For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally. Every play through offers new challenges, opportunities, and rewards.
Recent Reviews:
Very Positive (101) - 80% of the 101 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,897) - 82% of the 2,897 user reviews for this game are positive.
Release Date:
Apr 19, 2018
Developer:
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Recent updates View all (48)

June 14

ROADMAP: Next Release



Hello Adventurers,

Today we’re happy to announce the content of our next major update!

"Oh… more teasers?"

No, Joe Player... We ain’t a tease. We got the goods to show!

"Daaaayum"

First, and foremost: the previously mentioned Highly Requested ‘Game Mode’ is…. drumroll please...

Endless Dungeon Mode
That’s right. This new adventure entitled Hildebrant’s Cellar lets you fight down through the depths of your favourite realm agent’s house. See how far you can get until your inevitable demise. Fight a plethora of enemies, avoid traps, mimics, and smash doors. All the things you know and love (or know, anyways… re:mimics) from exploring and conquering dungeons and caves in our other adventures.



"Sweeet"

But that’s not all, Joe Player... You’ll find things down below you thought only existed in the overworld. We’ve added encounters like Sanctums, Dead Adventurers, Stone Heros, and more to the dungeon.

We’ve also got new stuff!

"Stuff?! I LOVE stuff!"

  • 4 new traps
  • New enemies
  • 4 new items
  • 9 new character customizations
  • 3 new Achievements

Here’s one of my personal favourites:


Next up, we’ve got:
House Rules
We understand that there are those out there who want a more casual experience. We also understand there are some masochists who want to make it even harder… With that in mind: we added a few toggles to the create game screen to permit both preferences.



It should be pretty self explanatory, but let me explain it anyways.
  • Chaos frequency will increase or decrease the number of rounds between when Chaos is set to increment. Assuming, of course, that the game mode has Chaos in it.
  • Life Pool will let you increase, or decrease the starting lives. To be clear: this does not change the amount of lives you’ll find in your adventures. And as always: there is no cap to how many you can gather.
  • Economy Inflation Oh, don’t lie: you skipped right to this one, didn’t you!? This will permit you to adjust the percentage increase of inflating items over time. This does not change base prices of items, and does not change starting gold, gold drops, or item drops in any way. It’s only the inflation of the small set of items that naturally inflate in price over time.

Using house rules does come with some caveats, however. Namely that if the game is made easier, then the final achievements for beating Vexor on Apprentice, Journeyman, and Master are not available. These remain locked behind the requirement that you beat the game on the default difficulty settings (or harder).
But that’s it! We want to make the game fun for everyone, but we also need to make it fair for those who worked so hard to get those achievements.


Character Stat Overview
This one is a great quality of life feature that was inspired by none other than Senerio himself (who runs the Discord server). You can now get a full breakdown of all stats, effects, bonus’, ailments etc on a given character. We’ve replaced the functionality of the Toggle Stats button on the character hud to now open this beauty:



Everything is dynamically generated, and even tool-tipped!

On top of these great new things, we’ve got fixes and improvements as always. We’ll have full patch notes on the day we deliver.

Look for these new features to be playable on the 21st

Until then!

-IronOak Games
15 comments Read more

May 30

ROADMAP: Teasers and upcoming features

Good day, Adventurers!

Very soon… err… well right now, actually: we’ll be starting a new announcement series aimed at keeping the community updated with some roadmap details, and content teasers in general.

"Oh, sounds like a good idea."

We thought so, Joe Player. Now being that we’re a small studio, we won’t be able to provide massive detailed, and itemized lists of tasks, and timelines. Up to this point: we’ve been happy and successful in staying as agile as possible, and adjusting our priorities based on the vibe of the community, and ourselves. With that in mind, we will be sharing our upcoming roadmap details in smaller chunks, more frequently.

We’ll make sure to prefix all these announcements with the word “ROADMAP” so it’s clear to you whether or not it’s patch notes, roadmap, or any other generic announcement.

All that being said, let’s get to the first inaugural ROADMAP post!


House Rules
TIMELINE: imminent
In order to give as many people as possible the most enjoyable experience we can: we’ll be implementing a new feature, House Rules. Similar to playing any traditional tabletop game where players can massage some of the rules and constraints of the game. Namely with ours, (you guessed it) the difficulty. Through your feedback we’ll be adding more customization options to our House Rules over time.


Teaser screenie!



New Highly Requested ‘Game Mode’
TIMELINE: imminent
Yup, a whole new game mode to play. A more contained, and focused mode than full fledged adventure, and something you can sink as much or as little time in to as you wish. Complete with new Lore Store items, special unlocks and new achievements.


New Story Adventure
TIMELINE: Fall (2018)
A whole new adventure! Kinda like the Frost Adventure… except… without the frost. Also complete with new Lore Store items, special unlocks and new achievements.


Those who are about to party wipe: we salute you.

-IronOak Games



24 comments Read more

Out Now in Full Release!

For The King is now available in full release! We'd like to thank all of our Early Access players for their support, and welcome to all new players! Fahrul awaits, happy adventuring!

Remember, if you want to continue your adventure on your current save file, switch to the Legacy version in the properties menu of Steam;
- Right click the game in your Library
- Go to Properties
- Select the Beta Tab
- In the dropdown, choose Legacybranch

About This Game



The King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos.

With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death.



For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos?

Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings.



Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10 x64
    • Processor: Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GeForce 8800 GTX (768 MB) / Intel HD 4600 / Radeon HD 3850 (512 MB)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10 x64
    • Processor: Intel Core i5-4570T (2* 2900) / AMD FX-6100 (6 * 3300) or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 750 Ti (2048 MB) / Radeon HD 7850 (2048 MB)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10.5 Yosemite or higher
    • Processor: Intel Core i5-2520M (2 * 2500)
    • Memory: 4096 MB RAM
    • Graphics: GeForce GT 750M (1024 MB)
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10.5 Yosemite or higher
    • Processor: Intel Core i5-6500 (4 * 3200)
    • Memory: 8192 MB RAM
    • Graphics: AMD Radeon R9 M390 (2048 MB)
    • Storage: 3 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.10 (x64) or Mint 18.3 (Cinnamon) (x64) or Ubuntu 16.04 (x64)
    • Processor: Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GeForce 8800 GTX (768 MB) / Intel HD 4600 or equivalent
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.10 (x64) or Mint 18.3 (Cinnamon) (x64) or Ubuntu 16.04 (x64)
    • Processor: Intel Core i5-4570T (2* 2900) / AMD FX-6100 (6 * 3300) or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 750 Ti (2048 MB) / Radeon HD 7850 (2048 MB)
    • Storage: 3 GB available space
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