A doomscrolling adventure. Scroll a feed that never ends, answer the five people who keep asking, and take the X in the corner before it erodes away. However long you stay decides how dark the platformer you escape into gets.

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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 2027

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Tentang Permainan Ini

You sit at a desktop. The clock is real. The browser is open.

This is a game about the person who procrastinates. Not you, him. His hand is on the mouse, and the hand has its own habits. It drifts toward the browser when you're idle. It trembles when you reach for your work. It snaps back the first time you try to start.

Nothing in the browser asks you for anything. The feed auto-scrolls, comments pile up, and the only voice is the quiet one he talks to himself in. "I can just finish work in 30 mins, let's play a bit more", "I feel languishing, should this be off day?", "I wanna play game."

But five people do ask. They're in the feed, the community tab and the DMs, and they keep asking while you're gone. Answering costs you seconds and buys back something the scrolling spends, because the X in the corner isn't a button, it's a resource. It erodes every time you stay, and only a deliberate reply restores it. Silence buys nothing.

When you finally take it, the escape is a platformer, darkened by exactly how long you scrolled. Five minutes and a sharp exit → bright, clear-headed. Fifteen minutes → you're in the dark, and he wants to go back.

Win, and you begin working. That's all — a beginning. Discipline is never finished, and the browser is still sitting there, silent. There are multiple endings, yet none of them celebrate.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

Snap out. contains no sexual content, no nudity, no depictions of realistic violence or gore, and no drug or alcohol use.

What it does contain is a sustained portrait of avoidance, and players may want to know what that looks like before starting:

Self-critical inner monologue. The narrator is the player character's own mind, and it comments on failure, avoidance and lost time in a harsh, repetitive register throughout the game.

Compulsive scrolling and lost time. The central subject is losing hours to a social media feed. Players who struggle with compulsive phone or social media use may find this uncomfortable.

Friendship breakdown and withdrawal. Five relationships can be neglected. Left long enough, a conversation ends for good — a character goes quiet, or the thread closes permanently.

Exhaustion and burnout. One of the game's endings frames the character as simply too tired to keep going.

Mild profanity. The word "shitty" appears in one character's conversation, inside reply options the player chooses.

There is no depiction of self-harm, suicide, sexual content, sexual violence, or real-world violence. The player character can die repeatedly in the platformer sections; these are abstract, non-graphic hazard deaths with no blood or gore.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • DirectX: Versi 11
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