A turn-based JRPG with a side-scrolling pixel-art map. Eight gods from eight real cultures, a city that sank one rainy night, and a sword that doesn't kill: it echoes. What you cut on the map goes into the Resonator, and you fight it by turns when you decide.

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Planned Release Date: Q4 2027

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About This Game

A city of today that believes in nothing

It has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads a name scraped off under the ink of a torn page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole.

What lies underneath belongs to no one. It belongs to eight pantheons — Egypt, the Norse, the Maya, Japan, India, Rome, the Christian heaven and the Void — that have spent centuries holding up, between all of them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers.

The sword doesn't kill: it echoes

A classic turn-based JRPG reached through a side-scrolling map that is played, not walked. What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide.

Turns with your hands busy

  • Timed hits on attack and on defense: land the window and the blow fires.

  • A Resistance bar that shatters when you hit the right weakness.

  • Mark with Mira, detonate with Kael: marks that another character sets off.

  • "The air remembers": steal a named attack from an enemy and keep it.

Eight deities, each with area magic, a trait of its own and a summon; pair combinations and the Trinity Resonance, all three at once.

Eight countries, and the map reopens

Cairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echo. Every favor you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open.

What is in the game

  • 10 chapters, 153 rooms, 73 side quests.

  • Six languages: Spanish, English, French, German, Simplified Chinese and Japanese.

  • Full Xbox controller support from start to finish.

  • Respects your time: battle speed x1/x2/x3, repeat round, auto-battle at low levels, skip scenes you have already seen.

  • Accessibility: text size, opaque dialogue background, no screen shake or flashes, colorblind markers, remappable keys.

  • Made in Godot 4 by one person. In development; planned release: late 2027.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated content: part of the game's art (backgrounds, character and enemy
sprites, portraits, props, key art and capsule images) was created with
generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited
and assembled by hand by the developer. The music (38 tracks) and part of the
sound effects were produced with AI audio tools (ElevenLabs); the remaining
sound effects come from CC0 libraries (Kenney, Sonniss GDC). The in-game text
was written by the developer in Spanish; its translation into the other five
supported languages (English, French, German, Simplified Chinese, Japanese) was
machine-assisted and then reviewed by the developer.

Generated art is reviewed before it ships for unintended resemblance to existing
characters or trademarks, and anything that reads as derivative is redrawn. This
check was tightened after the previous review, and the lead character's
illustrated design was redesigned and replaced across the trailer, the store
assets and the build.

Parts of the source code were written with the assistance of an AI coding
assistant (Anthropic Claude) under the developer's direction and review.

The story, game design, world, dialogue and puzzles are the developer's own work.

Live-generated content: none. The game does not generate any content with AI
while it is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support (Intel HD 4400, GeForce GT 710, Radeon HD 5000)
    • Storage: 2 GB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 / Radeon R7 260X or modern integrated graphics
    • Storage: 2 GB available space
    • Sound Card: Integrated
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