepad.
    Recommended:
    • Requires a 64-bit processor and operating system
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