Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.
Recent Reviews:
Mostly Positive (40) - 77% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (886) - 83% of the 886 user reviews for this game are positive.
Release Date:
May 30, 2017

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Recent updates View all (6)

June 27

Star Trek: Bridge Crew PATCH NOTES - Title Update 6

PLEASE NOTE: Some elements of this patch operate exclusively on the TNG DLC, which will be releasing on PC on July 24. On all PC versions, these elements will automatically be applied to the DLC.

  • Implemented Watson powered voice recognition on the TNG bridge
  • Added the ability for PSVR players to point

  • Fixed an issue with incorrect enemies sometimes spawning for TNG Rescue Ongoing Voyages
  • Fixed an issue with Rescue missions with two players where the civilian ship does not always appear
  • Corrected Borg spawning in Melgar’s Point, Elgar. This was to correct an issue where the Borg could spawn in an exclusion zone which would result in them flying through space rocks as they navigate
  • Fixed an issue with the Borg failing to attack players in an exclusion zone
  • Fixed an issue where the Warbird does not engage during a Defend the Suribachi mission on the TOS bridge
  • Corrected an issue where a Rescue Ongoing Voyage could have the ship carrying survivors get destroyed before the players could reach it making it impossible to complete the mission
  • Corrected an issue with Rescue missions on the TNG bridge where players could not find or rescue civilians off of a vessel or enemy ship
  • Fixed an issue where an Ongoing Voyages Patrol could not complete the “turning in findings” objective
  • Corrected research missions so you cannot complete them by impulsing away from the space station when enemies appear
  • The USS Raleigh no longer has 4 lights following it on Defend missions
  • Fixed a problem on Patrol/Explore Mode where warping away from final turn-in could result in a mission unable to be completed
  • Fixed an issue where the “Destroy Enemy Forces Attacking Convoy” objective doesn’t clear if the prototype is transported before killing all hostiles
  • Fixed an issue during a Borg Resistance mission on the TNG bridge where switching from the Captain to the OPs position could result in the transport panel blacking out
  • Corrected 2 anomalies in Keth that had incomplete information

  • Fixed an issue with enemy ships of the same class missing identifiers in their names
  • Fixed an issue where the "Weaponized Subspace Communication Array" (EMP) visual effect could not be seen by clients
  • Fixed an issue on the TOS bridge where manually lowering the shields could prevent them from being raised again
  • Corrected an issue with the engineering station camera on the TOS bridge where the camera pans to Helm preventing proper use of Power Distribution
  • Fixed an issue with loading screens not appearing for Oculus and Steam non-VR, and Steam WMR/Vive VR
  • Removed a second, erroneous “transport from target” option under tactical crewbot orders on the TOS bridge
  • Corrected an issue where initiating shield modulation would result in inconsistent UI behavior when the station is taken over by a second player
  • Fixed an issue where a player could not modulate shields after they had been brought down (manually or by damage) and then brought back up
  • Corrected an issue in engineering and Ops where repair crews in a fully repaired system would not be reassigned if a repair crew was still in a damaged system
  • Fixed an issue where you could not select the transporter target with your left hand on the TNG bridge
  • Made corrections to TOS bridge view screens as they could look low resolution
  • Fixed a problem where impulsing to new locations sometimes caused enemies to not be on the host player’s Nav Map
  • Improved a number of sound effects including adding a TNG appropriate sound to that bridge when the hull gets to 40% damage
  • Fixed an issue where Avatar android male head type 1 appears to have an extra long forehead (cue the Mike Meyers “HUGE HEAD” comments)
  • Corrected an issue where the female Vulcan head would appear under male Vulcan race type
  • Fixed an issue with objective markers disappearing on the lower ¼ area of the local map
  • Stopped the helm crewbot on the USS Aegis from spinning in place at the beginning of mission 5. He was getting dizzy
  • Removed a purple light that would appear to the right of tactical on the TOS bridge when warping
  • Fixed an issue where the warning indicator for damaged engines on the TOS bridge would not apply to all impulse screens
  • Fixed an issue on the TOS bridge where different players manning the engineering station see different repair crew allocations
  • Fixed an issue on the TNG bridge where an enemy’s cloak audio can disappear while cloaked and the visual effect can persist after decloaking.
  • Corrected an issue where escape pods destroyed by a planet killer would not clear from the transporter bay.
  • You will now correctly see the Borg Cube’s green lights fade out and in when it powers off and on for repairing
  • Gave T’nar some training so that crewbot would properly reassign repair crews from systems at 100% after a player has assigned repair crews
  • You will no longer see “He’s dead Jim” appear for dead crews at the Ops station. Scotty is back on the right ship
  • Fixed an issue where arming torpedoes while being damaged to 59% could cause the remaining torpedo to repeat the loading sequence
  • Fixed an issue where the shields on the TOS bridge needed to be toggled on if all power was removed from shields by the engineer
  • Fixed an issue where System Intrusion sound effects would not be heard when activated
  • Fixed an issue with VOIP audio only playing through the right ear during some mission outros
  • Corrected an issue on the TOS bridge where client assigned repair crews are invisible upon returning to the engineering station
  • Corrected an issue on the Aegis bridge where a player can get the camera stuck on the options menu if the crew bot UI is open
  • Stopped male tactician’s feet on the TNG from constantly shaking.
  • Corrected TOS bridge crew bot UI lag
  • Corrected some shadowing issues with Dynamic shadows settings
  • Made a number of additional improvements and corrections to crewbot interaction
  • Corrected a number of audio bugs
  • Corrected a number of UI and text issues
  • Corrected some character clipping issues and hand positions
  • Fixed a number of crash bugs
11 comments Read more

May 18

Bridge Crew Dev FAQ #2 - The Next Generation DLC

We've seen the questions that arose since our last Dev FAQ post and wanted to take a moment to first convey our gratitude for your feedback - after so long working in secrecy, the team is overjoyed to be able to talk about their work!

Here are some fresh questions we've seen you mention both here, in our official forums and on the Bridge Crew subreddit:

Why did I have to download a large patch even if I haven’t purchased the DLC?
The patch brings everyone up to the newest version of the game client that includes the ability to add the DLC as well as a adding a bunch of bug fixes. It’s important to get everyone on the same version to support match making across the platforms

What if I want to play with a player who doesn’t have the DLC, but I do? What if someone joins a DLC game without actually owning the DLC?
A toggle in the UI enables players who own the DLC to select whether they want to enter matchmaking with the DLC active (which will search for other players with DLC set active) or if they would prefer to play with any players (including players who do not own the DLC). This toggle will automatically be set to off if the player does not own the DLC.

How can players help the Developers find and address bugs?
We try to catch posts people make on forums, subreddits, etc but we can’t watch everywhere and some will fall through the cracks this way. The best way to bring them to our attention is to file a support ticket via and provide as much detail as you can. Adding any links to videos you may have taken of the issue help greatly as they provide a lot more information and context to help our QA staff recreate the problem to investigate it.

Note: duplicate submissions don’t help and if anything get in the way, but if you don’t know if something has been submitted already or not by all means put in a ticket. When a ticket comes in for a bug it goes to QA staff who will check if we already have something on it, will record it (JIRA) with all the details. They will work to recreate the issue and will add information on that to the entry so the developers have concrete steps to recreate the issue and know any and all factors going into it. Then the development team gets it and tries to determine if something is wrong and what can be done about it.

Some notes on a few select things that have already been posted:

“…while playing, we entered one system where none of the Klingon ships were firing at us. It was during one of the save the Suribatchi missions. It seemed almost like an anomaly ithe system had totally disabled their ships, but this seemed like a bug”
Yes indeed, anomalies affecting enemies is intended and can have interesting consequences…

“…two exclamation points appear at the same time on the Warp map (Possibly from helm)”
This can happen during Research and Rescue missions.
- During A Research mission, after scanning enough anomalies to turn in, an exclamation point will appear at the new warp location. If the player has triggered and yet to complete the optional objective (rescuing civilians), an exclamation point will remain in the current system.
- During A Rescue mission (especially the space station version) after transporting at least 1 person aboard the ship, an exclamation point will appear at the new warp location. If the player has not yet transported all remaining survivors, an exclamation point will remain in the current system.

“…T'Nar on the Aegis and Enterprise (TOS) is still playing with power levels previously set by a player when no player engineer is in game.”
T'Nar will not change power nodes on her own. However, all crew-wide orders, and select orders to other bots, will make T'Nar reallocate power. i.e. Avoid / Evade Target for instance will cause engineer to set 5 engine, 3 shield, 2 phaser.

We are looking to put together a dev blog or post in the near future with more information on voice commands and how they work which will help to better explain interactions like this

“…You've added 'Stand Down' on the Enterprise Captain's holographic on-screen command list, but it doesn't turn off Red Alert. We haven't found that it does anything at all!?”

The stand down command is identical to the “Reduce Detection range” command found on the Aegis. To that affect this is what happens:
- Reset any impulse/warp command to off
- Power settings phaser 3, engines 4 (notably this is to ensure we don’t fly at above 4000 speed), shields 3
- Stop shooting
- Lower shields
- Disarm torpedoes

The Red Alert button remains a manual interaction for the Captain to torment/alert her crew with.

If you submitted a bug report and don't see it here, rest assured that we are recording and investigating each one! We'll have more updates in the future!
29 comments Read more

Feature List

  • Playable in both VR and non-VR, serve as an officer with hand tracking with full-body avatars and lip-sync.
  • Operate as a crew to make strategic decisions and coordinate actions as Captain, Helm, Tactical or Engineer.
  • Take command of the unique U.S.S. Aegis, the first ship of her kind.
  • Play on the original bridge of the legendary U.S.S. Enterprise NCC-1701.
  • Join a shared galactic adventure where communication, trust, and close coordination are the keys to victory.

About This Game

Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. The game puts you and your friends in the heart of the U.S.S. Aegis.
Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Klingon Empire is also active in the region, and their purpose is a threat to the Federation’s plans.

Make strategic decisions and coordinate actions with your crew to complete the mission.
In co-op, you can form a crew of four players to serve in the roles of Captain, Helm, Tactical and Engineer. In addition to a dynamic storyline, the game features an “Ongoing Missions” mode, procedurally generating missions for countless hours of Solo and Co-op adventure.

In Star Trek™: Bridge Crew, you’ll need more than just individual skill to overcome the challenges; communication, trust, and close crew coordination are the keys to victory.

Uplay account and Uplay PC application required for game activation and installation.
A permanent internet connection is required in order to play the game.

System Requirements

    • OS: Windows 7 x64
    • Processor: Intel Core i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 570
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
    • OS: Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-4590 / AMD Ryzen 1500X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / GTX 1060 6GB, AMD Radeon R9 290X / RX 480
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off
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