A dark humour survival bunker simulation. If you want to see billionaires and politicians get eaten, this is probably for you. Build your bunker. Populate it with oppressed workers. Attract billionaires to move in. Fend off raiders and mutated bugs. Then Eat. The. Rich.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« BILLIONAIRE'S BUNKER (BB) is a management sim, with a difference. I wanted to make a sim that is as much a personal morality-test as well as a desktop 'ant farm'. This is a game that will benefit from early adopter feedback. I want to know what game mechanics are working well, and not so well, what opportunities to expand the game that I'm missing. What cool new stuff to add. The game is fully functional as it stands, but there's always room to expand the width and depth of this simulation. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I'm are looking at a period of about 3-6 months to help balance the economy/mechanics. But also 3-6 months gives me time to add the best (and most do-able) ideas to the final game. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The current version of the game still has place-holder graphics - for example a lot of the billionaire characters are currently sharing the same sprite art (on my ToDo list) and the UI has some rough edges (on my ToDo list!). The final version of the game has 'room' for more ideas; more billionaire characters (not just billionaires, but politicians, celebrities etc), more room types, more behaviours and mechanics. I'm also after ideas for WILDCARD events (monsters, creatures, buffs etc). »

Quel est l'état actuel de la version en accès anticipé ?

« The EARLY ACCESS version is complete. Which means, you can play it from beginning to end. I have actually designed it so that even after winning or losing you can still play on. The game also includes an editor so that you can experiment with different bunker configurations and game settings. I'm open to level design ideas... I haven't really had time to explore this enough! »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The game will be at a higher price after early access. I want those that got in early to benefit from a lower price... since, well, it's only right. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I will set up some channels for feedback in due course. In the first instance direct communication will occur via the game's community hub page. Later on, when I have time, I will set up a discord.  »
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À propos de ce jeu

A dark, slightly comedic (if you like dark humour) survival bunker simulation. If you don't want to see billionaires and politicians get eaten, mutant bugs and raiders swarm you, cannibalism and worker-abuse, this game is probably not for you.

BUILD YOUR BUNKER:

Use your workers to construct a nuclear bunker. Make it luxurious enough... and the billionaires will come! Workers mine 'shale ore' deposits - your main resource for building, making, farming and construction. Most importantly, for constructing radiation shielding to protect your bunker dwellers from the frequent radiation storms.

FEED YOUR BILLIONAIRES:

Billionaires arrive by helicopter (of course they do). They love meat... HUMAN MEAT! Which means finding enough poor suckers out in the wasteland to keep them happy. Send your 'enforcers' out into the wilderness to 'hunt' for survivors and loot items.

ENTERTAIN THEM:

Billionaires get bored... very easily, they like shiny things. You can keep them happy by cramming their VIP LOUNGE with luxuries and interesting perks found outside in the irradiated wilderness. But, on occasion, if you need to boost their APPROVAL RATING, then you can keep them happy and entertained with theatrical displays of casual brutality and cruelty!

... And, out of the 'kindness of their hearts', if they feel entertained enough, they may reward you with a supply of anti-radiation pills to keep you (the bunker 'manager') and your workers from dying of radiation sickness.

CARING FOR YOUR WORKERS:

Let's not forget, you have a duty of care for your workforce, they need to eat, sleep and also... have some down time. Build a 'Rec Room' and fill it with luxuries and perks scavenged from the irradiated wasteland above. Workers' morale is boosted by spending time in there. Which is IMPORTANT. Because if moral drops too low, some of your workers may quietly becomes TRAITORS! Traitors will begin to smuggle food (and weapons) to any of the poor wretches waiting in your prison to become meat.

AND THEN - THERE ARE THE HAZARDS!

This post-nuclear-war world has its own weather system. Frequent radiation surges will arrive and need to be prepared for. Manufacture and deploy shielding to protect the rooms that are most often occupied! When the warning siren sounds you'll want to send your people to the most shielded rooms... if you care a damn about them, that is.

And it's not just radiation you need to worry about... if those prisoners have had enough food (and weapons) smuggled into the prison that they feel strong enough and ready enough to break out... you've got an UPRISING on your hands. The prisoners will break out, and with all the pent up rage and resentment, well... I wouldn't want to be a Billionaire!

WIN CONDITION:

You've got a choice. You can try and fill the Billionaire APPROVAL BAR. When it hits 'max', you've done it! You've 'won'. On the other hand, you might reach a point where you've had enough of pandering to their whims and needs and think, 'you know what - screw them'... and you decide to eat those entitled, privileged b@%stards instead.

BILLIONAIRE's BUNKER is a sandbox, it's a sim... it's a metaphor... it's a moral choice. Whose side are you really on? The 1%... or the rest of us?

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Yes, AI has been used. I am a solo developer with 10+ years of professional experience as a game dev. I have coded and released 7 games on IOS App store, and been a team leader. Despite this, as a solo dev, to produce a game of this complexity and polish in a sensible period of time i have used AI to assist with coding/bug tracing.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i3 or equivalent
    • Mémoire vive : 200 MB de mémoire
    • Graphiques : DirectX 11 compatible graphics card
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
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