Rip packs. Chase foils. Keep the cards you love. VibeMarket is a free idle collecting game where you earn credits just by staying online, open packs made by other players, and launch packs of your own art for everyone to rip.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build VibeMarket with a curated community of people creating packs. Early Access gives creators and collectors a place to try the core collecting loop, share their artwork, and help us improve pack publishing, discovery and review before we expand the community.”

Approximately how long will this game be in Early Access?

“The game will be in early access for roughly 1-2 months. We plan to use Early Access to establish a reliable creator publishing and review process and refine the collecting experience with community feedback. We will share progress and any changes to our plans through Steam updates.”

How is the full version planned to differ from the Early Access version?

“We plan to grow the selection of creator-made packs, improve creator tools and discovery, refine review and reporting workflows, and tune credit rewards and pack balance using player feedback. The scope will depend on what we learn during Early Access.”

What is the current state of the Early Access version?

“The current development build includes BLEP packs, credits earned while online, quests, a creator studio, pack opening, and decisions to keep a card or sell it back for game credits. Creator publishing, automated screening and Steam item delivery are undergoing final acceptance checks before access opens. The initial pack selection is small, and balance and creator workflows are still being refined.”

Will the game be priced differently during and after Early Access?

“VibeMarket is free to install. We currently plan to keep it free during and after Early Access. Game credits are earned through play and cannot be purchased.”

How are you planning on involving the Community in your development process?

“We plan to work closely with an initial curated group of pack creators and collectors. Feedback from Steam discussions, creator submissions and in-game reports will help us improve publishing, review, discovery and game balance. We will share progress through Steam updates and expand the creator community as the process improves.”
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About This Game

ONE MORE PACK.

VibeMarket is a free idle card-collecting game about the next reveal. Leave it running to earn credits, crack packs from a growing shelf of player-made art, and build a collection nobody else has.

RIP IT

Tear the pack. Watch the river spin. Every card lands with its own artwork, finish and wear, from plain paper to prism foils. Open one at a time or rip a stack of ten.

KEEP IT, OR SELL IT

Every pull is a choice. KEEP the card for your collection, or SELL it back for credits and go again. Pack prices move as players buy and sell.

COLLECT IT

  • Hunt foil finishes and rare pulls across every pack on the shelf
  • First Edition: the first cards kept from a new release carry the First Edition mark forever
  • Inspect every card up close: finish, wear and edition
  • Daily quests, achievements and levels, plus a free daily pack
  • Pick your origin (Stray, Farm, House or Royal Cat) and build your class

MAKE YOUR OWN PACK

Open the Studio, upload your art, design every card and the pack it comes in, then launch it. It hits the shelf instantly for everyone to rip. When a collector keeps one of your cards, you earn credits.

EARN WHILE YOU'RE AWAY

VibeMarket is an idler at heart. Stay connected and credits tick up on their own, 192 across a full day online, with no grinding required. Come back, claim your quests, rip your packs.

CREDITS STAY IN THE GAME

Credits are game currency with no cash value. They cannot be purchased or withdrawn. A dollar sign in the game denotes credits. An internet connection is required for play and idle earnings. Random outcomes are not guaranteed, and openings pause if the game cannot fund outstanding sell rewards.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The four cat-origin character portraits were created with generative AI during development. Pack and card artwork is contributed by creators and may also include AI-created images; the creation method of some contributed artwork, including the initial BLEP pack, has not been independently verified. The game does not generate artwork during play or connect to an AI generation service during gameplay. Players can report creator content in the game for operator review and removal.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or later (64-bit)
    • Processor: 64-bit dual-core processor, 2 GHz or faster
    • Memory: 8192 MB RAM
    • Graphics: Graphics processor with WebGL 2.0 support
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Additional Notes: Internet connection required for play and idle earnings. Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 12 or later
    • Processor: Apple M1 or Intel Core i5
    • Memory: 8192 MB RAM
    • Graphics: Graphics processor with WebGL 2.0 support
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Additional Notes: Internet connection required for play and idle earnings. Keyboard and mouse or trackpad required.
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