Face your own supernatural past!
All Reviews:
Positive (46) - 80% of the 46 user reviews for this game are positive.
Release Date:
Dec 1, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Demon Hunter 3: Revelation

 

Recent updates View all (47)

March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
1 comments Read more

March 1

The making of stop-motion animation in Irony Curtain



Comrades!

Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.

4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
6 comments Read more

About This Game

Having defeated the Beast from another dimension, Dawn Harlock had hoped to spend the rest of her life in peace. However, circumstances have placed the life of a child at stake and brought her out of retirement to once again solve supernatural riddles and hunt hellish demons. Can the world's foremost paranormal detective muster the courage to follow the dark path and face off against an enemy from beyond? With you as her guide, she stands a chance.

CONTINUE THE DARK ADVENTURE SERIES!
The protagonist will once more don her detective hat to investigate a mysterious case.

IMMERSE YOURSELF IN MAGIC AND THE SUPERNATURAL!
A woman was murdered and her daughter disappeared under strange circumstances. Is this a random crime, or is something sinister lurking behind it?

A CAPTIVATING STORY PACKED WITH SECRETS AND RIDDLES!
Dawn slowly starts to suspect that a terrifying force is at work. Indeed, the supernatural events might have more to do with her own mysterious origin than she would have wanted.

TEST YOURSELF IN 26 MINIGAMES AND 21 HIDDEN OBJECT SCENES!
The Demon Huntress will need to find the victim's daughter before it's too late. Will she dare to follow the creature from another dimension and delve into dark secrets of her own past?

Features

  • Solve numerous minigames and puzzles!
  • Defeat the supernatural powers that threaten the world!
  • Discover secrets hidden in forgotten places!
  • Investigate a strange crime to rescue little Lila!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0b
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0b
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...