Run a struggling newspaper in Puerto Bonanza, 1976. Field calls from family, allies and rivals, then choose what goes to print. In this decision roguelike, every answer can change your relationships, your finances and tomorrow’s front page.

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About This Game

Tomorrow’s paper starts with a choice


Ernesto at his desk in the Puerto Bonanza newsroom.

Puerto Bonanza, 1976. Your newspaper is barely afloat, and everyone wants a line in it. Answer calls, messages and visits in a feed that keeps a record of every decision you make.

Choose what goes to press


A sheet of newsprint feeding through the newsroom press.

At Editorial Close, assemble the front page from the stories you earned and run the press. The next morning, see how the edition sold and what changed around town.



Live with the people behind the headlines


Ernesto and the people of Puerto Bonanza in a newspaper-style illustration.

A loan can buy time. A promise can cost it. Decisions affect money, health, family relationships and political loyalties. Those choices carry through to the epilogue. Replay a seed with the same decisions to reproduce the run.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We’re a three-person indie studio with a small budget and a high degree of tropicality. Generative AI helps us make more with the time and money we have.

During development, we used generative AI to create and revise illustrations, story text, translations, and promotional artwork. We prepare that material before play. The game runs without generating AI content or connecting to an external AI service.

Mature Content Description

The developers describe the content like this:

The story contains political corruption, criminal activity, threats, references to violence and murder, death, gambling, and alcohol or tobacco use. These themes are presented through narrative text and illustrated scenes.

System Requirements

    Minimum:
    • Network: Broadband Internet connection