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VibeMarket — Game Terms
Beb, Inc.
Last updated: September 14, 2026
Credits are not deposits, investments, wages, interest, debt owed by Beb, Inc., or a promise of payment. They cannot be purchased with real money, withdrawn, redeemed for cash, or converted into Steam account funds. In-game BUY, SELL, price charts, fees and artist payments describe game mechanics, not real-money financial transactions. Do not represent credits or displayed game earnings as cash or offer unauthorized cash exchanges.
Your browser’s private guest session gives access to server-saved progress. Clearing that cookie or changing browsers loses access; keep your device and session secure. The landing-page test opening is a separate unsaved preview. Guest BLEP uses its own launch-time First Edition window and never consumes Steam’s public Early Access slots.
Buying packs spends credits and changes the simulated market price. Current market buys and sells include a 5% game fee. A card's reward basis is fixed by the purchase-time quote; its rarity affects its credit reward. Displayed values can differ from the amount an action actually settles. Selling a sealed pack is not a refund at its original purchase price.
Revealed rewards must be fully funded by the finite game-credit prize pool before SELL or KEEP can settle. A shortfall can pause new openings and delay settlement; it does not reroll the outcome or promise a funding deadline. Beb, Inc. does not promise to replenish that pool or pay a game-credit shortfall in real money.
KEEP permanently ends the card's game-credit buyback and in-game resale rights, including while Steam publication or delivery is pending. Delivery retries or a later Steam transfer do not repeat the original reward or artist payment and do not restore a game-credit buyback. A kept card is a digital game collectible, not a physical card, a professionally authenticated grade, or a right to the artwork's copyright.
For the initial BLEP release, the public window starts only when public Early Access is explicitly activated; private-test cards are ineligible for those public slots. Later creator releases use their launch-time window. Publication, delivery and retries do not restart it. Edition labels do not guarantee financial value, Steam market eligibility or a buyer.
Only items that Steam permits may be transferred or resold through Steam. Eligibility, trade holds, fees, regional and account restrictions, inventory rules and service availability are controlled by Steam. We do not guarantee that an item will become tradable or marketable, retain those permissions, find a buyer or sell for a particular price. Game-credit figures are not Steam marketplace quotes.
If an eligible item is sold on the Steam Community Market, the proceeds are separate Steam account funds governed by Steam's rules, not a withdrawal or conversion of game credits and not cash payable by Beb, Inc. Steam digital content is licensed under the applicable terms. The Steam Subscriber Agreement and Steam Refund Policy apply to Steam services and eligible purchases; nothing here overrides mandatory consumer or refund rights.
A playable release, trading-activity verified badge and Steam publication are different states. The verified badge means the release met game activity thresholds, not that its creator is a verified unique person, its artwork is original, or Beb, Inc. or Valve endorses it. Immediate in-game launch does not guarantee Steam approval, publication or item delivery. Reports may lead to investigation or restrictions; submitting a report does not itself remove content.
The game may contain bugs and incomplete features. Maintenance, connectivity, inventory reconciliation and third-party services can delay actions or make displays temporarily inaccurate. We may correct errors, rebalance game rules and restrict features or accounts for security, abuse or content violations. Progress, rewards, future features and uninterrupted availability are not guaranteed. A public browser preview is not a persistent Steam game account and does not award real inventory items. Nothing in these terms limits rights that cannot lawfully be limited or excluded. Contact support with gameplay, delivery, content or appeal concerns.
Contact support: gm@vibechain.com
Beb, Inc.
Last updated: September 14, 2026
Game Credits Are Not Real Money
The money shown in VibeMarket on Steam is fake money: game credits with no cash value. The $ symbol, balances, prices, portfolio values, rewards and creator earnings shown inside the game are credits, not US dollars or other real currency.Credits are not deposits, investments, wages, interest, debt owed by Beb, Inc., or a promise of payment. They cannot be purchased with real money, withdrawn, redeemed for cash, or converted into Steam account funds. In-game BUY, SELL, price charts, fees and artist payments describe game mechanics, not real-money financial transactions. Do not represent credits or displayed game earnings as cash or offer unauthorized cash exchanges.
Web Guest Play
The playable web version at /marketsteam creates a guest account without Steam sign-in. It follows the same game-credit rules, with its own balances, packs and collection. Guest progress and kept cards cannot be transferred to Steam. Guest releases are not submitted for Steam publication or item delivery. Steam-specific item and account provisions below apply only to the Steam game.Your browser’s private guest session gives access to server-saved progress. Clearing that cookie or changing browsers loses access; keep your device and session secure. The landing-page test opening is a separate unsaved preview. Guest BLEP uses its own launch-time First Edition window and never consumes Steam’s public Early Access slots.
Earning Credits and Simulated Trading
VibeMarket is free to install. Under the current rules, a connected account earns 192 credits over 24 connected hours, plus eligible finite quest, achievement and level rewards. Offline time does not earn credits. Awards depend on server-verified activity and applicable limits; these rates are game rules, not a guaranteed income or return.Buying packs spends credits and changes the simulated market price. Current market buys and sells include a 5% game fee. A card's reward basis is fixed by the purchase-time quote; its rarity affects its credit reward. Displayed values can differ from the amount an action actually settles. Selling a sealed pack is not a refund at its original purchase price.
Random Outcomes and Funding Delays
Pack outcomes include randomized rarity, finish and wear. A particular card, grade, First Edition, reward or increase in value is not guaranteed. Game prices, odds, multipliers, grades, scarcity labels and leaderboards do not establish real-world value or predict an external resale price.Revealed rewards must be fully funded by the finite game-credit prize pool before SELL or KEEP can settle. A shortfall can pause new openings and delay settlement; it does not reroll the outcome or promise a funding deadline. Beb, Inc. does not promise to replenish that pool or pay a game-credit shortfall in real money.
SELL and Permanent KEEP
Before KEEP, SELL returns the card's backing to the simulated market and pays its funded reward in credits to the player. KEEP instead gives up that SELL reward, returns the backing, pays 70% of the funded reward in credits to the artist and removes 30% from circulation, subject to integer rounding. KEEP does not charge the player again or pay the player that reward.KEEP permanently ends the card's game-credit buyback and in-game resale rights, including while Steam publication or delivery is pending. Delivery retries or a later Steam transfer do not repeat the original reward or artist payment and do not restore a game-credit buyback. A kept card is a digital game collectible, not a physical card, a professionally authenticated grade, or a right to the artwork's copyright.
First Editions
A First Edition requires an eligible successful KEEP within the release's 24-hour First Edition window and among its first 1,127 eligible KEEPs. Both limits apply. Buying, opening, revealing or waiting for delivery reserves no slot. At the exact deadline or after the allotment is exhausted, later KEEPs are Standard Edition.For the initial BLEP release, the public window starts only when public Early Access is explicitly activated; private-test cards are ineligible for those public slots. Later creator releases use their launch-time window. Publication, delivery and retries do not restart it. Edition labels do not guarantee financial value, Steam market eligibility or a buyer.
Steam Items Are Separate from Game Credits
An in-game KEEP and actual delivery to Steam inventory are separate steps. Delivery depends on publication of the item definition, the game services and Steam availability; an in-game card or delivery status alone is not proof of a completed Steam grant. Account restrictions, provider failures or pending publication can delay delivery. Contact support if an item does not arrive.Only items that Steam permits may be transferred or resold through Steam. Eligibility, trade holds, fees, regional and account restrictions, inventory rules and service availability are controlled by Steam. We do not guarantee that an item will become tradable or marketable, retain those permissions, find a buyer or sell for a particular price. Game-credit figures are not Steam marketplace quotes.
If an eligible item is sold on the Steam Community Market, the proceeds are separate Steam account funds governed by Steam's rules, not a withdrawal or conversion of game credits and not cash payable by Beb, Inc. Steam digital content is licensed under the applicable terms. The Steam Subscriber Agreement and Steam Refund Policy apply to Steam services and eligible purchases; nothing here overrides mandatory consumer or refund rights.
Creator Content and Verification
Launch only artwork you own or have permission to use. You authorize the hosting, display and processing needed to operate and publish your release; creating or keeping a card does not transfer another person's intellectual property rights. Do not submit unlawful, infringing, impersonating or abusive content, external promotions or external links. Players can report content for operator review and removal. Publication is not a guarantee of safety, ownership or legal clearance.A playable release, trading-activity verified badge and Steam publication are different states. The verified badge means the release met game activity thresholds, not that its creator is a verified unique person, its artwork is original, or Beb, Inc. or Valve endorses it. Immediate in-game launch does not guarantee Steam approval, publication or item delivery. Reports may lead to investigation or restrictions; submitting a report does not itself remove content.
Accounts, Early Access and Support
You must be at least 18 years old, able to enter these terms and permitted to use the game where you live. Keep your Steam account, devices and sign-in sessions secure and follow Steam's applicable rules. Do not exploit bugs, automate or falsify rewards, manipulate activity verification, impersonate others, or evade account or content restrictions.The game may contain bugs and incomplete features. Maintenance, connectivity, inventory reconciliation and third-party services can delay actions or make displays temporarily inaccurate. We may correct errors, rebalance game rules and restrict features or accounts for security, abuse or content violations. Progress, rewards, future features and uninterrupted availability are not guaranteed. A public browser preview is not a persistent Steam game account and does not award real inventory items. Nothing in these terms limits rights that cannot lawfully be limited or excluded. Contact support with gameplay, delivery, content or appeal concerns.
Contact support: gm@vibechain.com