A dark meets high fantasy strategy RPG. Play as ruler, administrator, or officer. Wield influence to sway allies and rivals alike. Command vast armies in tense tactical turn-based battles. Inspired by the Romance of the Three Kingdoms.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Notoris 2 is a niche and complex strategy game, and there's still a lot I want to add before reaching 1.0. Early Access will give me time to expand its features, improve stability, fix bugs, and smooth out the onboarding in order to make sure the game is ready for a full release.

Community feedback will play a major role in shaping the game's future. Notoris 2 could lean further into sandbox strategy and mechanics, or develop more of its RPG and social simulation elements etc. The direction will depend on what players who purchase the game in EA enjoy and what they want to see added.

As a self funded solo indie developer trying to make his dream game, I hire for art when I can afford, I hope Early Access sales will help fund development and replace as much of the remaining AI generated art as possible before 1.0.”

Approximately how long will this game be in Early Access?

“Shooting for 6months!”

How is the full version planned to differ from the Early Access version?

“The full version will be more fleshed out and refined. The biggest features I wish to add before 1.0 are :
-Finish Western Map Region
-Free Officer Gameplay
-Espionage/Sabotage
-Battlefield Deployables
-Create a Character
-Meta progress and Unlockables

The price will also increase as new features are added.”

What is the current state of the Early Access version?

“Many systems are implemented and the core gameplay loop exists for both the civil and military side. The game is stable and playable for hundreds of turns. There is meaningful officer progression and some difference when playing as an officer vs a town admin vs a faction leader.”

Will the game be priced differently during and after Early Access?

“Yes, as we add features and polish the game the price will go up.”

How are you planning on involving the Community in your development process?

“I plan to do a series of targeted feedback surveys on existing features (google survey linked on main menu) for those who have tried the game in order to refine the game.

Also anyone can join the discord and provide feedback letting me know what you like, want to see more of and what you don't. ”
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Download Notoris 2: Warlords Demo

This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Notoris 2 is a 2.5D single-player grand strategy inspired by Romance of the Three Kingdoms, where legendary generals forge rivalries and alliances in an open ended sandbox shaped by your tactical choices and turn based battles.

Experience the depth of classic grand strategy through the eyes of a single officer, rising from a lowly lieutenant to trusted administrator and beyond. Earn influence through cunning proposals and battlefield valor as you carve your own path to leadership.

Your officers aren't puppets, they're ambitious individuals with their own goals. The Influence System gives you control over how much autonomy your subordinates have. Spend it wisely at critical moments such as taking control of an allied army or pushing a proposal through the faction council. Find the sweet spot between control and chaos

Influence isn't just flavor, it's a core mechanic that solves an age old strategy game problem giving players meaningful agency without turning AI into mindless automatons or brainless slaves.

Live As An Officer

✦ Submit proposals to shape your faction's destiny

✦ Take on civil assignments to build your reputation

✦ Forge alliances, rivalries, and betrayals with hundreds of unique officers

✦ Rise through the ranks or scheme your way to independence

Command As A Tactician

✦ Deploy armies on grid based battlefields where terrain and positioning decide victory

✦ Execute devastating officer abilities that can turn the tide of war

✦ Siege cities, spread control, and outmaneuver your enemies

✦ Every battle matters. Lose your best generals as captives and feel the consequences

Rule As A Sovereign 

✦ Transform from loyal retainer to rebel warlord to emperor

✦ Manage cities, assign officers, and balance the needs of your growing realm

✦ Navigate a web of influence where even your subordinates pursue their own ambitions

✦ Watch the campaign map evolve as others rise and fall around you

Dark Fantasy Meets Historical Drama

Escape the constraints of strict history and enter a world where:

✦ Dark fantasy aesthetics meet the political intrigue of the Three Kingdoms era

✦ History’s iconic rivalries and betrayals reemerge as timeless character arcs

✦ A new era of possibility where interpersonal dramas play out in unexpected ways, shaped by your hand.

Crafted By Generals, For Generals

This is a passion project from a solo developer who grew up on Three Kingdoms games and is supported by a small team of part-time contractors that share the vision.

I'm attempting to bring together the best features from across 3k's history -- the deep officer roleplay that blended RPG into grand strategy like nothing before or since, and the tactical grid combat that always felt so close to greatness but never quite reached it. By fusing these elements and many others together, I'm hoping to create the definitive experience that fans have been waiting decades for. Your support means everything to a tiny indie project attempting to punch above it's weight class.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a self funded, mostly solo indie dev genAI has been used during development for prototyping and concept art as well as promotional/marketing materials. I hire artists when and where I can based on the state of the project.

All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can continue to fund hiring artists to update/replace as much of this content as possible before v1.0.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad Core 3.2GHz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 770 or equivalent
    • DirectX: Version 11
    • Storage: 24 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad Core 3.4GHz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1080 Ti or equivalent
    • DirectX: Version 12
    • Storage: 24 GB available space