Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.
Recent Reviews:
Very Positive (26) - 80% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (861) - 83% of the 861 user reviews for this game are positive.
Release Date:
May 30, 2017

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Recent updates View all (5)

May 18

Bridge Crew Dev FAQ #2 - The Next Generation DLC

We've seen the questions that arose since our last Dev FAQ post and wanted to take a moment to first convey our gratitude for your feedback - after so long working in secrecy, the team is overjoyed to be able to talk about their work!

Here are some fresh questions we've seen you mention both here, in our official forums and on the Bridge Crew subreddit:

Why did I have to download a large patch even if I haven’t purchased the DLC?
The patch brings everyone up to the newest version of the game client that includes the ability to add the DLC as well as a adding a bunch of bug fixes. It’s important to get everyone on the same version to support match making across the platforms

What if I want to play with a player who doesn’t have the DLC, but I do? What if someone joins a DLC game without actually owning the DLC?
A toggle in the UI enables players who own the DLC to select whether they want to enter matchmaking with the DLC active (which will search for other players with DLC set active) or if they would prefer to play with any players (including players who do not own the DLC). This toggle will automatically be set to off if the player does not own the DLC.

How can players help the Developers find and address bugs?
We try to catch posts people make on forums, subreddits, etc but we can’t watch everywhere and some will fall through the cracks this way. The best way to bring them to our attention is to file a support ticket via and provide as much detail as you can. Adding any links to videos you may have taken of the issue help greatly as they provide a lot more information and context to help our QA staff recreate the problem to investigate it.

Note: duplicate submissions don’t help and if anything get in the way, but if you don’t know if something has been submitted already or not by all means put in a ticket. When a ticket comes in for a bug it goes to QA staff who will check if we already have something on it, will record it (JIRA) with all the details. They will work to recreate the issue and will add information on that to the entry so the developers have concrete steps to recreate the issue and know any and all factors going into it. Then the development team gets it and tries to determine if something is wrong and what can be done about it.

Some notes on a few select things that have already been posted:

“…while playing, we entered one system where none of the Klingon ships were firing at us. It was during one of the save the Suribatchi missions. It seemed almost like an anomaly ithe system had totally disabled their ships, but this seemed like a bug”
Yes indeed, anomalies affecting enemies is intended and can have interesting consequences…

“…two exclamation points appear at the same time on the Warp map (Possibly from helm)”
This can happen during Research and Rescue missions.
- During A Research mission, after scanning enough anomalies to turn in, an exclamation point will appear at the new warp location. If the player has triggered and yet to complete the optional objective (rescuing civilians), an exclamation point will remain in the current system.
- During A Rescue mission (especially the space station version) after transporting at least 1 person aboard the ship, an exclamation point will appear at the new warp location. If the player has not yet transported all remaining survivors, an exclamation point will remain in the current system.

“…T'Nar on the Aegis and Enterprise (TOS) is still playing with power levels previously set by a player when no player engineer is in game.”
T'Nar will not change power nodes on her own. However, all crew-wide orders, and select orders to other bots, will make T'Nar reallocate power. i.e. Avoid / Evade Target for instance will cause engineer to set 5 engine, 3 shield, 2 phaser.

We are looking to put together a dev blog or post in the near future with more information on voice commands and how they work which will help to better explain interactions like this

“…You've added 'Stand Down' on the Enterprise Captain's holographic on-screen command list, but it doesn't turn off Red Alert. We haven't found that it does anything at all!?”

The stand down command is identical to the “Reduce Detection range” command found on the Aegis. To that affect this is what happens:
- Reset any impulse/warp command to off
- Power settings phaser 3, engines 4 (notably this is to ensure we don’t fly at above 4000 speed), shields 3
- Stop shooting
- Lower shields
- Disarm torpedoes

The Red Alert button remains a manual interaction for the Captain to torment/alert her crew with.

If you submitted a bug report and don't see it here, rest assured that we are recording and investigating each one! We'll have more updates in the future!
21 comments Read more

May 15

Bridge Crew Dev FAQ - The Next Generation DLC


Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses to you here in the Steam Community Hub.

Without further ado...

When is it available?
Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24.

What is the price of the DLC?
The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game

Does it support VR and non-VR gameplay?
As with the base game, it supports both VR and non-VR game play.

How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?
All players in a party will need to have ownership of the DLC to be able to play the content together.

Does the DLC include IBM Watson powered voice recognition?
Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role.

Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D?
You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D).

Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges?
The new Operations role is only available on the bridge of the Enterprise-D.

Will the Enterprise-D bridge use the LCARS interface?
All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio).

How authentic is the implementation of the Enterprise-D?
Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience.

Have improvements been made to the existing Ongoing Voyages?
Yes, primarily in terms of bug fixes and variety in the generation of missions.

With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face?
Only the TNG era Romulans will be making their presence known in the trench at this time.

Is there a list of changes that are coming to the core game along with the DLC?
There will be a patch shortly before the release of the DLC. This will include a variety of fixes to the game and it will prepare it for the addition of the DLC.

Here is the change log:
  • Added Support for DLC.
  • Fixed issues with Ongoing Voyages modes to increase variety of locations used by mission generator.
  • Fixed some issues with controller prompts displayed in Training.
  • Changed how players switch stations on The Original Series Enterprise Bridge. Previously, some VR players would lose tracking while trying to switch, depending on their tracking setup.
  • Fixed multiple issues with Captain’s arm/hand animations in non-VR control modes.
  • Fixed issue with position of Captain’s clipboard for non-VR players on The Original Series Enterprise Bridge.
  • Added Science Info (flavor text) to all ships previously lacking it.
  • Fixed other minor bugs.
46 comments Read more

Feature List

  • Playable in both VR and non-VR, serve as an officer with hand tracking with full-body avatars and lip-sync.
  • Operate as a crew to make strategic decisions and coordinate actions as Captain, Helm, Tactical or Engineer.
  • Take command of the unique U.S.S. Aegis, the first ship of her kind.
  • Play on the original bridge of the legendary U.S.S. Enterprise NCC-1701.
  • Join a shared galactic adventure where communication, trust, and close coordination are the keys to victory.

About This Game

Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. The game puts you and your friends in the heart of the U.S.S. Aegis.
Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Klingon Empire is also active in the region, and their purpose is a threat to the Federation’s plans.

Make strategic decisions and coordinate actions with your crew to complete the mission.
In co-op, you can form a crew of four players to serve in the roles of Captain, Helm, Tactical and Engineer. In addition to a dynamic storyline, the game features an “Ongoing Missions” mode, procedurally generating missions for countless hours of Solo and Co-op adventure.

In Star Trek™: Bridge Crew, you’ll need more than just individual skill to overcome the challenges; communication, trust, and close crew coordination are the keys to victory.

Uplay account and Uplay PC application required for game activation and installation.
A permanent internet connection is required in order to play the game.

System Requirements

    • OS: Windows 7 x64
    • Processor: Intel Core i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 570
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
    • OS: Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-4590 / AMD Ryzen 1500X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / GTX 1060 6GB, AMD Radeon R9 290X / RX 480
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
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